Dec 05, 2010, 02:43 AM // 02:43
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#4
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Badly Influenced
Join Date: Dec 2005
Location: Buying Humps! (No kidding! Check my buy thread)
Guild: Hello Kitty Krewe [HKK] Forever!-ish
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Before you merch/salvage anything - check the mods and material prices. I noticed a few cases where, were that mine, I'd salvage the mod(s) or salvage for materials rather than sell to merchant.
Unid golds are often traded for 5k per 7.
I'll trust the responses above to mark things you shouldn't merch. Of the things they did not mention, I see the following that I wouldn't merch either ...
The r9 Healing insc. Eternal Flame Wand could get 5-10k. That's the only gold-text Healing req. wand that comes with an insc. slot besides the Frog Scepter and crafter wands like Deldrimor, Destroyer and Tormented.
I would think an insc. r9 Shining Maul might fetch 5-10k, but I'm not sure.
If keeping all of the above, I'd also keep the r10 insc Supreme Bludgeoner and try to get 5kish maybe.
r9 Ancient Hornbow and Bronze Crusher might have been worth keeping if they were max damage, but yours aren't.
Cheers & GL
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