PC Greens, golds and upgrade comp
I am about to sell some of my stuff, but first i need to know how much these sells for on European servers...
Lot 1: Morgriff's Scepter (green)
Cold dmg: 11-22 (req 9 Death Magic)
Improves casting speed (chance 10%)
Improves Skill recharge (chance 10%)
Lot 2: The Yakslapper (green)
Energy +10
Fire dmg: 11-22 (req 9 Divine Favor)
Quick Recovery from Deep Wound
Improves skill recharge using Protection Prayers skills (chance 20%)
Energy +5
Enchantments last 20% longer
Lot 3: Garbok's Chalice (green)
Energy +12 (req 12 Inspiration Magic)
Inspiration Magic +1 (20% chance when using skills)
Improves skill recharge using Isnpiration Magic skills (chance 20%)
Lot 4: Stinger (green)
Piercing dmg: 15-28 (req 9 Marksmanship)
Damage +15% (while in a stance)
Lengthens poison duration on foe
Marksmanship +1 (19% chance when using shills)
Lot 5: Healing Ankh (gold)
Energy +12 (req 13 Healing Prayers)
Armor +5 (while casting)
Death Magic +1 (19% chance when using skills)
Lot 6: Idol (gold)
Energy +12 (req 11 Blood Magic)
Improves skill recharge (chance 7%)
Lot 7: Water Wand (gold)
Cold dmg: 11-22 (req 9 Water Magic)
Improves casting speed using Death Magic skills (chance 18%)
Lot 8: Runic Hammer of Warding (gold)
Blunt dmg: 19-35 (req 8 Hammer Mastery)
Damage +13% (while Health is above 50%)
Armor +6 (vs Elemental attacks)
Lot 9: Sundering Summit Axe of Warding (gold)
Slashing dmg: 6-28 (req 12 Axe Mastery)
Damage +14% (while Health is above 50%)
Armor Penetration +10 (chance 8%)
Armor +6 (vs Elemental attacks)
Lot 10: Ebon Shadow Bow of Shelter (gold)
Earth dmg: 15-28 (req 10 Marksmanship)
Damage +13% (when enchanted)
Armor +6 (vs physical attacks)
Lot 11: Holy Rod (gold)
Fire dmg: 11-22 (req 12 Divine Favor)
Energy +4 (when health is below 50%)
Lot 12: Insigthful Inscribed Staff of Enchanting (gold)
Energy +10
Chaos dmg: 11-22 (req 9 Domination Magic)
Improves casting speed using Illusion Magic skills (chance 15%)
Energy +3
Enchantment last 16% longer
Lot 13: Insigthful Inscribed Staff of Enchanting (gold)
Energy +10
Chaos dmg: 11-22 (req 9 Domination Magic)
Energy +3
Enchantment last 17% longer
Lot 14: Hammer Grip of Enchanting (upgrade comp)
Enchantments last 15% longer
Lot 15: Staff Wrapping of Warding (upgrade comp)
Armor +4 (vs Elemental attacks)
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