Jul 29, 2005, 10:59 AM // 10:59
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#61
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Ascalonian Squire
Join Date: May 2005
Location: California
Guild: Divine Guardians
Profession: N/Mo
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Quick question:
What armor level were these pets dealing damage against for the tests? Perhaps Prima used a different armor level for determining the damage of the pets?
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Jul 29, 2005, 02:00 PM // 14:00
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#62
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Ascalonian Squire
Join Date: Jul 2005
Profession: N/R
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So basically the spider is the strongest pet right?
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Jul 29, 2005, 03:18 PM // 15:18
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#63
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Desert Nomad
Join Date: Apr 2005
Location: Northeast USA
Guild: Guilded Rose
Profession: Me/
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depends who you ask and what you mean by "strong"
I've seen people make arguments that the Warthog is better based soley on damage type (blunt)
http://www.guildwarsguru.com/forum/s...t=10019&page=3
Quote:
Originally Posted by Madness
have to know the speed of pet travel + attack speed + pet's abilities <if any apply> before you know what pet is actually <FACTUALLY> better than another pet.
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Jul 29, 2005, 05:47 PM // 17:47
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#64
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Wilds Pathfinder
Join Date: Feb 2005
Location: Santa Rosa, CA
Guild: Confusion in The Ranks[tArD]
Profession: Mo/W
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theres another pet guide to in gwonline that tells about pets also the things that pets evolve into do actually effect the pet. like some get more life some more damage and less life, some less damage more life
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Oct 07, 2005, 07:42 PM // 19:42
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#65
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Lion's Arch Merchant
Join Date: Sep 2005
Location: Canada, Gatineau
Guild: None
Profession: Mo/R
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(everyone's gonna flame me for this I bet)
doesn the warthog have a charge ability?
I've played constantly with my warthog and it dashes twice as fast as a Lynx towards a creature you engage.
Is this a quirk? Am I insane? Or is it actually possible that the Warthog really has this ability (like the spider has immunity v. bleeding)
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Oct 07, 2005, 08:24 PM // 20:24
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#66
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Wilds Pathfinder
Join Date: Mar 2005
Location: Under a rock
Guild: zP
Profession: Me/
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I think I have seen it. Hmm,
BTW new flavor of the month. Beastmastery Rangers with beast interupts. Everyone is conditioned to not kill the pets after IWAY, so........
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Oct 07, 2005, 10:05 PM // 22:05
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#67
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on a GW break until C4
Join Date: Feb 2005
Location: In your shadow
Guild: Servants of Fortuna
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This thread is now the official thread about pets in the Community Works. Dragon Incarnate, who posted the pet guide hasn't been active recently. If the original post needs to be updated, please post the new version of the pet guide here and contact a moderator who will update the OP. Thanks for your help.
__________________
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Oct 08, 2005, 07:13 AM // 07:13
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#68
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Forge Runner
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It seems no one update or post anything after... so...
According to people of GWonline's research:
There are no difference amount the type of pets. The only thing that effect a pet is its evolution. There are playful, hearty, aggressive, dire, and elder.
Their stat changes are:
Playful: +30 hp -1 damage
Hearty: +60 hp -2 damage
Aggressive: -30 hp +1 damage
Dire: -60 HP +2 damage
Elder: +3 damage (no hp change)
The elder is no doubt, what most people prefered. The Underworld spider is not the best, it is just that the tested Black Widow happened to be an elder.
To train a pet into an elder, it is required that you change your playing style completely after the first evolution. If your first evolution is playful, then you must make your pet do the damage and killing the rest of its leveling until elder. If your first evolution is aggressive, then you must not allow the pet to do further damage and killing the rest of its leveling until elder. The actual format of how pet evolve is still quite up in the air currently, but that is around how it happen. You will not knowtice pet's evolution in the middle of battle, you will need to enter a town/outpost to refresh the evolution name.
To find out your pet's evolution, just type /namepet
Pet have 80 AL at lv20 and they run 20% faster that human characters.
Edit: change the armor screw up
Last edited by Vermilion Okeanos; Oct 08, 2005 at 05:47 PM // 17:47..
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Oct 08, 2005, 02:46 PM // 14:46
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#69
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Krytan Explorer
Join Date: Jun 2005
Guild: Fun Loving Gamers
Profession: R/Mo
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the spider i captured is a hearty one, is it possible to change?
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Oct 08, 2005, 03:14 PM // 15:14
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#70
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Desert Nomad
Join Date: Apr 2005
Location: Canada
Profession: R/
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Hearty pets are used as tanks... if u don't want a tank get an Elder
i thought pets only got +80AL... ?
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Oct 08, 2005, 05:09 PM // 17:09
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#71
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Frost Gate Guardian
Join Date: May 2005
Guild: lfg, invite me. HA! no need to post in guild forum.
Profession: W/Mo
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Pets get 80al at 20, not 100.
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Oct 08, 2005, 05:46 PM // 17:46
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#72
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Forge Runner
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I dont know where the hell i get the idea 100... i guess that is what i get for staying up all night long =(
and no, once your pet reach level 20, you are done there.
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Oct 08, 2005, 06:20 PM // 18:20
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#73
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Master of Beasts
Join Date: Jul 2005
Guild: Servants of Fortuna [SoF]
Profession: R/
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It's true that a pet will have an innate armor level of 80 at level 20; however, with Otyugh's Cry that can be pumped up to 100 unconditional (not elemental or physical specifically) armor. Add to that the 11-15 absorbtion that a decently supported Call of Protection will give and a pet is a monstrous tank.
I know it is documented everywhere that the attack bonus for the Dire pet is +2 and the attack bonus for the Elder pet is +3. However, I've done my own testing of the relative damage between an Elder and Dire since the update making their damage visible. I took a level 15 Dire and a level 15 Elder out into Old Ascalon and let them beat up on 5 different varieties of enemies while only having 1 point in Beastmastery (I had a rune and didn't feel like making new armor just for the test). I carefully documented the damage range reached on each foe killed until each of the pets had killed 24 of each type of enemy I was dealing with. By that point, definite damage ranges had emerged, and the Dire undoubtedly has higher attack than the Elder by approximately 1.142%. If indeed the damage range on a "typical" level 20 pet is 15-28 as has also been documented everywhere, then that 1.142% comes out to approximately +3 attack over the Elder.
I didn't come up with exact damage values for the Dire or the Elder because my purpose was only to test the preconcieved notion that the Elder is better on all counts than the Dire pet. Nothing else ArenaNet has done has created one uber anything, and as such I didn't believe pets would be subject to such imbalance. My test fulfilled its purpose and illustrated that while the Dire pet's health may be significantly reduced in comparison to the Elder, it has an attack boost to counteract that.
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