Jun 27, 2005, 03:32 AM // 03:32
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#1
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Lion's Arch Merchant
Join Date: Jun 2005
Guild: Cult of the Sacred Axe
Profession: W/Mo
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Weapon Upgrades List
I thought it would be nice to have a weapon upgrade list showing the min and max stats for all the different upgrades available.
I will start with all the ones I know, and there stats as far as I know. please if you know of a mistake, or know of upgrade I didnt put down. post here and I will ammend it to this post.
AXE UPGRADES
AXE GRIPS
Axe Grip of Enchanting (10%...20%)Enchantments last x% longer Axe Grip of Fortitude (+10...+30)Maximum health increased by x Axe Grip of Defense(+4...+8)*Armor increased by x Axe Grip of Shelter(+4...+8)*Armor Increased by x(Vs. Physical Attacks) Axe Grip of Warding(+4...+8)*Armor Increased by x (Vs. Elemental Attacks) Axe Grip of Trollslaying(10%...20%)Damage +x%(Vs. Trolls) Axe Grip of Giantslaying(10%...20%)Damage +x%(Vs. Giants) Axe Grip of Skeletonslaying(10%...20%)Damage +x%(Vs. Undead) Axe Grip of Axe Mastery(2%..20%)Axe Mastery increased by 1 (x% Chance While Using Skills)
AXE HAFTS
Ebon Axe HaftDeal Earth Damage Icy Axe HaftDeal Cold Damage Shocking Axe HaftDeal Lightning Damage Zealous Axe Haft*Gain 1 Energy on Hit. -1 Energy Regen Fiery Axe HaftDeal Fire Damage Furious Axe Haft(2%...10%)Double Adrenalin on hit (Chance x%) Vampiric Axe Haft(1...5)Gain x Life per hit. -1 Health Regen. Sundering Axe Haft(2%...10%)Armor Penetration 10%(Chance x%) Barbed Axe HaftLengthens Bleeding Duration of Foe
HAMMER UPGRADES
HAMMER GRIPS
Hammer Grip of Enchanting (10%...20%)Enchantments last x% longer Hammer Grip of Fortitude (+10...+30)Maximum health increased by x Hammer Grip of Defense(+4...+8)*Armor increased by x Hammer Grip of Shelter(+4...+8)*Armor Increased by x(Vs. Physical Attacks) Hammer Grip of Warding(+4...+8)*Armor Increased by x (Vs. Elemental Attacks) Hammer Grip of Trollslaying(10%...20%)Damage +x%(Vs. Trolls) Hammer Grip of Giantslaying(10%...20%)Damage +x%(Vs. Giants) Hammer Grip of Skeletonslaying(10%...20%)Damage +x%(Vs. Undead) Hammer Grip of Hammer Mastery(2%..20%)Hammer Mastery increased by 1 (x% Chance While Using Skills) HAMMER HAFTS
Ebon Hammer HaftDeal Earth Damage Icy Hammer HaftDeal Cold Damage Shocking Hammer HaftDeal Lightning Damage Fiery Hammer HaftDeal Fire Damage Zealous Hammer Haft*Gain 1 Energy on Hit. -1 Energy Regen Furious Hammer Haft(2%...10%)Double Adrenalin on hit (Chance x%) Vampiric Hammer Haft(1...5)Gain x Life per hit. -1 Health Regen. Sundering Hammer Haft(2%...10%)Armor Penetration 10%(Chance x%)
SWORD UPGRADES
SWORD POMMELS
Sword Pommel of Enchanting (10%...20%)Enchantments last x% longer Sword Pommel of Fortitude (+10...+30)Maximum health increased by x Sword Pommel of Defense(+4...+8)*Armor increased by x Sword Pommel of Shelter(+4...+8)*Armor Increased by x(Vs. Physical Attacks) Sword Pommel of Warding(+4...+8)*Armor Increased by x (Vs. Elemental Attacks) Sword Pommel of Trollslaying(10%...20%)Damage +x%(Vs. Trolls) Sword Pommel of Giantslaying(10%...20%)Damage +x%(Vs. Giants) Sword Pommel of Skeletonslaying(10%...20%)Damage +x%(Vs. Undead) Sword Pommel of Swordsmanship(2%..20%)Swordsmanship increased by 1 (x% Chance While Using Skills) SWORD HILTS
Ebon Sword HiltDeal Earth Damage Icy Sword HiltDeal Cold Damage Shocking Sword HiltDeal Lightning Damage Fiery Sword HiltDeal Fire Damage Zealous Sword Hilt*Gain 1 Energy on Hit. -1 Energy Regen Furious Sword Hilt(2%...10%)Double Adrenalin on hit (Chance x%) Vampiric Sword Hilt(1...3)Gain x Life per hit. -1 Health Regen. Sundering Sword Hilt(2%...10%)Armor Penetration 10%(Chance x%) Barbed Sword HiltLengthens Bleeding Duration of Foe
BOW UPGRADES
BOW GRIPS
Bow Grip of Enchanting (10%...20%)Enchantments last x% longer Bow Grip of Fortitude (+10...+30)Maximum health increased by x Bow Grip of Defense(+4...+8)*Armor increased by x Bow Grip of Shelter(+4...+8)*Armor Increased by x(Vs. Physical Attacks) Bow Grip of Warding(+4...+8)*Armor Increased by x (Vs. Elemental Attacks) Bow Grip of Trollslaying(10%...20%)Damage +x%(Vs. Trolls) Bow Grip of Giantslaying(10%...20%)Damage +x%(Vs. Giants) Bow Grip of Skeletonslaying(10%...20%)Damage +x%(Vs. Undead) Bow Grip of Marksmanship(2%..20%)Marksmanship increased by 1 (x% Chance While Using Skills)
BOW STRINGS
Ebon Bow StringDeal Earth Damage Icy Bow StringDeal Cold Damage Shocking Bow StringDeal Lightning Damage Fiery Bow StringDeal Fire Damage Vampiric Bow String(1...5)Gain x Life per hit. -1 Health Regen. Sundering Bow String(2%...10%)Armor Penetration 10%(Chance x%) Zealous Bow String*Gain 1 Energy on Hit. -1 Energy Regen STAFF UPGRADES
STAFF WRAPPINGS
Staff Wrapping of Enchanting (10%...20%)Enchantments last x% longer Staff Wrapping of Fortitude (+10...+30)*Maximum health increased by x Staff Wrapping of Defense(+4...+8)*Armor increased by x Staff Wrapping of Shelter(+4...+8)*Armor Increased by x(Vs. Physical Attacks) Staff Wrapping of Warding(+2...+5)Armor Increased by x (Vs. Elemental Attacks) Staff Wrapping of Trollslaying(10%...20%)Damage +x%(Vs. Trolls) Staff Wrapping of Giantslaying(10%...20%)Damage +x%(Vs. Giants) Staff Wrapping of Skeletonslaying(10%...20%)Damage +x%(Vs. Undead)
STAFF HEADS
Hale Staff Head(+10...+30)Maximum health increased by x Defensive Staff Head(+2...+5)Armor Increased by x Defensive Staff Head(+4...+8)*Armor increased by x * denotes additions/changes
as you can see I dont know much about staffs!
please post any changes/corrections or additions here!
Last edited by Paladin_Adoni; Jun 29, 2005 at 06:53 AM // 06:53..
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Jun 27, 2005, 06:02 AM // 06:02
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#2
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Lion's Arch Merchant
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Quote:
Originally Posted by Paladin_Adoni
AXE HAFTS
Vampiric Axe Haft(1...5)
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Max on Vampiric Axe hafts is 3:-1, just like swords
Quote:
Originally Posted by Aloren
hmmmm what about zealous sword hilts?
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All zealous upgrades seem to be missing (axe, bow, hammer, axe).
All are 1:-1 of course
_jew
Last edited by MrJew; Jun 27, 2005 at 06:06 AM // 06:06..
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Jun 27, 2005, 06:04 AM // 06:04
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#3
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Academy Page
Join Date: May 2005
Guild: The Darkstalkers
Profession: W/E
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hmmmm what about zealous sword hilts?
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Jun 27, 2005, 06:26 AM // 06:26
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#4
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Lion's Arch Merchant
Join Date: Jun 2005
Guild: Cult of the Sacred Axe
Profession: W/Mo
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Oops on the zealous.
and I used to have a 5/-1 vampiric axe haft, so unless they changed it, they are around!
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Jun 27, 2005, 07:48 AM // 07:48
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#5
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Lion's Arch Merchant
Join Date: Feb 2005
Guild: Black Rose Assassins [BRA]
Profession: W/
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For the Slaying grips, (e.g. Trollslaying) you should just say [monster]slaying, since there's an assload of different monsters for them.
My strategy guide also says it's 10-30% but I think it's full of shit.
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Jun 27, 2005, 08:42 AM // 08:42
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#6
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Desert Nomad
Join Date: May 2005
Location: Chicago, IL
Guild: Rebel Rising [rawr]
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Defensive items also go from 4-8, not 2-5.
Oh and you can have defensive staff heads.
Don't forget the random un-upgradable mods you can have on items.
10-20% under half health
10-15% over half health
10-15% against hexed
10-20% while hexed
10-15% while stanced
10-15% while enchanted
10-15% anytime with -1hp degen or -10 armor while attacking
10-20% faster cast using X skills
10-20% faster skill recharge using X skills
5-10% faster cast using all skills
5-10% faster skill recharge using all skills
mods you can have on artifacts are usually +10-45 health while (condition) and +4-8 armor while (condition)
on wands you can have +1-5 energy under a condition
faster recovery from dazed/crippled/poisoned/blinded/bleeding/deepwound/disease
on shields too I think they have 10-45hp under hexed/stanced/enchanted
-1 to -3 damage taken under a certain condition or 2-10% of the time.
...of course these aren't upgrades, but still! >.>
-edit-
Oh, and you can have even more specific defenses, as well.
For example I found a rare shield the other day with +8 vs Slashing, and my friend found a rare buckler with +8 vs Cold.
Another thing is that on shields you can have a +1 (skill) (10-20% chance while using skills)
the 2 aforementioned shields had +17% tactics and +19% blood magic respectively, and I just found a +16% divine favor eternal shield the other day....which is useless since divine favor and strength are both class-specific speclines -_-;;
Last edited by Asplode; Jun 27, 2005 at 09:49 AM // 09:49..
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Jun 27, 2005, 09:24 AM // 09:24
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#7
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Lion's Arch Merchant
Join Date: Jun 2005
Guild: Cult of the Sacred Axe
Profession: W/Mo
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Thanks for the heads up on the defensive items, ill edit that in now!
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Jun 27, 2005, 10:19 AM // 10:19
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#8
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Jungle Guide
Join Date: May 2005
Location: New Jersey
Guild: Idiot Savants
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Incorrect. Max on Defensive upgrades is Armor +5.
Max on Shelter (vs. physical) and Warding (vs. elemental) upgrades is Armor +7.
Edit: Also, you're missing...
Cruel Axe Haft/Hammer Haft/Sword Pommel (Lengthens Deep Wound duration)
Crippling Axe Haft / Sword Pommel (Lengthens Cripple Duration)
Heavy Hammer Haft / Axe Haft (Lengthens Weakness Duration)
Poisoner's Axe Haft/ Sword Pommel (Lengthens Poision Duration)
Last edited by Eonwe; Jun 27, 2005 at 10:42 AM // 10:42..
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Jun 27, 2005, 10:43 AM // 10:43
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#9
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Elite Guru
Join Date: Feb 2005
Location: sweden
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Insightfull staff head (+1-5)E
__________________
"Stercus, stercus, stercus, moriturus sum."
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Jun 27, 2005, 12:17 PM // 12:17
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#10
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Lion's Arch Merchant
Join Date: Jun 2005
Guild: Cult of the Sacred Axe
Profession: W/Mo
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ok, if the max on defensive is +5, was I right on the +2 being the minimum?
same question for the shelter and warding?
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Jun 27, 2005, 12:35 PM // 12:35
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#11
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Desert Nomad
Join Date: May 2005
Location: Grimsby, UK
Profession: R/
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Nice thread. When the chart is complete, i am sure it will be amongst those which regularly get linked to, or indeed stickied!
I didn't know that zealous only has maximum of 1. Thanks!
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Jun 27, 2005, 01:19 PM // 13:19
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#12
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Lion's Arch Merchant
Join Date: Jun 2005
Guild: Cult of the Sacred Axe
Profession: W/Mo
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it annoyed me that I could never find any difinitive list, so I thought, get off your ar$e and make one!
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Jun 27, 2005, 01:56 PM // 13:56
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#13
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on a GW break until C4
Join Date: Feb 2005
Location: In your shadow
Guild: Servants of Fortuna
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Vampiric Axe: 1-3max (like sword) not 1-5 (hammer/bow only)
__________________
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Jun 27, 2005, 07:24 PM // 19:24
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#14
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Lion's Arch Merchant
Join Date: Feb 2005
Guild: Black Rose Assassins [BRA]
Profession: W/
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No such thing as a barbed hammer haft. Why lengthen the bleeding duration on a hammer if the only way to cause bleeding with it is through Desperation Blow?
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Jun 29, 2005, 06:54 AM // 06:54
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#15
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Lion's Arch Merchant
Join Date: Jun 2005
Guild: Cult of the Sacred Axe
Profession: W/Mo
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removed barbed hammer haft.
so, does anyone actually now for SURE the minmum/maximum of defence upgrades?
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Jun 29, 2005, 09:45 AM // 09:45
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#17
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Jungle Guide
Join Date: May 2005
Location: Germany
Guild: Servants of Fortuna
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You guys are probably aware of this page, aren't you?
Granted, that page is a bit outdated and this thread could proof to gather more correct and complete information, so ... by all means ... go ahead and keep the info comming.
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Jun 29, 2005, 01:58 PM // 13:58
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#18
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on a GW break until C4
Join Date: Feb 2005
Location: In your shadow
Guild: Servants of Fortuna
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Quote:
Originally Posted by Paladin_Adoni
and I used to have a 5/-1 vampiric axe haft, so unless they changed it, they are around!
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These no longer spawn. 3 is the current max.
__________________
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Jul 03, 2005, 05:59 PM // 17:59
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#20
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Lion's Arch Merchant
Join Date: May 2005
Location: Fishermen's Haven
Profession: W/
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Today I picked up a 'Furious Sword of Pruning' (+10 against plants).
Seriously - I thought it was some kind of joke.
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