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Old Jan 08, 2006, 08:31 AM // 08:31   #1
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Default The bugs of tyria (devourers, riders and more those critters)

BUGS.

Hello i am The undead mesmer, and this article is about the bugs of Tyria.
There are manny types of bugs in the big worls of Guildwars here is a list.

Devourers.
Dryders.
Spiders.
Scarabs.
Worms.
Wurms.
Riders. (not sure if they are bugs)
Behemoths.

Here is a discription of all the bugs i wont go into details too much.

--+--Devourers--+--

Devourers look like giant two-tailed scorpions,
that are slightly larger than a human.

Devourers are undetectable (i.e. they do not show up on a character's minimap)
and immobile while underground,
and will only burrow their way to the surface when their victim comes within close proximity. Devourers typically burrow out of the ground in packs,
with each pack consisting of a mix of melee and ranged attackers.
Devourers cannot burrow back into the ground once they have surfaced.

Most of the Devourers are Warriors, Rangers, Necromancers.
You have...

Presearing Ascalon:
Carrion Devourer
Diseased Devourer
Lash Devourer
Snapping Devourer

Old Ascalon:
Carrion Devourer
Crimson Devourer
Plague Devourer
Whiptail Devourer

Maguuma Jungle:
Fevered Devourer
Thorn Devourer
Thorn Devourer Drone

Crystal desert:
Rockshot Devourer

All devourers drop carapaces.
--------------------------------------------------------------

--+--Dryders--+--

Dryders in Guild Wars are intelligent spiders.
While spiders in Guild Wars are mostly rangers,Dryders can be found in all spell-casting professions. They seem to be magically modified spiders, but this is not confirmed. Dryders can be seen walking on their hind six legs and actually holding weapons and focus items in their two front limbs which function like hands.

Types of dryders.

Northern Shiverpeaks:
Frostfire Dryders

Ring of Fire island chain:
Dark flame Dryder

Underworld:
Terrorweb Dryders
(Special dryder: Keeper of Souls)

Fissure of Woe:
Doubters Dryder.
---------------------------------------------------------------

--+--Spiders--+--

Spiders in Guild Wars are the traditional Giant Spiders found in most Dungeons and Dragons games.
They resemble a real spider except that they are larger than a human
and have nasty long range attacks.
All the enemy Spiders in the game right now are rangers.

In addition to the Giant Spiders there are smaller spiders found in the game (especially in Pre-Searing),
which are mostly harmless.

Types of Spiders.

Presearing Ascalon:
Deadly Crypt Spiders.
Giant needle Spiders.
Giant tree Spiders.
Moss Spiders.

Maguuma Jungle:
Maguuma Spider.

Ring of Fire island chain:
Lava Spitters.

Fissure of Woe:
Armored Cave Spiders.
-----------------------------------------------------------------

Last edited by The undead Mesmer; Jan 08, 2006 at 09:24 AM // 09:24.. Reason: The normal title whill confuse a lot of the people here ^^
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Old Jan 08, 2006, 09:17 AM // 09:17   #2
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--+--Scarabs--+--

A Scarab is a large insect
that has small hind legs and two large front legs that it uses for attacks.
They are generally found in the warmer areas of the game,
the Maguuma Jungle and the Crystal Desert.

Scarabs will usually be burrowed beneath the earth and will appear as players approach them.
They are fragile and cannot withstand much damage,
but a large number of them can overwhelm a party memebr or two.
Scarabs are often found in the company of other creatures
and are presently only found as melee attackers.

Types of Scarabs.

Moss Scarab.
Location: Maguuma jungle
lvl 12-16 N/
Skills used: Vampiric gaze

Jade Scarab.
Location: Crystal desert.
lvl 20 N/
Skills used: Chillibains
Parasitic bond
Plague touch
Vile touch

Rock-Eater Scarab.
Location: Crystal desert
lvl 20 W/
Skills used: Penetrating attack
Frenzy

Bosses:

Bleck Oogle
location: Crystal desert (diviners ascend)
lvl 24 Mo/
Skills used: Healing seed
Judge's insight
Vigorous spirit

Eater of souls
Location Crystal desert (diviners ascend)
Quest: the monks path
lvl 24 N/
Skills used: Parasitic bond
Chillibains
Plague touch
Vile touch

Grech Trudle
Location: Maguuma jungle (the wilds)
lvl 18 N/
Skills used: Deathly swarm
Mark of subversion
Life siphon
Soul feast

Jonk Shuffle
Location: Crystal desert (salt flats)
lvl 24 N/
Skills used: Plague touch
Vile touch
Parasitic bond
Chillibains

Trech Schmoogle
Location: Crystal desert (diviners ascend)
lvl 24 Me/
Skills used: Blackout
Illusion of haste
Mantra of lightning
Ether feast

Vook Foomble
Location: Crystal desert (salt flats)
lvl 24 Me/
Skills used: Blackout
Illusion of haste
Ether feast
Mantra of lightning
-----------------------------------------------------------------

--+--Worms--+--

Worms are some of the weakest creatures in all of Tyria.
Worms pop out of the ground on the road between Ascalon City and Ashford Village
in Pre-Searing Ascalon and the Fissure of Woe.

Types of Worms:

Plague worm
Location: Pre-searing
lvl 0-1
Skills used: none

Worm
Location: Pre-searing
lvl 0
Skills used: none

Worm Queen
Location: Pre-searing
lvl 2
Skills used: none

Rock Borer Worm
Location: Fissure of Woe
lvl 20 R/
Skills used: Choking gas
Lightning reflexes
Pin down
Throw dirt (they are immobile why?)
(Rock Borer Worms are Worms that live in the Forest of the Wailing Lord.
They are sub-par foes compared to the others in the Fissure
and as such only add to the Worms' legacy of being lousy foes in Guild Wars.)

--------------------------------------------------------------------

--+--Wurms--+--

Wurms are gigantic worm-like creatures that burrow in the ground
and come out to strike at the unexpecting adventurers.
Wurms generally do not appear on the radar until a player aggros them;
then they will invoke a tremor that will knockdown that target and all surrounding allies.
Wurms will then come out of the ground to attack their target.
If the target tries to move, they will do the same manuever again.

Wurms are first encountered as Sand Wurms in the Crystal Desert
(where players are sometimes warned about their presence by bleached bones
or by seeing them devour other creatures at a distance).
They are then found in the Southern Shiverpeaks and the Ring of Fire Islands.

With the exception of Siege Wurms,
all other Wurms are mobile.
They are incredibly persistent in following their prey.
Despite their panic-inspiring stage entrance, great damage and thick armor,
a party has a much better chance standing its ground and attacking than trying to out run a Wurm.
They will follow for a very long time.

Types of Wurms:

Sand Wurm.
Location: Crystal desert
lvl 22
Skills used: none

Siege wurm.
Location: some missions in the crystal desert
lvl 20
Skills used: Wurm siege (wurm skill only)

Frost Wurm.
Location: Southern shiverpeaks.
lvl 24 N/
Skills used: Feast of corruption [e]
Suffering

Wurm.
Location: Fire island chain
lvl 28
Skills used: none

Infernal Wurm:
Location: Fissure of Woe
lvl 28
Skills used: Wurm siege

Bosses:

Maw the mountain heart
Location: Southern shiverpeaks
lvl 28 N/
Skills used: Feast of corruption [e]
Suffering
------------------------------------------------------------------------

--+--Riders--+--

Riders are magical creatures that resemble a floating jellyfish with a thorny shell
and a gaping mouth below that shell.
The specific breed of Storm Kin is said to have been created by a once great mage named Cembrien,
but whether he was responsible for the other breeds in the game or whether all the breeds are magical
creations or exist naturally, is unknown at the moment.

Riders tend to be very fargile physically,
but also tend to be lethal spell-casters.
With the exception of Smoke Walkers,
all Riders in the game are Mesmers
and a pack of more then 3 will make any party think twice as they excel in interrupts,
hexing or energy drain, or a combination of the three.

Riders can be found all over Tyria except in the Shiverpeak Mountains.

Types or Riders:

Storm Rider.
Location: ascalon (post seared)
lvl 7 Me/
Skills used: Backfire

Wind Rider.
Location: Maguuma jungle
lvl 12-17 Me/
Skills used: cry of frustration
conjure phantasm
Shatter enchantment

Storm Kin.
Location: Crystal desert
lvl 20 Me/
Skills used: Clumsiness
Conjure phantasm
Power drain
Sympathic visage

Breeze Keeper.
Location: Fire island chain
lvl 24 Me/
Skills used : Migraine [e]
Power block
Wastrels worry

Smoke Walker.
Location: Fissure of Woe
lvl 24 Mo/
Skills used: Heal area
Healing breeze
Healing seed
Healing touch
Mend condition

Bosses:
Too manny to list i am afraid ^_^

Last edited by The undead Mesmer; Jan 08, 2006 at 12:22 PM // 12:22..
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Old Jan 08, 2006, 09:18 AM // 09:18   #3
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--+--Behemoths--+--

Behemoths and Burrowers are huge beasts that live mainly underground,
with only a claw-armed head on a serpent-like head above the surface.
They are stationary beings, that don't leave their place under any circumstances,
not even to pursuit fleeing prey.
Usually they will be found waiting dormant,
with the neck retracted and the head resting on the ground on a collar of spiky rocks,
only springing to life when prey comes within range of their powerful ranged attack.
This appearance makes them look almost like harmless piles of rocks from a distance.

Types of Behemoths

Tar Behemoth.
Location: dragons gullet
lvl 6 W/
Skills used: Wild blow
''I whill survive''

Root Behemoth.
Location: Maguuma jungle
lvl 19 W/
Skills used: Wild blow
Deflect arrows
''I whill survive''

Dune Burrower
Location: Crystal desert
lvl 24 R/
Skills used: Healing spring
Precision shot
Serpents quickness

Crag Behemoth.
Location: Fire island Chain
lvl 26-28? R/
Skills used: Healing spring
Precision shot
Serpent quickness

Obsidian Behemoth.
Location: Underworld
lvl 26 R/
Skills used: Barbed trap
Flame trap
Healing spring
Nature's renewal
Whirling defense

Obsidian Guardian.
Location: Underworld (spawns during the terrorweb queen quest)
Lvl 26 E/
Skills used: Obsidian flesh
Ward against melee
Ward against foes
Ward against elements

Boss monsters:

Henge guardian
Location: aurora glades mission
lvl 20 R/
Skills used: Called shot
Healing spring
Primal Echoes
Serpent quickness

Shist Bogsifter
Location: Dragons gullet
lvl 10 W/
Skills used: Deflect arrows
Wild blow
----------------------------------------------------------------------------

This covers the Bugs of Tyria I hope you enjoyed reading it.
Writen By: The undead Mesmer

P.S. dont look at my grammar
P.S.2 i got 1 or 2 pictures from the guildwiki whas too lazy to get a picture of those behemoths and stuff.
P.S. 3 i whill edit it once a day i think until its perfect ^^

Last edited by The undead Mesmer; Jan 08, 2006 at 12:23 PM // 12:23..
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Old Jan 08, 2006, 11:03 AM // 11:03   #4
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Woohoo! I always wanted to know this!
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Old Jan 08, 2006, 11:10 AM // 11:10   #5
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should add a list of the various bug bosses now
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Old Jan 08, 2006, 11:22 AM // 11:22   #6
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good idea lyra gonna do that at once. il just edit my guide/list/article with it okiedokie?
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Old Jan 08, 2006, 06:53 PM // 18:53   #7
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Great guide!
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Old Jan 30, 2006, 04:02 PM // 16:02   #8
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I hate them all even the real ones.
I hope ch2 is free of bugs especially those annoying devourers, nasty scarabs or unavoidable spiders.
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Old Jan 30, 2006, 09:48 PM // 21:48   #9
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Wurms look so cool. I always wanted one for my Ranger as a pet.
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Old Feb 06, 2006, 06:17 AM // 06:17   #10
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Quote:
Originally Posted by Nevin
Wurms look so cool. I always wanted one for my Ranger as a pet.
hmm yeah

*Enter random arena*

W/MO: Omg where's youre pet ??
you: oh he'll showup when i attack
W/MO: ???
*you attack enemy monk*
*wurm pops out of the ground and attacks monk*
W/MO: oh my god!
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Old Feb 06, 2006, 09:45 PM // 21:45   #11
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Quote:
Originally Posted by Elena
hmm yeah

*Enter random arena*

W/MO: Omg where's youre pet ??
you: oh he'll showup when i attack
W/MO: ???
*you attack enemy monk*
*wurm pops out of the ground and attacks monk*
W/MO: oh my god!
Nah, I'd say...

W/MO: oh my god!

should be changed to...

W/MO: OMFG HAX!!111one!111!!!

Seriously though, Great. Just great.
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