Aug 30, 2005, 01:10 AM // 01:10
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#1
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Ascalonian Squire
Join Date: Aug 2005
Guild: The Patriotz
Profession: Me/N
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Uncle's Guide to a Minion Army party
This guide is what my old guild and what many parties I have seen have used to make a supreme "army" of minions in HOH or GVG:
Leader of team- N/Mes
-Your basic minion master.
Death magic: 16
Soul Reaping: 11-12
Inspiration: whatevr u have left
Wear the bloodstained boots for fast casting on corpses and use the grim cesta which has a 20% chance of Death magic +1, Use sup Vigor and Sup Death runes, Minor Soul reaping
Use Fiends not anything else otherwise they will get stuck.
Skills: Vereta's sacrifice, energy drain, taste of Death, Blood of the master, res signet, Animate Bone Fiend Vereta's aura and whatevr else u like. (Vereta's aura is a precaution incase a clever opposing team kills one of your masters and all ure minions become hostile.
Player 2 -N/Mes
-Another minion master
Exactly the same build as leader
Player 3 - Mes/Mo
A fast cast Rez master
Fast casting: 16
Healing : 0 ( Do not put anything otherwise you will rez sacrificers with more health)
inspiration : as high as possible
The soul purpose of this person is rez ing and not healing do not b stupid and start doing anything else but rez ing the sacrificers
Use fast Cast and vigor sup runes and no others.
Skills: restore life, channelling and whatevr other inspiration mantras or moves u like ( Use restore life as it gives the sacrificer some energy to kill himself with)
Player 4 N/Mes
Same as player 3
Player 5 Mo/N
Army Healer!!
Healing: 16
Death: 10
Divine: whatevrs left
This char uses moves that heal the army and the summoners and rez Masters
Skills: Heal area, Blood of the master, Ressurect, heal other, Vereta's sacrifice, Healing breeze, Healing word, signet of devotion
(use heal area to heal the army and do not heal the Sacrificers!!!)
Player 6 Mo/N
Same as Player 5
Player 7 N/Me
Person who dies
Death: 10
Soul Reaping: 13
Blood: whatevrs left
Skills: Vereta's Sacrifice, BIP (Blood Is Power), Blood ritual, Signet of agony, Blood of the master, vereta's aura, Rez signet, Another pointless skill
Player 8 N/Me
Same as player 7
How to do it:
Start by deciding who is summoning off who, and who is rez ing who. Then the two sacrificers go to either different sides of the starting area and die. The rest of the team stays in the middle except the rez ers as they have to touch to rez.
The fastest way to kill ure self is to start with a signet of agony then use BIP twice and vereta's aura. The Sacrificers shoud use BIP on the whole team and keep changing on who they use it on. After they have died a few times they will die in one use of BIP. Sometimes the sacrificer may get stuck on one health and cannot kill himself. If this happens u shud use signet of agony as the bleeding will take that 1Hp off. Now both Sacrificers are dead so the mesmers should rez them ASAP so that they can die again. Make sure the Minion master has summoned a fiend before you rez them.
The minion army will have gotten quite big now so it is time for the monks to start healing. The army is focused in one group in the middle as the whole team is standing there. this is particularly good in HOH as in some game types you get a priest who uses healing area. the monx shud use vereta's sacrifice then blood of the master and finally heal area. the army should sustain itself if this is repeatedly used.
When the enemy stand on the horizon and they are thinking what to do u must keep going and create a huge army so that they rush into making a decision. If they are smart the monks should expect to heal the summoners the most as they will b targets. Make sure you call, and follow targets to have the greatest effect.
During the fight u must carry on sacrificing and Rez ing no matter what happens. Monx will not need to heal the army as much because they will need to focus on healing the summoners. As the battle goes on the summoners can watch to see if they gain experience to look for bonus times to get fiends from opposition corpses. Do not be encouraged to spread out as the army will be weaker in 2 halves; always stay together. Never neglect your responsibilities of rez ing or healing as the army should always be growing.
When In GVG make the army at the gate and not at the steps because you may become trapped when the opposite team start to bomb the field on certain maps. In HOH u must not move from your base until there is only one team left.
If u follow these rules and stick to your guns you will have a great minion summoning party in no time.
P.S Sorry for the length and if u dont like something I have said then pls do not b afraid to tell me any improvements or anythin like that
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Aug 30, 2005, 01:21 AM // 01:21
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#2
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Ascalonian Squire
Join Date: Aug 2005
Guild: Knights of the Old Kode
Profession: Mo/N
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that's an awesome team, wow you must have gotten carpol tunnel from typing all that
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Aug 30, 2005, 01:24 AM // 01:24
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#3
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Ascalonian Squire
Join Date: Aug 2005
Guild: The Patriotz
Profession: Me/N
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Quote:
Originally Posted by Oscar Mayer Weiner
that's an awesome team, wow you must have gotten carpol tunnel from typing all that
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Took me like 40 mins cos i had to keep checkin. WAS A KILLER!!!! But well worth the time
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Aug 30, 2005, 02:00 AM // 02:00
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#4
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Academy Page
Join Date: Jul 2005
Guild: Doers of Evil
Profession: Mo/Me
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Heh, sorry to spoil the post, but this build was started a long time ago.
My old guild ran it like two months ago.
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Aug 30, 2005, 02:01 AM // 02:01
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#5
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Ascalonian Squire
Join Date: Aug 2005
Guild: The Patriotz
Profession: Me/N
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dude i kno its old as i said my old guild did it but i wanted evryone to feel the power as this has not been nerfed yet
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Aug 30, 2005, 11:18 PM // 23:18
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#6
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Krytan Explorer
Join Date: Jul 2005
Location: US
Profession: W/Mo
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My guild ran this at tombs in the summer, we got smacked by a smite group and a spike group. Smite killed minions easily, and spike group had a spammer with edge of extinction...
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Aug 30, 2005, 11:24 PM // 23:24
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#7
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Frost Gate Guardian
Join Date: Jun 2005
Location: Usually Lions Arch 2
Guild: Clan Brotherhood
Profession: Mo/Me
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It has been so nerfed, there was a build with 50 minions in 70 seconds, all it did was using Revenge and Natures Renewa.l It was so fun but now nobody wants to play it as Natures sucks now.
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Aug 31, 2005, 01:27 AM // 01:27
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#8
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Lion's Arch Merchant
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Today we ran into this built..firstwe're in middle of map waiting for the other team..and hmmm..wth are they doing...then we move closer and hear the minion summon sound..well..we go and pwn the Necros and thats the end of it.
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Aug 31, 2005, 03:02 AM // 03:02
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#9
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Frost Gate Guardian
Join Date: Jul 2005
Profession: N/Me
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With the current meta game, a minion master is the LAST thing you'd wanna bring into tombs.
Still though.
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Mar 20, 2006, 09:21 AM // 09:21
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#10
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Lion's Arch Merchant
Join Date: Mar 2006
Location: The Netherlands
Guild: Farmers Union [CASH]
Profession: Mo/
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O_o Nice trick u do there, great idea, i might try it myself.
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Mar 20, 2006, 01:19 PM // 13:19
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#11
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Academy Page
Join Date: Sep 2005
Guild: Dragonic Killers
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Don't you need Vengence to move corpses to altars? After like 30% dp, saccers just auto-die.
*EDIT* Nevermind, it looks like you don't use superior runes on saccers. My mistake.
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Mar 20, 2006, 03:15 PM // 15:15
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#12
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Wilds Pathfinder
Join Date: Jan 2006
Location: Dublin, Ireland
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That build is all well and good for a laugh, but what happens in the likely event that someone lays down Frozen, or EoE, or hides behind a wall, or seeds a Warrior and sends him forward?
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Mar 21, 2006, 12:23 AM // 00:23
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#13
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Lion's Arch Merchant
Join Date: Sep 2005
Location: In my parent's basement
Profession: R/Mo
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Minion factories seem to rely on not being noticed untill there are hundreds of minions. What if they got rushed right away? smite or aoe would be tough if this got rushed. my 2 cents. But I'm not super experienced in pvp, so I may be completely off.
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