Jun 03, 2005, 06:41 AM // 06:41
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#141
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Desert Nomad
Join Date: Apr 2005
Guild: Centurion Guard
Profession: Mo/E
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Milny Samhammil (mergoyle skulls)
NAME: Milny Samhammil
REALM: post-searing
LOCATION: inside Bergen Hot Springs
WANTED: Mergoyle Skulls (4x)
DATE UPDATED: 6/2/05
ITEMS:
Jeweled Chalice: Energy +8 (requires 6 Illusion Magic) (NOT SEEN: Improves Casting Speed using Illusion Magic Skills (20% chance); Improves Skill Recharge using Illusion Magic Skills (20% chance))
Grim Cesta: Energy +8 (requires 6 Soul Reaping) (NOT SEEN: Energy +15; Energy Regeneration -1; Health +30)
Water Wand: 5-10 Cold Damage (requires 6 Water Magic) (NOT SEEN: Energy +15; Energy Regeneration -1)
Holy Rod: 5-10 Fire Damage (requires 6 Divine Favor) (NOT SEEN: Improves Skill Recharge using Divine Favor Skills (20% chance))
Crimson Carapace Shield: Armor (9) (requires 6 Tactics) (NOT SEEN: Health +45 while hexed; Received Damage -2 while hexed)
Air Wand: 5-10 Lightning Damage (requires 6 Air Magic) (NOT SEEN: Improves Skill Recharge using Air Magic Skills (20% chance))
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Jun 03, 2005, 02:02 PM // 14:02
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#142
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Pre-Searing Cadet
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The War Hammers from "Radamon" in Northern "Snake Dance" and "Kraviec the Cursed" in Eastern "Vulture Drifts" are exactly the same.
Their bonus is "Damage +15% ( while in a stance )".
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Jun 03, 2005, 05:53 PM // 17:53
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#143
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Ascalonian Squire
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I believe we have more than adequitely covered all of old ascalon and the likes. How about a list of the guys in the southern and mid shiverpeakes, and those in the volcano. Up above is a great one about the desert. If we could get something like that for the mountains and the volcano I would be in absolute heaven. You can find some very, very sweet stuff from those guys.
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Jun 03, 2005, 07:50 PM // 19:50
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#144
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Desert Nomad
Join Date: Apr 2005
Guild: Centurion Guard
Profession: Mo/E
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You'll have to wait for me to get there.
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Jun 03, 2005, 10:15 PM // 22:15
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#145
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Jungle Guide
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Has anyone compiled all this information onto a single website or post?
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Jun 04, 2005, 04:14 AM // 04:14
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#146
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Frost Gate Guardian
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Quote:
Originally Posted by hellraisin
yes, i can confirm this as well, there is one more to the north of the dunes of dispair. not south. i've got the enchanted axe i wanted. thanks for the tip.
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Confimed by me as well, with a screenshot. You can get there quickly using Sprint and Mending if you're careful about avoiding the Enchanted Swords' Hamstring and are lucky about getting past the Jade Mandibles.
Name: Brandon Harlin
Realm: Post-Searing
Location: Vulture Drifts, north of Dunes of Despair
Wanted: 5 Encrusted Lodestones
Date Updated: 4/6/05
Edit:
Quote:
i. Karl Jakobs trades 5 massive jawbones for
• Crimson carapace shield (AL16, req. 9 tactics)
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This shield has +45 health and -2 received damage while hexed. Don't be like me and waste lots of time getting Massive Jawbones, hoping for the while enchanted modifier.
Last edited by egads; Jun 04, 2005 at 07:56 AM // 07:56..
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Jun 05, 2005, 12:41 AM // 00:41
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#147
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Pre-Searing Cadet
Join Date: May 2005
Profession: Elementalist
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please help, i need a storm artifact, 12enrgy,30life +skill on 20%, if someone please locates the collector, i will pay gold, i have read the whole thing and i havent seen any, plzZZ help
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Jun 05, 2005, 07:30 AM // 07:30
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#148
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Jungle Guide
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Black Curtain
Sir Robert - 4 Abnormal Seeds
Grim Cesta: Energy +8 (req. 6 Death Magic) NOT SEEN: Death Magic +1 (20% chance when using skill), Health +30
Long Sword: Slashing Damage: 12-18 (req 6 Swordmanship) NOT SEEN: Damage +20% (while hexed)
Last edited by Imaginos; Jun 05, 2005 at 12:24 PM // 12:24..
Reason: added an item
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Jun 05, 2005, 07:43 AM // 07:43
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#149
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Desert Nomad
Join Date: Apr 2005
Guild: Centurion Guard
Profession: Mo/E
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Helton Wills (hardened humps)
NAME: Helton Wills
REALM: post-searing
LOCATION: Ascalon Settlement; north of D'Alessio Seaboard
WANTED: Hardened Humps (4x)
DATE UPDATED: 6/5/05
ITEMS:
Jeweled Staff: 5-10 Chaos Damage (requires 6 Illusion Magic); 2 handed; Energy +6 (NOT SEEN: Improves Casting Speed using Illusion Magic Skills (20% chance); Improves Skill Recharge using Illusion Magic Skills (20% chance))
Idol: Energy +8 (requires 6 Curses) (NOT SEEN: Energy +15; Energy Regeneration -1; Health +30)
Scroll: Energy +8 (requires 6 Earth Magic) (NOT SEEN: Armor +5 while enchanted; Health +15 while enchanted)
Holy Rod: 5-10 Fire Damage (requires 6 Divine Favor) (NOT SEEN: Energy +15; Energy Regeneration -1)
Storm Artifact: Energy +8 (requires 6 Air Magic) (NOT SEEN: Armor +5 while enchanted; Health +45 while enchanted)
Ascalon Bow: 12-21 Piercing Damage (requires 6 Marksmanship); 2 handed (NOT SEEN: +15% Damage while in a stance)
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Jun 05, 2005, 07:59 AM // 07:59
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#150
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Jungle Guide
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Black Curtain
Liris The Sage - 4 Bog Scale Fins | nw of temple of ages in swamp
Jeweled Chakram: Energy +8 (req. 6 Inspiration Magic) NOT SEEN: Energy +15; Energy Regeneration -1; Health +30
Cruel Staff: Energy +6, Dark Damage 5-10 (req. 6 Blood Magic) Two-Handed
Water Staff: Energy +6, Cold Damage 5-10 (req. 6 Water Magic) Two-Handed
Smiting Rod: Light Damage 5-10 (req. 6 Smiting Prayers) NOT SEEN: Improves Recharge using Smiting Prayers skills (chance 20%)
Truncheon: Dark Damage 5-10 (req 6 Curses) NOT SEEN: Improves Recharge using Curses skills (chance 20%)
Ascalon Bow: Piercing Damage 12-21 (req. 6 Marksmanship) Two-Handed
Last edited by Imaginos; Jun 05, 2005 at 12:22 PM // 12:22..
Reason: Added 3 items non seen properties
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Jun 05, 2005, 12:19 PM // 12:19
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#151
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Desert Nomad
Join Date: Apr 2005
Guild: Centurion Guard
Profession: Mo/E
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Ugh, more bog skale fins. Fun.
So far the items that have royally pissed me off getting are: hardened humps and scar behemoth jaws.
Bog skale fins just weren't dropped enough for my liking and I needed to slog through a ton of bog skales to get them.
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Jun 05, 2005, 12:26 PM // 12:26
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#152
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Jungle Guide
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Yeah I used to find bogs anoying but i can do them in pretty fast now. The Humps I had a few of but sold before seeing they were needed in this thread :/
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Jun 05, 2005, 02:00 PM // 14:00
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#153
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Pre-Searing Cadet
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Is there such an item as this one the pve side?
Holy Staff
11-22 damage (9 divine Healing req)
+10 energy
improved casting speed using healing prayer skills (20% chance)
improved skill recharge using healing prayer skills (20% chance)
I know you can get it on pvp char.
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Jun 05, 2005, 02:58 PM // 14:58
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#154
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Academy Page
Join Date: Apr 2005
Location: North Germany
Guild: Order of Phalanx
Profession: E/Mo
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you can get a +12 ene 20/20 healing ank (Skyward Reach for Hydra Claws), together with a 11-22 dam rod, that would even beat your staff.
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Jun 05, 2005, 04:04 PM // 16:04
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#155
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Lion's Arch Merchant
Join Date: Apr 2005
Location: tdOt, Canada
Profession: W/Mo
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What are the best collectors item for Healing Prayers?
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Jun 05, 2005, 04:27 PM // 16:27
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#156
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Desert Nomad
Join Date: May 2005
Location: Virginia born in Cebu
Guild: Jelly Toast[jT]
Profession: W/
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Is meghan the bright the only collector that gives the ringmail leggings 71ar?
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Jun 05, 2005, 05:51 PM // 17:51
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#157
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Ascalonian Squire
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RE: Hoknil the Lesser
Quote:
Originally Posted by XeNoGeArZ
i hope someone finds and post the collectors for azure remains
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Here's a screencap.
I got the Holy Rod, which does have "Improves skill recharge using Divine Favor skills (20% chance)." Damage 11-22, requires 9 divine favor.
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Jun 05, 2005, 10:39 PM // 22:39
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#158
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Pre-Searing Cadet
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Quote:
Originally Posted by Cnegurozka
you can get a +12 ene 20/20 healing ank (Skyward Reach for Hydra Claws), together with a 11-22 dam rod, that would even beat your staff.
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No it wouldnt for the fact you cant add head and wraps to it. -50hps is lose.
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Jun 06, 2005, 01:54 AM // 01:54
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#159
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Wilds Pathfinder
Join Date: May 2005
Guild: The Black Dye Cartel
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Is there a collector anywhere that trades a perfect Earth magic staff?
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Jun 07, 2005, 02:53 AM // 02:53
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#160
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Wilds Pathfinder
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Quote:
Originally Posted by XeNoGeArZ
i hope someone finds and post the collectors for azure remains, frozen remnants, white mantle badges, etc. (takin' up space in inventory) i'm tempted to sell them, since i bought the best armor already, i wonder if i really need collectors anymore (i only checked the list on first thread, so sorry if somone already posted collectors for them)
btw, anyone figure out what monstrous fang/claw are for? it says crafting material, and i checked all the different classes, none of them use it to craft any type of armor. they definitely seem rare, since each is valued at 100G each.
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azure remains are 7 for one armor. sorry i forgot which. If you go east from draknor's forge, and continue east (intead of going south to camp forge or so), then you can see six to seven mobs with a boss on slope, with a collector standing on top it. that is the guy.
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