Sep 15, 2006, 11:10 PM // 23:10
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#1
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Furnace Stoker
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Guild Wars: The Unofficial Trading Card Game
Thats right folks. Six months ago I came up with the idea to meld Guild Wars and a Trading Card Game together, and 3(?) months ago I posted on here.
Well there wasn't much interest mostly due to it not being finished or near completion. Well...
Now it is.
I unveil to all of you:
Guild Wars: The Unofficial Trading Card Game
NOTE:
I am not affiliated or in anyway related to ArenaNet and/or NCSoft. I am doing this for fun and will not accept any form of profit, even through donations. This project is not sanctioned by ArenaNet, but I do have permission to work on it by them. All Art used in the cards is copyright ArenaNet and NCSoft and I DID NOT make any of it. The "template" used to create the cards is the Magic the Gathering template which is copyright Wizards of the Coast, however this template will not show up in Apprentice making it a moot point.
What is it?
Guild Wars: The Unofficial TCG (abreviated GW: TCG from now on) is a project I am doing for fun. I am not trying to get rich quick (yeah right) off of this at all. Rather, it's just something for me to do and hopefully entertain at least 1-2 people. :P
How are you doing it?
I am using a program called Magic Set Editor 2. It allows the exportation of the cards into a pretty good card program known as Apprentice.
What are the plans for the TCG?
Now that the first set is done and ready for playing, I really want to get Set 2 and 3 done by Christmas of this year, then begin exporting the program to OCTGN for a better interface, and best of all, in-game images.
Card Types?
There are many card types!
Energy Cards: These are used to pay for Skill Cards, and many other types of cards too. Very useful, though the stronger ones may have a cost!
Character Cards: These have no cost, and are needed for other cards to work. (upgrades, skills, some quests...) These are people who want to be heroes but aren't good enough yet. Your Warrior, ranger, etc.
Hero/Villain Cards (Set 2 only) These require a payment of 1-3 Character Card(s) to summon. A Hero or Villain is someone very strong and good or evil and may encompass heroes like Cynn or villains like Shiro...
Environment Cards: An Environment Card changes the rules or stats of Characters on BOTH sides of the field. There may only be 1 Environment Card in play at once though.
Upgrade Cards: These are your runes, equipment, and scrolls. Some have requirements or costs to be used but can make your characters very strong.
Quest Cards: These are action cards in a way. You pay a cost and you get a benefit.
Skill Cards: These are very useful cards. You will need these to win for sure. Each is divided into a class and you need a Character of that class to use a Skill. Each has a cost (usually) with some having Charge or Recharge Times which affect how long you have to wait before the skill works, or how long before a skill of the same name can be used again by you.
Guild Cards: (set 2 only) Once you choose a Guild Hall (which has a symbol on it) it changes all your Characters to that Guild Allegiance. You can only have 1 Guild Hall on the field at once. Each Guild also has specific cards specifc to it which you can only use if you have that Guild Hall in play.
Alliance Cards: (set 2 only) Includes Kurzicks or Luxons. Each gives your side different boosts and have their own cards for improving Characters of their Allegiance.
Rules?
The Rules are complete and can be found at my site along with the current card banlist. (yes it's freewebs...another thing that will change with money: site.)
www.freewebs.com/gwtcg
(links to forums are there too)
Pictures of the Cards? (Includes all 900 of them)
http://files.filefront.com/Guild_War.../fileinfo.html
That contains all the complete Character Cards, Warrior Skill Cards, and Ranger Skill Cards, Monk Skill Cards, Mesmer Skill Cards, Quest Cards, Energy Cards, and Environment Cards. Right now I am starting on the Elementalist.
Current Story:
Prologue: Trials of a Hero
A dark force has risen in the lands of Guild Wars...Tyria and Cantha alike swept under this mighty power.
The force and energy was so strong not even the Tyrian Gods themselves could reverse it.
Everything in the world that was bound in importance became a card. And from that card came mighty powers. Indeed, the very people who sought to become heroes, their equipment and knowledge, and journeys became cards.
Even the very energy used to use your mighty powers has been turned into cards.
The gods however did have enough time to save many of the people in Tyria and Cantha. These people they called "Duelists", and it was their duty to assemble a "Library" of cards so they could play against the dark forces and eventually save the world.
However, the dark mysterious force rose and said that first these heroes must pass a series of trials before he would consider them strong enough to face him.
"You must become strong enough to defeat your fellow man in combat, only then can you save this world."
NOTE: Tournaments and their outcome will affect the changing storyline too!
Guild Wars: The Unofficial TCG Program Terms of Service:
By playing this program you acknowledge that you understand the following:
-I am not affiliated nor am recieving help from ArenaNet nor NCSoft in this fan project.
-All art used on the cards are either from Wizards of the Coast, or ArenaNet, however neither will display in Apprentice (for now).
-You will be respectful at all times in a duel. If you aren't, I can't ban you from the game (the forums, I can however), and not many people will want to play with you.
-I am not doing this for a profit, and will not accept any form of donation.
Tournament Rules:
-Unless stated otherwise, all tournaments adhere to the standard rules of play (starting Life, etc).
-In the case of prizes, if there is an age restriction you may not be able to claim a prize, and will be instead offered an in-game Guild Wars prize (in the form of money, etc) if possible.
-Some prizes if offered may require a mailing address if offered to you. If you deny to give it, you may be offered an in-game prize.
-You will be respectful in the tournaments. If you are not, you will be Disqualified, and may be exempt from participating in any more tournaments.
-You are required to either log a match, or have a judge spectate your match otherwise your match will not count. "
Speaking of Tournaments:
There will be many tournaments, with many different rules! Some will have TCG type prizes, others in-game (Guild Wars) prizes, and maybe a couple of cash prizes (small though)!
Current Stats:
Total Cards: 900
Colors with the Most Cards: Black and Green
Total Sets: 1
Decks Included with the Initial Download: 41
Backgrounds Included with the Initial Download: 1
Download Link:
Apprentice w/ GWTCG cards:
New Download Link: Download normal apprentice: http://www.magic-league.com/download/Apprentice.exe
and then download this file:
Overwrite all the files in normal apprentice with the files in this .zip:
http://files.filefront.com/Guild_War.../fileinfo.html
NOTE: If that does not work try this:
http://files.filefront.com/Guild_War.../fileinfo.html
Just put it on your desktop. If that doesnt work, make a folder called Guild Wars TCG on your desktop and put all the files inside the folder inside the .rar into the folder you create.
NOTE #2: If you get a Silver error do this:
Some people seem to have this error. It can be solved by going through the following:
* 'Options'...
* 'Preferences'...
* 'Theme'-tab...
* 'Change Theme'...
* Now select a theme and...
* restart apprentice.
Images: http://files.filefront.com/Guild_War.../fileinfo.html
Starter Tips:
*When you first load Apprentice make sure to check out the interface, try right clicking in different spots, load a Starter Deck and see how everything works.
*Make sure you know how the Deck Editor works, and maybe check out the menus for handy Shortcuts.
*Go to Options > Set Name and choose your username.
*Run a starter deck and learn how it works. Use a Starter Deck for your first couple of matches, or until you know the rules pretty well.
*When you do play, keep similar type cards near each other. So its easier to keep track of things.
*To keep track of Health add counters to a card when they take damage, and remove them when they are healed.
*Health Regen and Degen cancels each other out. If a card currently has +6 and get inflicted with -2 then they have +4.
*How to read energy types:
R = Fire
G = Nature
B = Dark
W = Light
U = Water
Additional Things:
Website: www.freewebs.com/gwtcg
Forums: http://gwtcg.proboards103.com/index.cgi
I would recommend you sign up for the forums as I will check there the most often. You can ask questions and the like here too, however if you are looking for opponents or the like signing up for the forums is a great idea.
Last edited by DarkNecrid; Nov 22, 2006 at 10:24 PM // 22:24..
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Sep 16, 2006, 12:06 PM // 12:06
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#2
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Banned
Join Date: May 2005
Guild: I'm currently looking for a PvP guild
Profession: W/
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Hehe, I saw this thread at Gamefaqs
Looks really cool, I'll have to try it once it's released
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Sep 16, 2006, 01:35 PM // 13:35
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#3
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Krytan Explorer
Join Date: Aug 2005
Location: Between heaven and hell - my own, personal limbo...
Guild: Currently in EoG
Profession: E/Me
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Sweet - I'll definitely get in on this.
I'm a huge fan of M:TG and GW, so this should be great!
I'll BETA test, if need be.
-Meta
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Sep 16, 2006, 11:55 PM // 23:55
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#5
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Frost Gate Guardian
Join Date: May 2006
Location: Cantha. DE
Guild: Xen of Onslaught (Alliance of Xen-AX)
Profession: A/
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Sep 16, 2006, 11:58 PM // 23:58
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#6
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Frost Gate Guardian
Join Date: May 2006
Location: Cantha. DE
Guild: Xen of Onslaught (Alliance of Xen-AX)
Profession: A/
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Sep 17, 2006, 12:15 AM // 00:15
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#7
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Administrator
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Wow. I can't wait. Seriously, this sounds like it's gonna be good.
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Sep 17, 2006, 02:01 AM // 02:01
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#9
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Wilds Pathfinder
Join Date: Jun 2006
Location: Jersey, Channel Islands
Guild: Perfection Is Everything [PiE]
Profession: W/
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Omfg How About Guild Wars Top Trump Cards!!!!
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Oct 02, 2006, 04:54 AM // 04:54
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#11
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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<3 <3 <3 <3
How could I have missed this thread?
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Oct 02, 2006, 06:58 AM // 06:58
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#12
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Lion's Arch Merchant
Join Date: Apr 2005
Location: in my house
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Quote:
I heard something about Skill Keychains which let you use other class skills. I am definately adding those if that is true.
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In the very first preview, E3 For Everyone, we could find some kind of skill gems that dropped from bosses and were sold in the town of Kyhlo (Ascalon). When used, you could use a 9th skill from any profession for 12 or 24 hours. After the time limit you had to use an item sold at merchant to reactivate it.
Similar thing named skill charms were in the first WPE. You could buy skill charms from skill charm and exotic skill charm vendor in Lion's Arch. You had to buy an additional item to use it if i remember. It also lasted for 12 or 24 hours and had to be reactivated after the limit. Skill charm vendor were selling charms for your professions while exotic one was selling certain skills from other professions. Although i really don't remember if skill charms gave you a 9th skill slot like the previous gems.
If my memory is good, the skill charms weren't in the second WPE anymore. And soon after we saw Elite skills first apparition.
Last edited by Juhanah; Oct 02, 2006 at 07:06 AM // 07:06..
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Oct 04, 2006, 12:15 PM // 12:15
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#13
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Furnace Stoker
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Ah I see, thanks for the info. (Kyhlo is such a better name then Ascalon >_>)
At any rate, the following updates have taken place before I last posted here:
*Character Cards now have 50 Health so they don't die as fast.
*Skill Cards now have adjusted Energy Costs. Things that cost 4X now cost 1X, etc. (more Magic-like, less Guild Wars-like, but easier to manage in the long run)
*Monk Skills are being worked on.
*Recharge Times have been dropped to make the matches faster.
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Oct 04, 2006, 12:50 PM // 12:50
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#14
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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I think a type for the equivalent of Magic: the Gathering's Sorceries/Instants could work for Morale Boosts, etc. Of course, you could make a holding mechanic that does that...
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Oct 04, 2006, 02:23 PM // 14:23
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#15
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Frost Gate Guardian
Join Date: Jul 2005
Location: Frozen Lake
Guild: Illustrious Chromatic Enigmas (ICE)
Profession: Mo/
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Cool fan project. I bookmarked your site and will keep an eye on it.
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Oct 05, 2006, 01:54 AM // 01:54
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#17
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Perfectly fine. I can see the complications, as a MtG player.
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Oct 05, 2006, 09:08 PM // 21:08
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#18
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Furnace Stoker
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Well, it's not that its complicated by any means, I just have 3 objectives right now in this TCG:
*Get it done.
*Don't make it overly complicated.
*Stick to Guild Wars.
The only part is #2. As it is right now, there is already a lot of stuff to manage, Charge Times, Enchantments, Hexes, durations, Energy, graveyards, hands, etc.
I'm not ruling it out, just maybe at a later time, say Set 2 or Set 3.
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Oct 05, 2006, 11:08 PM // 23:08
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#20
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Furnace Stoker
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Quote:
Originally Posted by Normire Darkwind
Hey man awsome card game ya got here. I was looking at the cards and I noticed you used coin flips. This is ok but I think dice rolls would work here as well. I don't know, if it were me I'd go with dice rolls as opposed to coin tosses. My cousin and I have developed a few card games and a table top strategy RPG. Unfortunately we havn't finished any of them completely yet. The table top game is extremely close to finished. Just a few rules and bugs to work out and if we get that done then it's time to show it off to companies and see if we can get it produced and distributed and all that good stuff. But hey if you need any help with anything let me know.
Also perhaps you could talk with Arena Net and get this game actually produced and distributed in stores. I know I would buy it. I don't really like having to print off a ton of cards to play a game. Anyway just an idea. I know I would talk to A-Net if I were in your shoes right now about getting it physically produced and on store shelves. Obvioiusly they would get the biggest cut of the deal. Anywho....keep up the good work man!
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For your first paragraph:
I disagree.
Let me explain:
A dice roll is a fixed number in Apprentice of 1-6. (a typical die) It is impossible to do a base percentage roll like say 25%, 50%, 75%, like Guild Wars does through a die. With a coin which only has 2 outcomes it is easier to do an outcome. For instance, a ~75% chance to block would be flipping a coin 4 times and if any 1 of them is Heads then it is blocked.
You can not do that with a dice roll.
For your second paragraph:
You do not need to print ANYTHING off. I can't stress this enough. It's packaged in an online TCG client called Apprentice. Also, ArenaNet could offer to distribute this as an online game, but it's highly doubtful as this is just a fan project...
UPDATE:
*Monk Skill Cards are now done. There are now 433 complete Guild Wars TCG cards, I expect there to be a total of ~1000 in the beta. ^_^
UPDATE #2 (post more guys D: ):
-Energy Cards and Environments are complete. There are 11 Energy Cards (10 basic, 1 advanced), and 6 Environment Cards (all basic). Set 2 will add a lot more of each I hope, but for now these will do. For those keeping track that means I have to do the following:
*Mesmer Skills
*Assassin Skills
*Ritualist Skills
*Elementalist Skills
*Upgrades
Then it is done.
Picture of Gwen's very own quest card:
http://img100.imageshack.us/img100/4324/sfuryvk2.jpg
Last edited by DarkNecrid; Oct 08, 2006 at 04:08 AM // 04:08..
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