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Old Jul 08, 2007, 12:33 AM // 00:33   #1
Lion's Arch Merchant
 
Join Date: Jun 2005
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Default PVP Weapon Skin Mod Beta 2.

New beta released.


From the read me:

Quote:
GWPickup Mod Beta 2.



New in this version:

-The skillbars and skill icon borders have been changed to be clearer and slicker
-various other fixes



Install Instructions:

First Close Guild Wars.

1. Unzip texmod.exe, UImod.tpf and GWPickupmod.tpf to your Guild Wars folder.
2. Run Texmod.exe and at the top of the program, click on target application and browse for gw.exe
3. Click on Package Mode
4. Click the small folder icon to browse for tpf files
5. Add UImod and GWPickupmod to the list on the left
6. Click Run



Features in this version:


- Dying PVP skins silver activates a special skin for that weapon
- This version contains only warrior weaponry skins, the others will come later
- User interface completely reskinned
- Radar complete reskinned, allows user to see slightly further and shows spirit range
- Frenzy Skill effect changed
- Glyph lesser energy skill effect changed (may be removed in final version)
- Glyph renewal skill effect changed (may be removed in final version)
- Rush skill effect changed
- Critical hits now display the words "critical hit" along with a nice animation when they occur
- New health bars now mark 50% for ZB usage
- GVG flags are skinned (may be removed in final version, buggy when capping flags)
- New Guild Wars logo on login screen
- Ranger spirit skins changed
-The skillbars and skill icon borders have been changed to be clearer and slicker

Known Bugs:


-The GVG flags sometimes screw up when they're capped.
-Some people have told me they experience odd texture errors, if this happens to you, alt+tabbing or minimising the game will fix it.






Contact Tiyuri @

www.guildwarsguru.com/gwpickup


You can see an example of the new skillbars here:
http://i10.tinypic.com/4t76wc9.jpg

(I have my bar verticle, it also works horizontally)




and you can download the new version here:

http://rapidshare.com/files/42873947...Beta2.zip.html


Screenshots:

PVP axe:
http://img179.imageshack.us/img179/9538/axe2bb2.jpg
PVP Strength Shield:
http://img293.imageshack.us/img293/6290/terrorcf3.jpg
PVP Hammer:
http://img412.imageshack.us/img412/5...inishedjg8.jpg
New Sword:
http://img338.imageshack.us/img338/7...inisheddu1.jpg
New Tactics Shield:
http://img150.imageshack.us/img150/2060/shieldsh0.jpg
New Radar:
http://img339.imageshack.us/img339/3...trange2kw0.jpg
New Health Bars:
http://img339.imageshack.us/img339/7264/partehhou4.jpg
New UI Style:
http://img527.imageshack.us/img527/4067/newuidy6.jpg
Video of Critical hit effect:
http://video.google.co.uk/videoplay?...14107470881006



Comments/suggestions/flames are all very welcome.

Moderators: I'd appreciate it if one of you go and virus test this so people don't scream foul, also I'd appreciate it if it could stay in this forum, although it'll probably get moved.

Last edited by Tiyuri; Jul 14, 2007 at 02:33 PM // 14:33..
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Old Jul 08, 2007, 01:02 AM // 01:02   #2
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could you offer just the critical hit by itself its the one that i want the most.
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Old Jul 08, 2007, 01:10 AM // 01:10   #3
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I really want the radar,critical hit & 50% HP.How we can uninstall that ?
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Old Jul 08, 2007, 01:11 AM // 01:11   #4
Lion's Arch Merchant
 
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I'll be offering separate packages when I'm done, unfortunately it makes rebuilding the mod after making small changes a much more irritating process to break it up at this point.
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Old Jul 08, 2007, 01:14 AM // 01:14   #5
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Wow, Congrats to being the first modder presenting your work to the community. Atleast that I know of, but to me the only things of interest are.

- Critical Hit, 50% HP

So I suggest simply making everything its own package, as you probably will do anyways. That way people can be as picky as they want.
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Old Jul 08, 2007, 02:05 AM // 02:05   #6
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Yeah I will do when I'm finished with it
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Old Jul 08, 2007, 02:15 AM // 02:15   #7
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the 50% hp bar is useful for a lot more than ZB
great work here, look forward to seeing what else this sparks

just thought of a request.... possible to get HP #s on ally/enemy bars?
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Old Jul 08, 2007, 02:24 AM // 02:24   #8
I dunt even get "Retired"
 
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This isn't a virus. Also, it's cool. Pick it up and you'll be that much closer to being as awesome as Tiyuri, which is to say you'll still be really far away.
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Old Jul 08, 2007, 02:59 AM // 02:59   #9
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whould you mind adding 80% health indicators along with the 50% ones? it would help with LoD and such.
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Old Jul 08, 2007, 04:40 AM // 04:40   #10
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i havnt been keeping up with the other threads about modding, but does anet ban you for this?

i've seen a post saying theres no rules against modding
and ive seen other threads where ppl are banned for modding.

so i'm bit confused, so whats the story?
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Old Jul 08, 2007, 05:08 AM // 05:08   #11
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Nice to see you finished the first version Tiyuri
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Old Jul 08, 2007, 05:12 AM // 05:12   #12
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This is awesome!!

Really nice work.
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Old Jul 08, 2007, 05:16 AM // 05:16   #13
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double post :'(
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Old Jul 08, 2007, 06:22 AM // 06:22   #14
Jungle Guide
 
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Quote:
Originally Posted by snikerz
i havnt been keeping up with the other threads about modding, but does anet ban you for this?
No.

This is cool. I have one idea you might be down with or not for the future: to put the out folder in a .rar before you pack them so people can also choose a "pack your own" version.
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Old Jul 08, 2007, 06:37 AM // 06:37   #15
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Cool mod, I particularly like the sleek UI and critical hit animation.

I've been having some really funky graphic glitches on the character screen when I run GW through texmod with these mods. Some pretty funny stuff, but it isn't hard to repro as hopping from full screen to windowned seems to really set it off but it doesn't always do the same thing. I have screen shots if you are interested (at one point there was so much flashing on my screen that my fiancee looked over and said "whoa is that the epileptic seizure mod?"). Is that normal for texmod in general (this is my first mod) or just a bug with this mod?
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Old Jul 08, 2007, 11:35 AM // 11:35   #16
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@Tiyuri you should check the party bars ... your hp bar frame is smaller than the hp bar itself (check edges)

second the 50% mark is kind of crappy because it appears on everything you focus -> like items or npc have a 50% mark too

and i ahve to agree with the others i realy would appreaciate seperated packets for every modifaction, cause i dont realy like everything but a few thins realy much like the ranger spirits or the crit hit animation .. well done
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Old Jul 10, 2007, 04:07 AM // 04:07   #17
jhu
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Quote:
Originally Posted by snikerz
i havnt been keeping up with the other threads about modding, but does anet ban you for this?

i've seen a post saying theres no rules against modding
and ive seen other threads where ppl are banned for modding.

so i'm bit confused, so whats the story?
This doesn't modify anything in the game, per se. What the program does is redirect textures that gw.exe displays to the custom textures you've made/downloaded. The original data is unharmed. And the changes are local, so no one sees them but you.
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Old Jul 10, 2007, 05:23 AM // 05:23   #18
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awesome, nice job... Some very intellegent ideas... Best thing ive seen in a while now... Tiyuri > Anet
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Old Jul 10, 2007, 05:37 AM // 05:37   #19
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i love this great work one question your str shield looks the same as the terror shield is that one purpose?
-http://gw.gamewikis.org/wiki/Image:Terror_Shield.png
-http://img293.imageshack.us/img293/6290/terrorcf3.jpg
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Old Jul 10, 2007, 06:31 AM // 06:31   #20
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Quote:
Originally Posted by placebo overdose
i love this great work one question your str shield looks the same as the terror shield is that one purpose?
-http://gw.gamewikis.org/wiki/Image:Terror_Shield.png
-http://img293.imageshack.us/img293/6290/terrorcf3.jpg
HAHAHAHAHA.




...The Terror Shield was a hoax.
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