Jul 02, 2007, 05:50 PM // 17:50
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#61
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Jungle Guide
Join Date: May 2005
Location: USA
Guild: Karr's Castle
Profession: W/E
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ugh.. nothing as ruined Day of Defeat more than the annoying UT sounds.. gah.
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Jul 04, 2007, 06:26 AM // 06:26
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#62
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Frost Gate Guardian
Join Date: May 2007
Location: The Netherlands
Guild: Envoys From Above [soul]
Profession: Me/
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Has this mod been fixed yet? On the other site i saw they fixed it, so i downloaded it again but still getting the error message..
/fix please
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Jul 05, 2007, 04:18 AM // 04:18
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#63
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Pre-Searing Cadet
Join Date: Nov 2005
Profession: Mo/
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Kuntz the maker of the KSMOD no longer plays GW and said on IRC that he wouldn't be making anymore updates to the mod.
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Jul 05, 2007, 07:23 AM // 07:23
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#64
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Desert Nomad
Join Date: Sep 2005
Location: Wakefield, West Yorkshire, Uk, Nr Earth
Guild: Alternate Evil Gamers [aeg]
Profession: N/
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Thats a bit of a shame
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Jul 05, 2007, 08:19 AM // 08:19
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#65
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Frost Gate Guardian
Join Date: May 2007
Location: The Netherlands
Guild: Envoys From Above [soul]
Profession: Me/
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Yes it is, i hope someone else can go on with this cause it would be really cool..
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Jul 12, 2007, 02:41 AM // 02:41
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#66
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Lion's Arch Merchant
Join Date: Aug 2006
Guild: Limited Liability Company [LLC]
Profession: E/
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Thats criminal. Is updating the mod difficult? Does anyone here have the knowledge on how this magical dll makes gw amusing? WHYYYYYYYyyyy!
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Jul 14, 2007, 09:55 PM // 21:55
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#67
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Core Guru
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Yes it's true, I installed 649MB of RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing GW to update this mod. Check first post.
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Jul 15, 2007, 04:00 AM // 04:00
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#68
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Desert Nomad
Join Date: May 2005
Location: Calgary, Alberta, Canada
Profession: W/
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i wish the time in between kills could be increased
I was having so much fun in "The Great Northern Wall" killing the charr that charge at you at the end...and it was like "Unstoppable!" " Dominating!" "Wicked Sick!" "HOLY %!@$"
that was the last one i got to...because at the start there was a group that came and it took longer than 10 seconds for the other larger group to get to us
so awesome though great work
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Jul 16, 2007, 04:42 AM // 04:42
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#69
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Lion's Arch Merchant
Join Date: Aug 2006
Guild: Limited Liability Company [LLC]
Profession: E/
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Thank you! I've been enjoying this all day
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Jul 17, 2007, 10:34 AM // 10:34
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#70
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Banned
Join Date: Sep 2005
Location: Spain
Guild: Orden Sagrada Del Fenix
Profession: W/Mo
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^^ great
HEADSHOT!
lol
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Jul 18, 2007, 12:17 AM // 00:17
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#71
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Desert Nomad
Join Date: May 2005
Location: Calgary, Alberta, Canada
Profession: W/
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well it was short lives...i was having so much fin with it too....
For anyone with this mod installed you will get a "not responding" from GW everytime you try and load it up after this last update. Merely move the .dll to another folder or desktop and GW will load up fine afterwards.
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Jul 18, 2007, 11:31 PM // 23:31
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#72
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Lion's Arch Merchant
Join Date: Aug 2006
Guild: Limited Liability Company [LLC]
Profession: E/
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I noticed....
This mod sure requires high maintenance.
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Jul 29, 2007, 02:12 AM // 02:12
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#74
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Desert Nomad
Join Date: May 2005
Location: Calgary, Alberta, Canada
Profession: W/
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much love...i can start having more fun now (i got into texture modding so i have some kickass armors on my guys, and now i can Headshot em too!)
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Aug 10, 2007, 04:51 AM // 04:51
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#75
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Pre-Searing Cadet
Join Date: Nov 2005
Profession: Mo/
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If anyone got a copy of v1.6 before the domain went down, can ya share and upload it somehwere =P
EDIT: Nevermind, found the new domain here - http://www.k-u-n-t-z.com/ksmod/
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Aug 14, 2007, 06:37 PM // 18:37
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#76
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Core Guru
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Updated the first post to reflect the recent changes.
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Aug 15, 2007, 12:35 AM // 00:35
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#77
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Jungle Guide
Join Date: Sep 2005
Location: -... . .... .. -. -.. / -.-- --- ..-
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Finally I can download this wootz!, been waiting a long time.
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Aug 19, 2007, 08:27 PM // 20:27
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#78
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Site Contributor
Join Date: Mar 2005
Location: Herts, UK
Guild: One Hitter Quitters [QQ]
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nice update!
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Sep 06, 2007, 10:36 PM // 22:36
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#79
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Core Guru
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Thanks guys.
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Sep 14, 2007, 02:21 PM // 14:21
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#80
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Lion's Arch Merchant
Join Date: May 2005
Location: Georgia, USA
Guild: [HYE]
Profession: E/
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Can someone tell me how to decompile the GW sounds?
Also what format do the sounds need to be and how to add a new sound in your GW to be used?
If someone could help me, I might do a sound mod for you all...
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