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Old Dec 10, 2007, 08:53 PM // 20:53   #21
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Alright I recieved the help I needed, when I get back into town on Friday I should be able to better understand what is going on and get this mod going.
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Old Dec 10, 2007, 09:26 PM // 21:26   #22
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Awesome kunt!

Any word on what those other things are to improve performance that you mentioned?
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Old Dec 10, 2007, 09:48 PM // 21:48   #23
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Cool, id love this mod.

hope it goes well
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Old Dec 10, 2007, 11:13 PM // 23:13   #24
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I'm all for this. I'll send them an e-mail too.
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Old Dec 10, 2007, 11:25 PM // 23:25   #25
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Quote:
Originally Posted by DarkNecrid
Awesome kunt!

Any word on what those other things are to improve performance that you mentioned?
"PvP" style mods that gamers tend to like, ie, nerfing graphics to look like poo while increasing frame rate substancially.
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Old Dec 10, 2007, 11:36 PM // 23:36   #26
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Quote:
Originally Posted by kunt0r
"PvP" style mods that gamers tend to like, ie, nerfing graphics to look like poo while increasing frame rate substancially.
Oh my sweet jesus yes!

Please tell me it will be compatible with the -dx8 / -noshaders DOS functions with the Guild Wars client for even more + fps power?

EDIT: Don't suppose you could somehow reduce draw distance?
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Old Dec 11, 2007, 12:57 AM // 00:57   #27
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Quote:
Originally Posted by kunt0r
Since the game already contains the code to create the larger, more detailed textures for your own character, all I'm looking to do is hack the game into thinking every character is your character.

I'm going to a movie, but I'll probably have lots of time tonight to get this working. I'll probably package it into ksmod with an options.ini file, and some other graphics hacks to improve or change performance.
You'll get perma banned for doing that, you know.
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Old Dec 11, 2007, 01:35 AM // 01:35   #28
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Originally Posted by Liberations
You'll get perma banned for doing that, you know.
No, he won't.

Kunt0r has made mods to GW before, and Anet has done nothing, because what he does does nothing to impact the game, or ruin the experiance for others. It's in the same line as UI mods.

EDIT:
I think you people need to realize that EULA's can be bent, and in ArenaNet's case they have the importance of the community in mind. They allow UI Mods even though they would "by-the-book" be illegal because they do no harm to the community, only good. They allow GWLP even though it would "by-the-book" be illegal because its a private server, but its not going to harm their sales, only do good for the community. They allow Kunts sound mod, because even though "by-the-books" it would be illegal, it does nothing to harm the community.
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Old Dec 11, 2007, 06:49 PM // 18:49   #29
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Can we please stick to Kuntz, or even Kunt0r?

Think the poor guy's had enough problems over the years without people mis-spelling
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Old Dec 11, 2007, 11:43 PM // 23:43   #30
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Quote:
Originally Posted by Snograt
Can we please stick to Kuntz, or even Kunt0r?

Think the poor guy's had enough problems over the years without people mis-spelling
Can assure you someone mis-spelling his name is the least of his worries, or anyone elses for that matter..
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Old Dec 12, 2007, 01:46 AM // 01:46   #31
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There will be a slight issue. The reason Anet hasn't added this is your client will probably not have the higher res versions of the armour textures. To get them you'd either have to own the armour yourself, or enter a Mission or w/e with the people. The -image command will forcefully download the higher res versions, so you'll have to do that first before this mod works.
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Old Dec 12, 2007, 02:48 AM // 02:48   #32
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Quote:
Originally Posted by kunt0r
There will be a slight issue. The reason Anet hasn't added this is your client will probably not have the higher res versions of the armour textures. To get them you'd either have to own the armour yourself, or enter a Mission or w/e with the people. The -image command will forcefully download the higher res versions, so you'll have to do that first before this mod works.
Interesting!

Hey Kunt0r, if you would like I can help you test the graphical improvements, to tell you how much it improves performance. I have a couple of junker PCs so...

Here's my 2 junker PC's current specs and their performance in-game right now:
eMachines Windows 98
256MB of RAM
128MB of shared video memory
unknown video card
Runs GW with -dx8 and -noshaders tab at ~24FPS with nothing but my guy on screen, around 18fps with standard stuff on screen, and 4fps in a crowded town on all low, no AA, 800x600 resolution, full screen.

my other one:
3300+AMD Athlon 64 processor
512MB RAM
128MB of shared vid mem
SiS Mirage2
Runs GW with or without -dx8 and -noshaders at ~30fps with nothing but my guy on screen, around 20fps with standard stuff on screen, and 6 fps in a crowded town on all low, no AA, 1024x768 resolution, full screen. Same FPS values with all high, no AA, same res except longer loading into instance times.

I would be very willing to help you test various settings etc.

I also have extra accounts in case if Anet deems this OMG BAN WORTH but I don't think they will! Just throwing it out there.

(Could you possibly expand on what these performance enhancers would be exactly?)
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Old Dec 12, 2007, 07:50 PM // 19:50   #33
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Probably things like new resolutions (I used to play in 848x480), disabled hardware fogging, disable all filtering, force lower LOD (+4 bias), force terrain engine to use low-res texture stretch, which is normally only used on terrain chunks that are far away. Terrain LOD seems to be calculated every 2 seconds, which I can disable all-together.
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Old Dec 12, 2007, 08:27 PM // 20:27   #34
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Jeez, sounds awesome.

Wonder if it could enhance the loading times / FPS of my junker PCs by a lot, maybe even touch 60fps..
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Old Dec 13, 2007, 08:05 PM // 20:05   #35
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I am only interested in forcing high resolution armor everywhere, I have no interest in reducing the visuals of Guild Wars so it pleases me that you would look into this, that has gotten me excited a little
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Old Dec 14, 2007, 11:38 PM // 23:38   #36
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Ok, you guys. You do not need to send a mass of emails or whatever you're up to. I'll be happy to ask about whether this option or change would be possible and desirable, and I'll do that at no cost to you and without the burden of heavy-handed petitioning.

So far I have some info, but I'm waiting to check with one of the co-founders about the matter so I'll get back to you when I have the full answer.
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Old Dec 15, 2007, 12:55 AM // 00:55   #37
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Quote:
Originally Posted by Gaile Gray
Ok, you guys. You do not need to send a mass of emails or whatever you're up to. I'll be happy to ask about whether this option or change would be possible and desirable, and I'll do that at no cost to you and without the burden of heavy-handed petitioning.

So far I have some info, but I'm waiting to check with one of the co-founders about the matter so I'll get back to you when I have the full answer.
Awesome!

Does that include Kunt0r's mod for changing textures and stuff? I don't see how it would harm the game at all, and it would be nice to run Guild Wars on my other PCs when the main one is taken

They work ok for Prophecies, but with the system requirements being bumped up on Factions/NF/EotN it kind of got left behind and I don't have enough $ to really boost up 2 PCs, let alone 1....but maybe Kunt0r's mod could help me and other people.
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Old Dec 15, 2007, 01:28 AM // 01:28   #38
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Thanks for asking Gaile. This would be an awesome christmas gift


Ok now we need more elves which post in this thread.
/WTB masses of Yuletide Tonic
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Old Dec 15, 2007, 01:31 AM // 01:31   #39
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Quote:
Originally Posted by Gaile Gray
Ok, you guys. You do not need to send a mass of emails or whatever you're up to. I'll be happy to ask about whether this option or change would be possible and desirable, and I'll do that at no cost to you and without the burden of heavy-handed petitioning.

So far I have some info, but I'm waiting to check with one of the co-founders about the matter so I'll get back to you when I have the full answer.
Thanks very much for replying, finally a reply from someone high up in the Anet chain has commented on this idea. My current PC can easily run GW on maximum detail and I am upgrading this soon with an even better one. Having the option to have high detailed armor everywhere would be so awesome for me and everyone else with good/excellent PC's. It would not harm the game at all, only benefit it and show off the amazing armor art.

Last edited by deadman_uk; Dec 15, 2007 at 01:40 AM // 01:40..
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Old Dec 15, 2007, 09:21 AM // 09:21   #40
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HEYYYYYYYYYYYYYYYYYYYYO

I was about to give up when I decided to try one more method, and I think I found it. I ran into a small set-back, when enabled I am unable to tell if these are actually the high def versions, or the low def and I just can't tell. Take a look at the two screens, and my char, does it look like it worked? If not, screw it, this is too hard and Gaile's here. If it did work, I'll whip up the mod into ksmod tomorrow (Saturday), but for now it's ZzZzzzzzZzzzzzzzz


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