Sep 13, 2006, 11:53 AM // 11:53
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#21
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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I didn't really want to delve into an explanation of how probabilities work; this is more just a refresher for those who don't quite remember how the probabilities of two independent events work. (It also makes it easier on me as I don't have to repeat the same thing in a dozen different threads.) If it's necessary to get the point across, I wouldn't mind adding another section.
If you don't really care how all this works mathematically, just ignore everything but the chart.
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Sep 13, 2006, 01:31 PM // 13:31
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#22
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Wilds Pathfinder
Join Date: Sep 2005
Location: NYC, USA
Profession: E/Mo
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What to some is simple math to others is gibberish. Thanks for putting up this guide so that all the 13-16 schoolkids can understand that math is useful in "real life"
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Sep 13, 2006, 04:38 PM // 16:38
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#23
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Frost Gate Guardian
Join Date: Jun 2006
Guild: [BAN]
Profession: W/
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nice article here ~ too bad quarter cast time is not possible anymore
and yeah ; you can't interrupt stances, but you can mimic, or wild blow it, etc.
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Sep 13, 2006, 06:04 PM // 18:04
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#24
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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Quarter cast time is still possible, it's quarter recharge time that got nerfed.
__________________
People are stupid.
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Sep 13, 2006, 06:31 PM // 18:31
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#25
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Desert Nomad
Join Date: Mar 2005
Location: Canada, eh?
Guild: Legion Of Valhalla
Profession: E/
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Wow... elaborate.
Personally I got all I needed out of the 'calculated independantly' and 'recharge nerfed to half cast time max'. All the same, very handy if something obscure comes up (or you have time to waste in wrapping your head around the charts).
Thanks.
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Sep 13, 2006, 07:05 PM // 19:05
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#26
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Ascalonian Squire
Join Date: Nov 2005
Guild: Scouts of Tyria
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u can activate stances while being knocked down
ie, no cast time
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Sep 14, 2006, 03:45 AM // 03:45
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#27
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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People, this isn't even middle school math... why do people complain about the math?
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Sep 14, 2006, 08:28 AM // 08:28
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#28
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Ascalonian Squire
Join Date: Mar 2006
Guild: SsW
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Is there any pve rod (one hand) with that 20/20 recharge and casting on healing prayers?
I'm currently using brohn's holy rod + collector's healing ankh
Last edited by oRROhr; Sep 14, 2006 at 09:17 AM // 09:17..
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Sep 14, 2006, 08:47 AM // 08:47
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#29
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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__________________
People are stupid.
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Sep 14, 2006, 09:01 AM // 09:01
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#30
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Ascalonian Squire
Join Date: Mar 2006
Guild: SsW
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You owns Savio. Thx for this thread.
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Sep 14, 2006, 05:51 PM // 17:51
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#31
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Desert Nomad
Join Date: Aug 2005
Location: Behind you with a knife
Guild: Celebrity Gangsters [FamE]
Profession: Me/
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Sorry, but this is complete bull shit. It's not hard to explain to the average person, and yet you failed at it miserably. You also seem to have forgotten to take into consideration that not only items can change recharge times, but skills can aswell.
I may have a 20% chance of halving recharge, what if I use Mantra of Recovery? I don't see anything like that answered here.
But wait, you say this is for Modifier Stacking and You? Hmm. Last time I checked there were more than the 20% faster casting and 20% faster recharge time weapon modifiers, which is quite disappointing. I was actually looking forward to seeing someone explain to the community the difference between an Icy Bow String and a Ebon Bow String. Apparently they don't count.
Thanks for the vauge and misleading thread that didn't fully explain how skills can be recharged.
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Sep 14, 2006, 06:27 PM // 18:27
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#32
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Furnace Stoker
Join Date: May 2005
Location: Houston, Texas
Guild: Dawn Treaders [DAWN]
Profession: W/Mo
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Maybe because icy and ebon don't STACK? Sheesh, back off dude and listen to yourself before you slam someone who's trying to help.
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Sep 15, 2006, 02:44 AM // 02:44
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#33
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Wow Kai Nui, didn't you /ragequit...come back, ...ragequit again?
Now you're bashing an earnest attempt to explain the modifier stacking to mathematically challenged people.
Anyhow, elemental mods have nothing to do with recharge. That, and skills don't have a a % CHANCE. They have a distinct % reduction so you can just multiply them, as they are 100% probability.
To put it short, only WEAPONS have % chance.
So let's say the 20% chance mod on your offhand activates, you just multiply that 1/2 by 1/2 from a mantra of recovery. This means 1/4 recharge.
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Sep 15, 2006, 03:43 AM // 03:43
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#34
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by LifeInfusion
So let's say the 20% chance mod on your offhand activates, you just multiply that 1/2 by 1/2 from a mantra of recovery. This means 1/4 recharge.
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Recharge is limited to half as per the update listed in my first post. That means Mantra of Recovery won't stack with modifiers.
EDIT: Might as well toss that into the first post.
__________________
People are stupid.
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Sep 15, 2006, 11:50 PM // 23:50
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#35
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Krytan Explorer
Join Date: Jan 2006
Guild: [TEW]
Profession: N/
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Bugger. I had always assumed that GW simply counted the two 20%s as a single 40%.
Did you figure this out by testing or by assuming (most likely correctly) that the two items were seperate events?
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Sep 16, 2006, 12:10 AM // 00:10
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#36
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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I tested recharge with RoF and cast time with Prot Bond. (It was too much of a hassle for me to record cast time and recharge at the same time.) The cast time is easier to determine with 2-second spells, as the differences between a half-second cast time, one second cast time, and two second cast time are fairly obvious.
__________________
People are stupid.
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Sep 16, 2006, 12:38 AM // 00:38
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#37
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Quote:
Originally Posted by Savio
Recharge is limited to half as per the update listed in my first post. That means Mantra of Recovery won't stack with modifiers.
EDIT: Might as well toss that into the first post.
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forgot about the update. My bad XD
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Sep 19, 2006, 11:22 PM // 23:22
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#38
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Academy Page
Join Date: May 2006
Location: CA, USA
Guild: Gamers Pride
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I think you should add the 0% secondary numbers for comparison.
That way you have what you need to know to decide if the secondary casting/recharge percent is worth giving up some other intrinsic (like energy +5 while health over 50%) or not.
I believe a solo 20% item = 90%
and a solo 10% = 95%
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Sep 21, 2006, 08:00 AM // 08:00
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#39
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Jungle Guide
Join Date: Jul 2006
Location: Lions Arch District 1 - Storage Under The Tree
Guild: [Fear] The Undead Alliance [Fear]
Profession: W/Mo
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Don't understand it either. Sorry.
~
Lord Darkforge
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Sep 25, 2006, 03:06 AM // 03:06
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#40
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Ascalonian Squire
Join Date: Mar 2006
Guild: Exessive Messaging eM
Profession: R/Me
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testing this isnt exactly difficult. just playin the game will lead u to this conclusion: they dont stack as 40%, but, as independant events. This was a terrific page for people who aint none too smart (jk). The picture was a lil hard to comprehend but just lookin at the top line of the graph was enough to understand regular play.
darn... i wasnt aware of anets nerf of instant recharge due to wep/offhand chance etc. I remember a long time ago playin a warder and i got a 5 sec recharge on ward of melee with the 4% to 1/4 recharge. That made me happy. Sadly, cant be done anymore...o well.
Great article, keep us updated if anything changes !
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