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Old Sep 13, 2006, 11:53 AM // 11:53   #21
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I didn't really want to delve into an explanation of how probabilities work; this is more just a refresher for those who don't quite remember how the probabilities of two independent events work. (It also makes it easier on me as I don't have to repeat the same thing in a dozen different threads.) If it's necessary to get the point across, I wouldn't mind adding another section.

If you don't really care how all this works mathematically, just ignore everything but the chart.
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Old Sep 13, 2006, 01:31 PM // 13:31   #22
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What to some is simple math to others is gibberish. Thanks for putting up this guide so that all the 13-16 schoolkids can understand that math is useful in "real life"
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Old Sep 13, 2006, 04:38 PM // 16:38   #23
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nice article here ~ too bad quarter cast time is not possible anymore

and yeah ; you can't interrupt stances, but you can mimic, or wild blow it, etc.
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Old Sep 13, 2006, 06:04 PM // 18:04   #24
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Quarter cast time is still possible, it's quarter recharge time that got nerfed.
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Old Sep 13, 2006, 06:31 PM // 18:31   #25
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Wow... elaborate.

Personally I got all I needed out of the 'calculated independantly' and 'recharge nerfed to half cast time max'. All the same, very handy if something obscure comes up (or you have time to waste in wrapping your head around the charts).

Thanks.
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Old Sep 13, 2006, 07:05 PM // 19:05   #26
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u can activate stances while being knocked down

ie, no cast time
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Old Sep 14, 2006, 03:45 AM // 03:45   #27
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People, this isn't even middle school math... why do people complain about the math?
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Old Sep 14, 2006, 08:28 AM // 08:28   #28
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Is there any pve rod (one hand) with that 20/20 recharge and casting on healing prayers?

I'm currently using brohn's holy rod + collector's healing ankh

Last edited by oRROhr; Sep 14, 2006 at 09:17 AM // 09:17..
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Old Sep 14, 2006, 08:47 AM // 08:47   #29
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http://gw.gamewikis.org/wiki/Gertrud
http://gw.gamewikis.org/wiki/Telamon
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Old Sep 14, 2006, 09:01 AM // 09:01   #30
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You owns Savio. Thx for this thread.
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Old Sep 14, 2006, 05:51 PM // 17:51   #31
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Sorry, but this is complete bull shit. It's not hard to explain to the average person, and yet you failed at it miserably. You also seem to have forgotten to take into consideration that not only items can change recharge times, but skills can aswell.

I may have a 20% chance of halving recharge, what if I use Mantra of Recovery? I don't see anything like that answered here.

But wait, you say this is for Modifier Stacking and You? Hmm. Last time I checked there were more than the 20% faster casting and 20% faster recharge time weapon modifiers, which is quite disappointing. I was actually looking forward to seeing someone explain to the community the difference between an Icy Bow String and a Ebon Bow String. Apparently they don't count.

Thanks for the vauge and misleading thread that didn't fully explain how skills can be recharged.
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Old Sep 14, 2006, 06:27 PM // 18:27   #32
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Maybe because icy and ebon don't STACK? Sheesh, back off dude and listen to yourself before you slam someone who's trying to help.
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Old Sep 15, 2006, 02:44 AM // 02:44   #33
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Wow Kai Nui, didn't you /ragequit...come back, ...ragequit again?

Now you're bashing an earnest attempt to explain the modifier stacking to mathematically challenged people.

Anyhow, elemental mods have nothing to do with recharge. That, and skills don't have a a % CHANCE. They have a distinct % reduction so you can just multiply them, as they are 100% probability.

To put it short, only WEAPONS have % chance.

So let's say the 20% chance mod on your offhand activates, you just multiply that 1/2 by 1/2 from a mantra of recovery. This means 1/4 recharge.
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Old Sep 15, 2006, 03:43 AM // 03:43   #34
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Quote:
Originally Posted by LifeInfusion
So let's say the 20% chance mod on your offhand activates, you just multiply that 1/2 by 1/2 from a mantra of recovery. This means 1/4 recharge.
Recharge is limited to half as per the update listed in my first post. That means Mantra of Recovery won't stack with modifiers.

EDIT: Might as well toss that into the first post.
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Old Sep 15, 2006, 11:50 PM // 23:50   #35
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Bugger. I had always assumed that GW simply counted the two 20%s as a single 40%.

Did you figure this out by testing or by assuming (most likely correctly) that the two items were seperate events?
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Old Sep 16, 2006, 12:10 AM // 00:10   #36
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I tested recharge with RoF and cast time with Prot Bond. (It was too much of a hassle for me to record cast time and recharge at the same time.) The cast time is easier to determine with 2-second spells, as the differences between a half-second cast time, one second cast time, and two second cast time are fairly obvious.
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Old Sep 16, 2006, 12:38 AM // 00:38   #37
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Quote:
Originally Posted by Savio
Recharge is limited to half as per the update listed in my first post. That means Mantra of Recovery won't stack with modifiers.

EDIT: Might as well toss that into the first post.
forgot about the update. My bad XD
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Old Sep 19, 2006, 11:22 PM // 23:22   #38
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I think you should add the 0% secondary numbers for comparison.
That way you have what you need to know to decide if the secondary casting/recharge percent is worth giving up some other intrinsic (like energy +5 while health over 50%) or not.

I believe a solo 20% item = 90%
and a solo 10% = 95%
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Old Sep 21, 2006, 08:00 AM // 08:00   #39
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Don't understand it either. Sorry.
~
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Old Sep 25, 2006, 03:06 AM // 03:06   #40
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testing this isnt exactly difficult. just playin the game will lead u to this conclusion: they dont stack as 40%, but, as independant events. This was a terrific page for people who aint none too smart (jk). The picture was a lil hard to comprehend but just lookin at the top line of the graph was enough to understand regular play.

darn... i wasnt aware of anets nerf of instant recharge due to wep/offhand chance etc. I remember a long time ago playin a warder and i got a 5 sec recharge on ward of melee with the 4% to 1/4 recharge. That made me happy. Sadly, cant be done anymore...o well.

Great article, keep us updated if anything changes !
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