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Old Nov 16, 2007, 12:38 PM // 12:38   #141
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This was posted 12.10.07. Month ago, so I think that not.
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Old Nov 16, 2007, 12:53 PM // 12:53   #142
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Although this project sounds extremely promising to most players such as I, I am a bit skeptical on hackers cracking the server files and releasing a 'cracked' version of GWLP allowing instant access to the program itself without having to own a GW account with either 1 or all campaigns/expansion unlocked. How will you be able to resolve this kind of problem? It is bound to happen, and it won't be good...

*EDIT*

I am in no way against this idea. I am just expressing my views basing on the facts on what happened to other emulation softwares.

Last edited by peterchen620; Nov 16, 2007 at 12:57 PM // 12:57..
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Old Nov 16, 2007, 11:03 PM // 23:03   #143
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Quote:
Originally Posted by peterchen620
Although this project sounds extremely promising to most players such as I, I am a bit skeptical on hackers cracking the server files and releasing a 'cracked' version of GWLP allowing instant access to the program itself without having to own a GW account with either 1 or all campaigns/expansion unlocked. How will you be able to resolve this kind of problem? It is bound to happen, and it won't be good...
There will be a consistent authentication test required...if you own GWP and GWF then you can only use skills/access that content etc.
Much like the current system.

The program they've developed to ensure this isn't foolproof or unbreakable, but then again nothing is:

Quote:
Originally Posted by GWLP
That said, we plan to implement an authorization system that allows players access to only the content they have purchased. The authorization system will run in the background when you log into your official account, it will monitor incoming packets and read what you have access too on your account. It then encrypts this information and sends it to the server you wish to play on, the server immediately stores it in the database and allows you to use only the content that you own. The data that is gathered for authorizing a player can in no way be used to find that person's official account.
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Old Nov 17, 2007, 02:00 AM // 02:00   #144
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Quote:
Originally Posted by Exhonour
sry i cant support it, things like this ruin the game

one person makes a breakthrough, others work secretly, soon private servers are available, this will cause trouble for gw

ur doign exacly what everyone else is doing, wow, lineage, tibia, etc.

2 thumbs down
For me, this is for when they shut down the GW1 servers.
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Old Nov 18, 2007, 02:19 AM // 02:19   #145
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Sounds interesting... It can certainly stop the so called 'piracy' on GW, but isn't this kind of system easily exploitable? For example... I log into my account on my laptop, and now I am authorized to use the contents I own on this laptop. Now I repeat the same steps on other computers... If you must be online to do this step everytime you log into GWLP, then it isn't really GWLP since it is abbreviated as Guild Wars Lan Project.

Another thing is... how the information is stored in the database. If somebody who actually owns an account, and 'authorises' his/her contents on his/her GWLP client and happens to upload it on to the internet to 'share' to other users (piracy), wouldn't it also work?

Everything is just pure speculations, and I am really hoping the authorization system works like a charm.
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Old Nov 18, 2007, 03:59 AM // 03:59   #146
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Quote:
Originally Posted by peterchen620
Isn't this kind of system easily exploitable? For example... I log into my account on my laptop, and now I am authorized to use the contents I own on this laptop. Now I repeat the same steps on other computers... If you must be online to do this step everytime you log into GWLP, then it isn't really GWLP since it is abbreviated as Guild Wars Lan Project.
Not entirely sure what you mean here. That is the aim of the authentication system; to only allow you to play the games you have enabled on your account.
Your point about it being a Lan Project seems to be semantics. Log onto IRC and ask about the naming, since they're the only ones who know.

Quote:
Originally Posted by peterchen620
Another thing is... how the information is stored in the database. If somebody who actually owns an account, and 'authorises' his/her contents on his/her GWLP client and happens to upload it on to the internet to 'share' to other users (piracy), wouldn't it also work?
The people who log onto GWLP have no control over the server database. It is possible to fool the server, but it's not something that the average player will be doing.

Quote:
Originally Posted by peterchen620
Everything is just pure speculations, and I am really hoping the authorization system works like a charm.
So do I.
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Old Nov 22, 2007, 04:02 PM // 16:02   #147
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Yay! This is like Garry'sMod!
These mods are always fun!
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Old Nov 27, 2007, 09:41 PM // 21:41   #148
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Have fun in jail.
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Old Nov 28, 2007, 03:11 AM // 03:11   #149
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Nice to see you're capable of intelligent and mature conversation. If you have a problem with the project then express it.
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Old Dec 06, 2007, 08:51 PM // 20:51   #150
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I'd be really curious to see the code...but then again, I am, at this point, only an aspiring coder. Sounds like a great project. Best of luck to you guys.
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Old Dec 07, 2007, 05:06 AM // 05:06   #151
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^^
You can

It's gone open source now and everything is downloadable.
http://gwlp.origo.ethz.ch/
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Old Dec 10, 2007, 05:48 AM // 05:48   #152
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So does this mean we have access to the GWLP servers?

If so, care to explain what we need to do because i can't seem to find anything on the website.
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Old Dec 11, 2007, 04:23 AM // 04:23   #153
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No, it means that you have access to the server code so that you can help out with coding if you want/can.

I'm pretty sure that nobody is running a server ATM but check out their IRC channel for more.
irc.rizon.net #gwlp
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Old Dec 11, 2007, 10:49 PM // 22:49   #154
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Quote:
Originally Posted by holababe
No, it means that you have access to the server code so that you can help out with coding if you want/can.

I'm pretty sure that nobody is running a server ATM but check out their IRC channel for more.
irc.rizon.net #gwlp
You have any idea when a server will be up? I'm willing to help on small parts of coding if needed, I have a basic knowledge of C++ and Java, along with HTML....
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Old Dec 12, 2007, 10:50 AM // 10:50   #155
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We won't be running a test server seeing as our host has mysteriously disappeared. However, if you want to download the all the source code for the project just point TortoiseSVN here https://svn.origo.ethz.ch/gwlp/ or if you want to view it online https://svn.origo.ethz.ch/gwlp/ But do note that this source code won't remain the main working copy as there is a rewrite from scratch in progress.
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Old Dec 16, 2007, 08:30 PM // 20:30   #156
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Well, its working....
http://www.youtube.com/watch?v=i-hiYZebpwk
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Old Dec 16, 2007, 08:41 PM // 20:41   #157
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Yeah that's awesome.
If anybody does want to host a server, I'll donate webspace (subdomain of vital-games.com) for a forum
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Old Dec 16, 2007, 08:47 PM // 20:47   #158
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uhm, at this time it's not possible to creat a offical server. Maybe in the next two weeks....
ATM its just possible to play ALONE on you own virtual server. As you can see in the vid, many things are disabled atm (NPCS,Warps). I scripted some emotes in c++ (Im not realy good,im just 14), but thats it.
Im locking forward to the next two weeks...
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Old Dec 16, 2007, 08:53 PM // 20:53   #159
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hmmkk.
I haven't really been keeping track of developments recently. Lot of other stuff going on.
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Old Dec 17, 2007, 08:13 PM // 20:13   #160
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Incredible idea!!! I would like to donate a "testbed" if I may.

Mods may contact me via pm or email as I will be going through the sc tonight.
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