Oct 22, 2007, 02:44 PM // 14:44
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#101
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Site Contributor
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Keep this civil. Any insults to an individual or the community as a whole will be deleted. Sarcasm is included in that. You don't want this thread closed, now I took the time to delete out all the insults and keep the q&a and information flowing but next time I will just delete the entire post.
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Oct 23, 2007, 09:39 AM // 09:39
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#102
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Frost Gate Guardian
Join Date: Feb 2007
Location: Under that rock.
Guild: We Demand A Shrubbery [Ni]
Profession: W/E
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Hmm, this looks interesting. So basically this is a World Editor for Guild Wars? I've been thinking about that for some time, it would be great to have an editor in which you could create your own maps/instances, create new skills, just to test fun stuff or whatever but not influencing your own GW account. And now it appears there is such a project in development! Great stuff!
As for the security, I doubt it will really be a problem in the end. Seeing what they've done already, I'm sure that together with Anet's support (if necessary) they will find a foolproof solution eventually.
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Oct 23, 2007, 02:57 PM // 14:57
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#103
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Is there a date when GWLP will be public? It's kinda hard to log in right now..
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Oct 23, 2007, 08:14 PM // 20:14
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#104
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Academy Page
Join Date: Jun 2005
Location: England
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I've been wanting some kind of app/hack that would let me test different PvE builds easily without actually costing me any money, and just to generally piss about with PvE things in Guild Wars.
Will this allow me to do that, or will the skills, items, everything be different?
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Oct 23, 2007, 11:44 PM // 23:44
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#105
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Ascalonian Squire
Join Date: Aug 2005
Guild: Sik Affliction
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I stumbled upon this after reading the Oct 20th Crash dealie.
I can't wait for this to actually go live. I've always wanted to see those Aaxtes drop ectos for once.... Most times they're too cheap.
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Oct 24, 2007, 06:15 AM // 06:15
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#106
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Jungle Guide
Join Date: Dec 2006
Guild: Goon Squad [LLJK]
Profession: Mo/
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Quote:
Originally Posted by Abedeus
Is there a date when GWLP will be public? It's kinda hard to log in right now..
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Still in closed alpha.
Quite some time.
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Oct 24, 2007, 12:02 PM // 12:02
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#107
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Banned
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
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[ I made this post before, but I feel inclined to make it again for emphasis since the question was never answered]:
So.... could you... perchance...
... Make some sort of program along these lines with bluescreen / variable backgrounds to allow us to "test" out different armour / weapon skins on characters and see how they look or for specialist screenshot art purposes?
One thing Guild Wars SERIOUSLY needs is some sort of try-before-you-buy system for armour and the like to see how it looks. The amount of cash I've wasted in the past buying armour I thought would look cool only to find that it looked awful is.... well.... disheartening.
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Oct 24, 2007, 12:28 PM // 12:28
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#108
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Forge Runner
Join Date: Feb 2005
Location: Anchorage Alaska
Guild: Haz Team [HT]
Profession: R/W
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I am hoping that this sandbox concept will be used in the furture by Anet themselves IF they opt to abbandon GW 1 in favor of GW2 exclusivity. Which I am starting to expect...
That way we can host GW servers for our characters to play in with friends much as the WoW beta Free realm servers once did prior to the Anet folks leaving Blizzard, and blizzard having the change of heart on the concept prior to going live. This scenarios would be only a LAST case situation if the GW servers ever went off line forever... I don't expect that any time soon. but if GW1 popularity falls to 0, I would hardly expect them to maintain servers for the old game would you? But in the same since I would not want to loose the ability to play a game I have legitimately purchased either.
My anticipation WAS that Anet would develop GW2 and maintain GW1 with expansions for both biannually. But this is not looking like a popular concept that they like. Which means eventually GW1 will die. and this seems to be an eventual future for GW1 content, while Anet moves on to bigger and better things. My only hope is that Anet themselves make this choice for GW1 at its retirement and not force the community to do it illegally...
The prime use for this I can see right now is for Movie making... I know some people have used secondlife to make GW movies using GW models in that game illegally. This takes it to the next level using the GW engine properly...
BTW I am assuming this is using the GW.exe -server ###.###.###.### command client side? Like we do for access to the alpha server?
Last edited by =HT=Ingram; Oct 24, 2007 at 12:33 PM // 12:33..
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Oct 24, 2007, 12:54 PM // 12:54
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#109
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Quote:
Originally Posted by SotiCoto
So.... could you... perchance...
... Make some sort of program along these lines with bluescreen / variable backgrounds to allow us to "test" out different armour / weapon skins on characters and see how they look or for specialist screenshot art purposes?
One thing Guild Wars SERIOUSLY needs is some sort of try-before-you-buy system for armour and the like to see how it looks. The amount of cash I've wasted in the past buying armour I thought would look cool only to find that it looked awful is.... well.... disheartening.
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That's EXACTLY why I want to play GWLP. For example, I don't know with Black Ancient Armor looks better than White Norn Armor, but I don't want to waste cash... Or if I can make a Mesmer build that will work nicely in UW.
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Oct 26, 2007, 07:05 AM // 07:05
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#110
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Frost Gate Guardian
Join Date: Apr 2006
Location: Planet Earth (sometimes)
Guild: Nowhere To Run, Nowhere To [Hide]
Profession: R/
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the main thing i'm worried about is whether us as players of GWLP is that whether we'll be able to play things that other players have made (i.e. downloading and installing or whatever we might need to do)
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Oct 26, 2007, 07:07 AM // 07:07
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#111
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Jungle Guide
Join Date: Dec 2006
Guild: Goon Squad [LLJK]
Profession: Mo/
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Quote:
Originally Posted by Shadowfrost
the main thing i'm worried about is whether us as players of GWLP is that whether we'll be able to play things that other players have made (i.e. downloading and installing or whatever we might need to do)
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How's that worry you?
The worst thing that can happen is players create mods for others to use..
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Oct 26, 2007, 01:07 PM // 13:07
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#112
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Krytan Explorer
Join Date: Apr 2007
Location: Denmark
Guild: Dragonslayers Of The [Mist]
Profession: W/Mo
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Quote:
Originally Posted by holababe
How's that worry you?
The worst thing that can happen is players create mods for others to use..
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Exactly, thats how people get keyloggers into their none protected systems.
Take World of Warcraft as an example.
Modding was allowed from day 1, so all kind of mods showed up that made the game much easyer.
New content had to be added, the developers had to adjust those to the mods, else it would get to easy.
So now its an endless circle where new content has to be thougher then the mods.
The real bad sides about this, players are forced to install such mods (the mods got checks to see if everyone in a party has the mod, if not it shows the name of those who don't).
Ok then all got to update their mods all the time, which is even more often then using Windows Update.
Some choose to take a package with all they need, since it can be sort of a mess setting everything up for each patch.
And boom the keylogger was in a mod.
This leads my mind back to: Everything that can go wrong will go wrong.
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Oct 26, 2007, 03:48 PM // 15:48
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#113
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Frost Gate Guardian
Join Date: Apr 2006
Location: Planet Earth (sometimes)
Guild: Nowhere To Run, Nowhere To [Hide]
Profession: R/
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Quote:
Originally Posted by holababe
How's that worry you?
The worst thing that can happen is players create mods for others to use..
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I'm worried that I won't be able to play the new levels/mini-games or whatever that are made by other people, because I know that I won't have any idea how to make anything unless it's oversimplified.
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Oct 26, 2007, 10:33 PM // 22:33
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#114
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Jungle Guide
Join Date: Dec 2006
Guild: Goon Squad [LLJK]
Profession: Mo/
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@Shadowfrost: Mods would most likely be easy to use/install. If you can't figure it out, I'll do it for you sometime.
@Mineria: I foresee one of two possibilities.
Either mods will be required to play on a server or they will be optional.
If they are optional, then problem solved - players do not need to download them immediately, they can wait for feedback from others ingame to help them make a decision.
If they are required to play on a server then players who do choose to play on that server should only download them from a link given by the server admin (as is currently the case with GWLP).
People who don't want to download the software could easily find another server to play on (this is assuming the server pack is released to the public)
I think that answers what you were saying.
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Oct 27, 2007, 01:56 AM // 01:56
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#115
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Ascalonian Squire
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Quote:
Originally Posted by Shadowfrost
the main thing i'm worried about is whether us as players of GWLP is that whether we'll be able to play things that other players have made (i.e. downloading and installing or whatever we might need to do)
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The content would be hosted server-side and if needed the client will download custom content from the server. As for server-side content that will require the server operator to place the files in the appropriate directory.
Quote:
Originally Posted by Shadowfrost
I'm worried that I won't be able to play the new levels/mini-games or whatever that are made by other people, because I know that I won't have any idea how to make anything unless it's oversimplified.
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We are intent on making things as simple as practical.
Quote:
Originally Posted by holababe
(this is assuming the server pack is released to the public)
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The server software will be released to the public when it is ready.
Just for fun heres an AI script: (Only executed if an admin types /guide on the server.)
Code:
//AI script for the GWLP test server guide xD
global console_guide=function(args,NetworkID,adminConsole)
{
myAgentID=GetAgent(NetworkID);//Get the callers agentId
ghostPos={7324.0,5415.50,0}; //Set the position of our ghost
options={9,2,1,5,1,9,0,7}; //Set the appearance options of our ghost
//Spawn the ghost.
ghostID=SpawnGhostEx("GWLP Test Server Guide",ghostPos,options,myAgentID);
//Repeat forever
while(1)
{
ChatMessage("Welcome to the GWLP test server! Type /helpme",3,ghostID);
sleep(10);
ChatMessage("Report bugs you find with the /bug command.",3,ghostID);
sleep(15);
ChatMessage("Spoon? There is no spoon.",3,ghostID);
sleep(10);
ChatMessage("Do you think I'm cool?",3,ghostID);
sleep(8);
ChatMessage("Fine...no one cares what you think!",3,ghostID);
sleep(20);
UpdateVitalStatus(9,1,ghostID); //Place GM sign above the ghost
sleep(1);
ChatMessage("Hehehe...I have special commands...",3,ghostID);
sleep(5);
ChatMessage("Fireworks, GO!",3,ghostID);
sleep(7);
ChatMessage("I SAID, FIREWORKS GO!",3,ghostID);
sleep(3);
launch_fireworks(ghostID); //Launch fireworks from the ghost
UpdateVitalStatus(9,0,ghostID); //Remove GM sign
}
};
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Oct 28, 2007, 10:32 PM // 22:32
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#116
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Ascalonian Squire
Join Date: Aug 2006
Guild: Untimely Demise [Err了]
Profession: R/
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Hey, I'd be happy to help test this out. Just send me a pm or something sometime and tell me what i need to do
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Oct 28, 2007, 11:17 PM // 23:17
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#117
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Frost Gate Guardian
Join Date: Apr 2007
Location: Does it matter?
Guild: Im to good for guilds
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Looks good I want to make the Lich control an army of black moad to kill abbadon >
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Oct 30, 2007, 12:38 AM // 00:38
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#118
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Ascalonian Squire
Join Date: Nov 2006
Guild: Eastern Brotherhood of Steel
Profession: R/Mo
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I am absolutely giddy with anticipation about this project!! I have a question, once this reaches a "workable" state, would there be a chance that the code, minus authentication and whatnot be released for public alteration? Sort of like with RunUO (the most popular of the Ultima Online emulators), where you can create custom monsters if you wanted to, or even custom armor or classes.
I love playing around with RunUO, and something like this... For Guild Wars?! ZOMFG!! If this comes thru, I will personally hug the dev team and give them all cookies!
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Oct 30, 2007, 12:38 PM // 12:38
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#119
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Frost Gate Guardian
Join Date: Apr 2006
Location: Planet Earth (sometimes)
Guild: Nowhere To Run, Nowhere To [Hide]
Profession: R/
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Now that's cleared up, I'm really, really looking forward to trying this out!
Quote:
Originally Posted by TheLichMonky
Looks good I want to make the Lich control an army of black moad to kill abbadon >
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That makes me think... How many level 1 Warthogs does it take to kill Abaddon/Lich King/Shiro?
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Oct 30, 2007, 06:00 PM // 18:00
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#120
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Ascalonian Squire
Join Date: Nov 2006
Guild: Eastern Brotherhood of Steel
Profession: R/Mo
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Well, considering you would need a team of 8 regular players at level 20... Id guess somewhere on the order of 160 or so... Of course, theres always the random incident... So maybe 160-200 or so... So basically, an assload.
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