Mar 31, 2009, 01:16 AM // 01:16
|
#101
|
Krytan Explorer
Join Date: Dec 2008
Location: Above you.
Profession: Mo/W
|
|
|
|
Apr 02, 2009, 03:18 PM // 15:18
|
#102
|
Krytan Explorer
Join Date: Jan 2006
Location: Gold Coast, Australia.
Guild: Overclockers Australia [OCAU]
|
Just a heads-up. Beta 1 of the mod is now available on my website along with other screenshots and more info.
Mod edit: discussion moved to this thread.
|
|
|
Jun 13, 2009, 08:34 PM // 20:34
|
#103
|
Pre-Searing Cadet
|
hey, i'm in need of a specific mod and i absolutely suck at modding myself. could anyone lend me a hand?
the mod i'd like is rather simple: a small window that displays the icon and remaining duration of spirits for a ritualist and ranger. this way, i could time my Life healing spike to the second instead of wigging it. of course, the window would only display the spirits i've summoned so far, and not the ones that aren't mine, kinda like how an enchantment is displayed.
help? please?
|
|
|
Jun 14, 2009, 05:08 AM // 05:08
|
#104
|
Frost Gate Guardian
Join Date: Jun 2005
Location: Doomlore Shrine
Guild: Steel Moon [SM]
Profession: R/
|
I'm not entirely sure, but I believe that kind of mod may be against the EULA and ToS. Most of these 'mods' are just graphical changes that don't affect gameplay. The timers that you're suggesting would likely give you an edge that you wouldn't otherwise have.
|
|
|
Jun 14, 2009, 07:46 AM // 07:46
|
#105
|
Wilds Pathfinder
Join Date: Mar 2009
Location: Ontario,Canada
Guild: 聖光麒麟
Profession: W/
|
Quote:
Originally Posted by sleyus
hey, i'm in need of a specific mod and i absolutely suck at modding myself. could anyone lend me a hand?
the mod i'd like is rather simple: a small window that displays the icon and remaining duration of spirits for a ritualist and ranger. this way, i could time my Life healing spike to the second instead of wigging it. of course, the window would only display the spirits i've summoned so far, and not the ones that aren't mine, kinda like how an enchantment is displayed.
help? please?
|
Well thats not a mod....thats full out h4xz!
BTW the cape trim is awesome. Some of these mods are real nice
|
|
|
Jun 14, 2009, 08:47 PM // 20:47
|
#106
|
Krytan Explorer
Join Date: Jan 2009
Location: Canada
Guild: The First Dragon Slayers [FDS]
|
Here's the working link for the xunlai agent. http://www.mediafire.com/?7eehxl2d2xv
We do need a new link for the gold cape trim mod. I'm not interested in playing a German gladiator mmo.
Last edited by Obrien Xp; Jun 14, 2009 at 08:57 PM // 20:57..
|
|
|
Jun 15, 2009, 03:35 AM // 03:35
|
#107
|
Academy Page
Join Date: Jul 2006
Profession: R/
|
Quote:
Originally Posted by Empress Amarox
|
Is there a way to make the capes of other members of your guild change too? When I use my cape mod, only my cape changes. Everyone else's looks normal.
|
|
|
Jun 16, 2009, 10:58 AM // 10:58
|
#108
|
Forge Runner
Join Date: Sep 2007
Location: Right here
Guild: Ende
|
Does anyone have the newest version of Mapping out (V4.0.0 I think) that can be used to install the program?
It seems that the Official site is down due to financial reasons.
The older version only has the 3 main games, but the newest one has EotN and the pet locations included aswell.
|
|
|
Jun 17, 2009, 09:29 PM // 21:29
|
#109
|
Jungle Guide
Join Date: Jan 2009
Location: Imperial Sanctum
Guild: Legendary Drunken Masters [DUI]
Profession: E/Me
|
Quote:
Originally Posted by dies like fish
you need texmod
|
Really?
Btw, these are on the official wiki
|
|
|
Jun 17, 2009, 09:54 PM // 21:54
|
#110
|
Forge Runner
Join Date: Jun 2006
Location: VA
Profession: Mo/
|
Quote:
Originally Posted by Inde
I'm not taking credit for these of course, these all come from the official wiki. I just figured, since some discussion is happening here on them in our Riverside Inn I would put up the list they have. I need to test links, redo some links etc.
|
Quote:
Originally Posted by Helix Dreadlock
Really?
Btw, these are on the official wiki
|
umm we know as Inde said that on page 1 . ..
|
|
|
Jun 17, 2009, 10:06 PM // 22:06
|
#111
|
Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
|
Quote:
Originally Posted by Nash Vegas
Is there a way to make the capes of other members of your guild change too? When I use my cape mod, only my cape changes. Everyone else's looks normal.
|
Start TexMod in logging mode with another member, or several, of your guild present. If you have multiple accounts in the guild, that would be ideal. Repeat steps for editing capes as normal, but capture the textures from other member's capes. I don't know if there are separate textures for every other member(can't test; guild inactive), but it would be far simpler to just display the same textures for all the the other members, so I'm guessing that is done.
|
|
|
Jun 18, 2009, 04:12 AM // 04:12
|
#112
|
Jungle Guide
Join Date: Jan 2009
Location: Imperial Sanctum
Guild: Legendary Drunken Masters [DUI]
Profession: E/Me
|
Quote:
Originally Posted by Enko
umm we know as Inde said that on page 1 . ..
|
btw, I didn't see it, mr. smarty
|
|
|
Jun 18, 2009, 03:28 PM // 15:28
|
#113
|
Forge Runner
Join Date: Apr 2008
Location: Canada
Profession: E/
|
Quote:
Originally Posted by MisterB
Start TexMod in logging mode with another member, or several, of your guild present. If you have multiple accounts in the guild, that would be ideal. Repeat steps for editing capes as normal, but capture the textures from other member's capes. I don't know if there are separate textures for every other member(can't test; guild inactive), but it would be far simpler to just display the same textures for all the the other members, so I'm guessing that is done.
|
No matter who is wearing it, your guild's cape uses the same texture on all your members. Not sure if it uses the same one in PvP (red vs blue).
|
|
|
Jun 18, 2009, 07:49 PM // 19:49
|
#114
|
Academy Page
Join Date: Oct 2005
Location: Florida
Guild: [ball] Guild
Profession: W/Mo
|
Hello everyone.
I just made a texmod and its a night effect for Great Temple of Balthazar and Isle of the Nameless. Took me a while to make, but here it is.
Download Here Updated: Jun 18, 2009
Last edited by Firefly21; Jun 18, 2009 at 08:23 PM // 20:23..
|
|
|
Jun 18, 2009, 10:09 PM // 22:09
|
#115
|
Ascalonian Squire
Join Date: Nov 2006
Location: Germany
Guild: Eazy Bake Oven [loli]
Profession: Mo/E
|
Nice mod Firefly
Off topic: How's it been man?? Haven't talk to you in forever.
|
|
|
Jun 20, 2009, 04:26 AM // 04:26
|
#116
|
Academy Page
Join Date: Jul 2006
Profession: R/
|
Quote:
Originally Posted by MisterB
Start TexMod in logging mode with another member, or several, of your guild present. If you have multiple accounts in the guild, that would be ideal. Repeat steps for editing capes as normal, but capture the textures from other member's capes. I don't know if there are separate textures for every other member(can't test; guild inactive), but it would be far simpler to just display the same textures for all the the other members, so I'm guessing that is done.
|
This worked. The texture on your cape is a different file (even though it looks the same) than the textures of the rest of the guild.
|
|
|
Jun 24, 2009, 01:11 AM // 01:11
|
#117
|
Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
|
Forest Minotaur to Bladed Aatxe
I created a mod to change the Forest Minotaur into a Bladed Aatxe because I had the Minotaur mini and wanted the Aatxe. Of course, it also changes them in Kryta, which I found amusing. Download link and pics are on wiki or download only the mod direct from here.
Last edited by MisterB; Jun 26, 2009 at 08:13 AM // 08:13..
Reason: image
|
|
|
Jul 01, 2009, 05:00 PM // 17:00
|
#118
|
Academy Page
Join Date: Nov 2005
Location: Europe
Guild: Random Gladiators [rA]
Profession: R/Mo
|
Hey folks
i really suck at modding by myself :/
Does someone got a few mods of gold/silver/bronze trims?
Would be very very nice =)
|
|
|
Jul 02, 2009, 02:31 AM // 02:31
|
#119
|
Jungle Guide
Join Date: Jan 2009
Location: Imperial Sanctum
Guild: Legendary Drunken Masters [DUI]
Profession: E/Me
|
Quote:
Originally Posted by dies like fish
you need texmod
|
Really now? I had NO idea
|
|
|
Jul 23, 2009, 06:08 AM // 06:08
|
#120
|
Krytan Explorer
Join Date: May 2005
Location: SSSJ
Profession: W/Mo
|
any of the cartography mods work on vista?
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Similar Threads
|
Thread |
Thread Starter |
Forum |
Replies |
Last Post |
DeathByAmor |
The Riverside Inn |
58 |
Sep 21, 2006 12:26 AM // 00:26 |
Guild Wars In-Game Player Mods
|
The Ice Master |
Sardelac Sanitarium |
4 |
Jan 20, 2006 06:56 PM // 18:56 |
TeamEllis |
Sardelac Sanitarium |
10 |
Jul 27, 2005 07:48 AM // 07:48 |
All times are GMT. The time now is 02:48 PM // 14:48.
|