Aug 04, 2008, 10:54 PM // 22:54
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#81
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Jungle Guide
Join Date: Dec 2005
Guild: Mystical Chaos
Profession: E/
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Texmod will cause a bit of extra memory usage. The more textures involved, the larger the mod, and the more memory it will use. The cartography mods use 70-150 textures, depending on the continent, so it's not surprising that there is more memory required while using this mod. It's an unfortunate, yet unavoidable, side effect.
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Aug 05, 2008, 04:51 AM // 04:51
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#82
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Lion's Arch Merchant
Join Date: Dec 2007
Guild: The Corleone Family
Profession: A/D
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Skyrook didnt did anythign i guess
Last edited by RoyalPredator; Aug 31, 2009 at 03:19 PM // 15:19..
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Aug 05, 2008, 09:27 AM // 09:27
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#83
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Jungle Guide
Join Date: Dec 2005
Guild: Mystical Chaos
Profession: E/
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No offense royal, but don't speak about what you don't know. I know full well how many texture replacements are in the cart mods. I'm part of the team that made them. Tyria alone has 152 textures. That's why the file size is so big, ~11MB, while most single texture mods are between 30-400kb.
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Aug 05, 2008, 07:12 PM // 19:12
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#84
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Academy Page
Join Date: Aug 2006
Profession: Mo/
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Its a good conjecture, but i dont think thats true. Under the Windows Task Manager, my comp usualy takes up 500000K under commit charge. With GW on it goes to about 1000000k. With Texmod, its about 1500000k. I dont really know how to read task manager to its fullest extent, but im sure this spike shouldn't be happening.
EDIT: To give more detail, it doesn't actually spike up to 1500000k from the start. It usually hovers at about 1000000k then gradually moves up as i spend more time in one area. Tried with other texmods, and the amount of time i spend in an area had no effect on the memory.
Last edited by gigahertz205; Aug 05, 2008 at 07:16 PM // 19:16..
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Aug 05, 2008, 08:48 PM // 20:48
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#85
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Furnace Stoker
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Bigger mods will use more RAM because your RAM caches the textures that it intercepts into DirectX etc.
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Aug 23, 2008, 02:00 AM // 02:00
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#86
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Krytan Explorer
Join Date: Aug 2007
Guild: Wolven Empire
Profession: D/
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This is true, but an efficiently set up page file should pretty much eliminate any memory problem caused by it. A small partition of 2~3 gigs on its own drive, (well defragmented before page file size and location is set) is a good choice.
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Sep 03, 2008, 12:21 AM // 00:21
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#87
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Desert Nomad
Join Date: Oct 2006
Location: Earthrealm
Profession: W/A
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I can't seem to get any of the cartography mods to work. I dl them and then put them in my gw folders. Usually that does it but it not working. Any tips?
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Sep 03, 2008, 01:26 AM // 01:26
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#88
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Desert Nomad
Join Date: May 2006
Profession: A/
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You don't put .tpf files in the GW folder like hi-res mod. You have to use TexMod.
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Sep 03, 2008, 02:38 AM // 02:38
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#89
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Forge Runner
Join Date: Sep 2006
Location: AZ
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Unfortunately I am wary of downloading texmod from anywhere these days /sigh.
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Sep 03, 2008, 06:56 AM // 06:56
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#90
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Forge Runner
Join Date: Aug 2006
Location: Australia
Guild: Lost Templars [LoTe]
Profession: Me/Mo
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Quote:
Originally Posted by Issac
I can't seem to get any of the cartography mods to work. I dl them and then put them in my gw folders. Usually that does it but it not working. Any tips?
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You need to load the mod into Texmod and then run GW through the program...
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Sep 04, 2008, 07:50 PM // 19:50
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#91
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Academy Page
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Quote:
Originally Posted by Miss Drops Az
Unfortunately I am wary of downloading texmod from anywhere these days /sigh.
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Right, because Official Wiki's plan is to bomb everyone's PCs instead of providing legit information and content.
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Sep 05, 2008, 10:21 PM // 22:21
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#92
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Desert Nomad
Join Date: Oct 2006
Location: Earthrealm
Profession: W/A
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Nvm, got the cartography mods working. Gotta say it makes mapping much much easier and more fun. I recommend it to everyone who plans on doing it.
Edit- Theirs some glitches you might also come across :S
Last edited by Issac; Sep 07, 2008 at 05:38 PM // 17:38..
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Sep 18, 2008, 10:43 PM // 22:43
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#93
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Frost Gate Guardian
Join Date: Dec 2005
Guild: [kF]
Profession: W/E
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Quote:
Originally Posted by Issac
Nvm, got the cartography mods working. Gotta say it makes mapping much much easier and more fun. I recommend it to everyone who plans on doing it.
Edit- Theirs some glitches you might also come across :S
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If those glitches happen just minimize and maximize the game again and it should be fine. If it happens again, just rinse and repeat until everything is back to normal again.
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Sep 18, 2008, 10:54 PM // 22:54
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#94
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Desert Nomad
Join Date: Sep 2005
Location: Wakefield, West Yorkshire, Uk, Nr Earth
Guild: Alternate Evil Gamers [aeg]
Profession: N/
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Quote:
Originally Posted by Despondency
If those glitches happen just minimize and maximize the game again and it should be fine. If it happens again, just rinse and repeat until everything is back to normal again.
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Yeah that is exactly what i do it does get annoying some times but it is easily solved.
I minimise, click the desktop and hit F5 a couple of times and then maximize, it is kinda routine lately for me to have that kind of glitch...
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Sep 19, 2008, 04:28 PM // 16:28
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#95
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Desert Nomad
Join Date: Oct 2006
Location: Earthrealm
Profession: W/A
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Ya, I learned about it soon after lol. When it happened I was like wow, now what lol. Lately it hasn't been happening that much.
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Sep 22, 2008, 05:45 PM // 17:45
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#96
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Lion's Arch Merchant
Join Date: Jan 2007
Location: Netherlands
Profession: Mo/
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Easier way to remove that glitch/bug whatever is by pressing F11 (Options Menu) go to the Graphics Tab, and uncheck Wait for Vertical Sync, then check it again.
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Mar 31, 2009, 12:50 AM // 00:50
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#99
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Quote:
Originally Posted by DarkNecrid
I made a mod for the skill "Whirlwind Attack"
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Thanks for that.
[You move like a dwarf] is looking good, Bowman Artemis. I'm using your Dark Glass mod now.
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Mar 31, 2009, 01:11 AM // 01:11
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#100
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Frost Gate Guardian
Join Date: Oct 2008
Guild: nO, MS, YAY, vOR, EnS
Profession: W/A
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Quote:
Originally Posted by leekanataka
is there a way to change from tpf back to dds?
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Well, somesuch like loading it with texmod and then ripping it with 3D Ripper DX maybe.
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