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Old Jan 17, 2007, 05:31 PM // 17:31   #1
Ascalonian Squire
 
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Default Skill Template Editor

Hi there!

I'd like to present to you a small tool I started to create recently. It's an editor for Guild Wars skill templates that will give you a concise list of skill templates that are in your template folder and the ability to edit them or create new ones. It will load and save them directly as template code files that are readable by Guild Wars. In addition you can copy and paste skill templates in the Guild Wars template format.

Following screenshots show what it looks like right now:





If you want to find out more visit http://gwteddy.manuthie.de/?lang=en

Note: As it is written completely in Java and uses latest Java technologies you will need Java 6 in order to run it. The exe file included will do nothing else then check your Java version and start the program. If you don't want to run the exe file you can start the jar file directly. It will be absolutely no difference.

I am looking forward to your feedback.
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Old Jan 17, 2007, 07:00 PM // 19:00   #2
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Great job! You do open source?
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Old Jan 17, 2007, 07:01 PM // 19:01   #3
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This is QUITE relevant to my interests actually. It'd be somewhat nice to be able to work on templates without opening GW.
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Old Jan 17, 2007, 08:22 PM // 20:22   #4
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very nice. me like.
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Old Jan 18, 2007, 01:18 AM // 01:18   #5
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il be taking that ty
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Old Jan 18, 2007, 01:41 AM // 01:41   #6
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Quote:
Originally Posted by Jeff Highwind
This is QUITE relevant to my interests actually.


Mine as well.
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Old Jan 18, 2007, 02:02 AM // 02:02   #7
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Haha, love that meme
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Old Jan 18, 2007, 10:41 AM // 10:41   #8
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[skill]Watchful Spirit[/skill] is missing from the Monk list coz it seems that you cannot add primary attribute linked skills as a secondary which in the game is very possible.
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Old Jan 18, 2007, 11:40 AM // 11:40   #9
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Quote:
Originally Posted by lightblade
Great job! You do open source?
Nope - its not open source. The problem is that I had to do much more documentation if the code had to be useful for other people.

Quote:
Originally Posted by Emik
[skill]Watchful Spirit[/skill] is missing from the Monk list coz it seems that you cannot add primary attribute linked skills as a secondary which in the game is very possible.
Dang - you are right. I'll fix that in the next version.
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Old Jan 18, 2007, 12:01 PM // 12:01   #10
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well done
Is it with inventory templates?
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Old Jan 18, 2007, 12:06 PM // 12:06   #11
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Quote:
Originally Posted by Theron
Dang - you are right. I'll fix that in the next version.
Cheers for the quick reply

Oh and congrats on the nice looking proggy...
Almost forgot that.
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Old Jan 18, 2007, 01:45 PM // 13:45   #12
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No - its only for skill templates (right now)
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Old Jan 18, 2007, 02:40 PM // 14:40   #13
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Oh I've noticed something else as well...
None of the skills show which kind of skill they are... Spell, Enchantment, Hex etc...
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Old Jan 18, 2007, 08:50 PM // 20:50   #14
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Ok - a new version is available where you can select the primary attribute of the second profession.

You will also see the skill type and campaign in the skill info area.

In addition you will be able to search for a specific information by typing something like "type=stance" or "campaign=nightfall". You can now even combine multiple keywords by separating them with a comma. This way you can search for all signet skills for a monk that came with nightfall (just as an example). Valid information types to search for are name, description, profession, attribute, type and campaign.
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Old Jan 19, 2007, 07:12 AM // 07:12   #15
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Hey,
I cant get all my templates loaded in left bar
i can load one temp at the time if i select them manualy
i slected as forlder: E:\GUILD WARS\Templates\Skills
Maybe because its on my E drive it doesnt work?
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Old Jan 19, 2007, 09:32 AM // 09:32   #16
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I noticed there is a bug when selecting the directory via menu/toolbar while there are no templates in the currently used directory. It doesn't occur if you select it right at startup or if the currently used directory contains templates (that's why I didn't notice it).

I will fix this soon but meanwhile if you want to get it to work you can do two things: either unzip the program again and select the directory at startup or open the file "Settings.xml" that is in the xml folder of the program directory and edit the entry

<entry key="skill_template_directory_local">YourTemplateD irectory</entry>

by putting in the name of your template directory (E:\GUILD WARS\Templates\Skills)

Hope this helps

Edit: a fixed version is available now

Last edited by Theron; Jan 19, 2007 at 12:23 PM // 12:23..
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Old Jan 19, 2007, 10:07 AM // 10:07   #17
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thx, i will try it when i get home
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Old Feb 08, 2007, 08:58 PM // 20:58   #18
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Wow - impressive. This is awesome! Now I can work on my builds from computers without guild wars (like at work...heh) and use them later when I can get on GW! Sweet!!

/happydance
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Old Feb 26, 2007, 02:04 PM // 14:04   #19
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Is there any chance that this could work on a mac? I'd think it would, cuz of the java thing, but some confirmation would be nice
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Old Feb 26, 2007, 02:19 PM // 14:19   #20
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Quote:
Originally Posted by soullss monk
Is there any chance that this could work on a mac? I'd think it would, cuz of the java thing, but some confirmation would be nice
In theory it should run on Mac and Linux as well (if there is java 1.6 installed). In that case of course you can not run the .exe but you can start the program by running the .jar file as well.

In reality I didn't try to run it on Linux or Mac so I cannot guarantee that it will run flawlessly. If you try it please let me know if it works. I'm curious on this
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