Jan 17, 2007, 07:00 PM // 19:00
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#2
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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Great job! You do open source?
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Jan 17, 2007, 07:01 PM // 19:01
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#3
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Forge Runner
Join Date: Jul 2006
Guild: Grenth's Rejects [GR]
Profession: R/Mo
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This is QUITE relevant to my interests actually. It'd be somewhat nice to be able to work on templates without opening GW.
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Jan 17, 2007, 08:22 PM // 20:22
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#4
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Krytan Explorer
Join Date: Nov 2006
Location: H-Town
Guild: The Battle Bakery [vPie]
Profession: N/
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very nice. me like.
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Jan 18, 2007, 01:18 AM // 01:18
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#5
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Grotto Attendant
Join Date: Mar 2006
Guild: Thanks to all the guru [mods]
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il be taking that ty
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Jan 18, 2007, 01:41 AM // 01:41
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#6
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La-Li-Lu-Le-Lo
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Quote:
Originally Posted by Jeff Highwind
This is QUITE relevant to my interests actually.
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Mine as well.
__________________
Stay Breezy
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Jan 18, 2007, 02:02 AM // 02:02
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#7
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Forge Runner
Join Date: Jul 2006
Guild: Grenth's Rejects [GR]
Profession: R/Mo
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Haha, love that meme
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Jan 18, 2007, 10:41 AM // 10:41
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#8
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Jungle Guide
Join Date: Nov 2005
Location: Belgium
Guild: [FaRM] Farm For The Win
Profession: N/
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[skill]Watchful Spirit[/skill] is missing from the Monk list coz it seems that you cannot add primary attribute linked skills as a secondary which in the game is very possible.
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Jan 18, 2007, 11:40 AM // 11:40
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#9
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Ascalonian Squire
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Quote:
Originally Posted by lightblade
Great job! You do open source?
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Nope - its not open source. The problem is that I had to do much more documentation if the code had to be useful for other people.
Quote:
Originally Posted by Emik
[skill]Watchful Spirit[/skill] is missing from the Monk list coz it seems that you cannot add primary attribute linked skills as a secondary which in the game is very possible.
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Dang - you are right. I'll fix that in the next version.
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Jan 18, 2007, 12:01 PM // 12:01
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#10
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Lion's Arch Merchant
Join Date: Nov 2006
Location: Belgium
Guild: Forgot the Ghostlyyyyy
Profession: R/
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well done
Is it with inventory templates?
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Jan 18, 2007, 12:06 PM // 12:06
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#11
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Jungle Guide
Join Date: Nov 2005
Location: Belgium
Guild: [FaRM] Farm For The Win
Profession: N/
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Quote:
Originally Posted by Theron
Dang - you are right. I'll fix that in the next version.
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Cheers for the quick reply
Oh and congrats on the nice looking proggy...
Almost forgot that.
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Jan 18, 2007, 01:45 PM // 13:45
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#12
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Ascalonian Squire
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No - its only for skill templates (right now)
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Jan 18, 2007, 02:40 PM // 14:40
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#13
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Jungle Guide
Join Date: Nov 2005
Location: Belgium
Guild: [FaRM] Farm For The Win
Profession: N/
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Oh I've noticed something else as well...
None of the skills show which kind of skill they are... Spell, Enchantment, Hex etc...
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Jan 18, 2007, 08:50 PM // 20:50
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#14
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Ascalonian Squire
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Ok - a new version is available where you can select the primary attribute of the second profession.
You will also see the skill type and campaign in the skill info area.
In addition you will be able to search for a specific information by typing something like "type=stance" or "campaign=nightfall". You can now even combine multiple keywords by separating them with a comma. This way you can search for all signet skills for a monk that came with nightfall (just as an example). Valid information types to search for are name, description, profession, attribute, type and campaign.
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Jan 19, 2007, 07:12 AM // 07:12
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#15
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Lion's Arch Merchant
Join Date: Nov 2006
Location: Belgium
Guild: Forgot the Ghostlyyyyy
Profession: R/
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Hey,
I cant get all my templates loaded in left bar
i can load one temp at the time if i select them manualy
i slected as forlder: E:\GUILD WARS\Templates\Skills
Maybe because its on my E drive it doesnt work?
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Jan 19, 2007, 09:32 AM // 09:32
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#16
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Ascalonian Squire
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I noticed there is a bug when selecting the directory via menu/toolbar while there are no templates in the currently used directory. It doesn't occur if you select it right at startup or if the currently used directory contains templates (that's why I didn't notice it).
I will fix this soon but meanwhile if you want to get it to work you can do two things: either unzip the program again and select the directory at startup or open the file "Settings.xml" that is in the xml folder of the program directory and edit the entry
<entry key="skill_template_directory_local">YourTemplateD irectory</entry>
by putting in the name of your template directory (E:\GUILD WARS\Templates\Skills)
Hope this helps
Edit: a fixed version is available now
Last edited by Theron; Jan 19, 2007 at 12:23 PM // 12:23..
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Jan 19, 2007, 10:07 AM // 10:07
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#17
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Lion's Arch Merchant
Join Date: Nov 2006
Location: Belgium
Guild: Forgot the Ghostlyyyyy
Profession: R/
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thx, i will try it when i get home
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Feb 08, 2007, 08:58 PM // 20:58
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#18
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Lion's Arch Merchant
Join Date: Jul 2006
Location: Nebraska
Guild: The Killer Panda Bears
Profession: W/Mo
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Wow - impressive. This is awesome! Now I can work on my builds from computers without guild wars (like at work...heh) and use them later when I can get on GW! Sweet!!
/happydance
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Feb 26, 2007, 02:04 PM // 14:04
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#19
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Ascalonian Squire
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Is there any chance that this could work on a mac? I'd think it would, cuz of the java thing, but some confirmation would be nice
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Feb 26, 2007, 02:19 PM // 14:19
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#20
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Ascalonian Squire
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Quote:
Originally Posted by soullss monk
Is there any chance that this could work on a mac? I'd think it would, cuz of the java thing, but some confirmation would be nice
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In theory it should run on Mac and Linux as well (if there is java 1.6 installed). In that case of course you can not run the .exe but you can start the program by running the .jar file as well.
In reality I didn't try to run it on Linux or Mac so I cannot guarantee that it will run flawlessly. If you try it please let me know if it works. I'm curious on this
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