Jan 31, 2010, 08:57 PM // 20:57
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#321
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Pre-Searing Cadet
Join Date: Nov 2005
Guild: Yada Yada [Yada]
Profession: Mo/
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Quote:
Originally Posted by Lexar
That would be nice, but that would require an update. Changing appearance took about 3 or 4 years, pet storage took 2 to 3 years. Better trade channel was... never.
I'd say the request for high res armor would take anywhere from 3 years to infinity, counting from this moment, if we go by previous requests as an indication.
So that's 2013 at the earliest, but it could also be the year 3476. Yay.
They're probably thinking 'you guys will get high res armor in GW2 anyway'.
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iirc, there was a period of time where the was a tickmark in options to turn on hi-res textures. It's not like it'd be a 'new' feature, in that case. I miss the hi-res. It's not essential, but it's very disappointing to lose it. -_-
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Jan 31, 2010, 11:09 PM // 23:09
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#322
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Krytan Explorer
Join Date: Aug 2005
Guild: Organised Spam
Profession: W/
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Well, maybe it was in early beta, otherwise, I'm afraid you're not recalling correctly.
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Feb 03, 2010, 12:29 AM // 00:29
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#323
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Lion's Arch Merchant
Join Date: Jan 2009
Location: 127.0.0.1
Profession: Rt/
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Quote:
Originally Posted by Ashantara
Hmph. Injection did NOT work, armor textures are still blurry.
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The only working one I've found was detected as a trojan, still looking for one thats safe AND works ^^
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Feb 03, 2010, 09:20 PM // 21:20
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#324
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Core Guru
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I'm downloading GW right now to get this sorted out once and for all. I'll probably have a solution by the end of the day for you guys.
Please don't download anything from links posted by other people, especially DLL injectors, you're at a great risk of getting key-logged.
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Feb 04, 2010, 05:10 AM // 05:10
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#325
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Core Guru
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KSMod 2.5 was finished tonight and I had time to test it out a bit. I made it on Windows 7 which marks the first time I haven't designed it on Windows XP. So if it doesn't work, or has weird problems for some reason, please let me know so I can investigate. I already spent an hour tracking down a bug to do with Windows 7 and it's default environment causing my old DLL injector code to not work! Anyways, I ran it a bunch of times and the sound effects and HD Textures always seemed to work so I think we're good to go.
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Feb 04, 2010, 05:45 AM // 05:45
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#326
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Banned
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First and foremost thank you thank you thank you.
Took me a minute to figure out there's a link on the very first post page 1 to download.
Appears to work fine for me on vista 32 - but I'm only doing snowball dom out of EOTN.
Did I say thank you?
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Feb 04, 2010, 07:00 PM // 19:00
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#327
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Academy Page
Join Date: May 2009
Location: Finland
Guild: Blinkie Ponie Armie [BPA]
Profession: R/
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The new version appears to work fine in my WinXP, although I only just popped in quickly to verify it works. But GToB looked fine.
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Feb 04, 2010, 07:24 PM // 19:24
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#328
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Krytan Explorer
Join Date: Aug 2005
Guild: Organised Spam
Profession: W/
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Wow thanks! THIS is how you update
Great example for Anet right here.
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Feb 05, 2010, 01:38 AM // 01:38
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#329
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Krytan Explorer
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Once again great work on your mod. I do have a question concerning the use of this with other programs like texmod, since I use it regularly, is there a possible way of running this and the injector at the same time?
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Feb 05, 2010, 02:32 AM // 02:32
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#330
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Core Guru
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Quote:
Originally Posted by headlesshobbs
Once again great work on your mod. I do have a question concerning the use of this with other programs like texmod, since I use it regularly, is there a possible way of running this and the injector at the same time?
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I don't see why you wouldn't be able to. Once your copy of GW is set up, and TextMod is loaded and working, just run KSMod.exe and it'll inject the KSMod.dll. There should be no conflicts or issues. KSMod can be loaded at -any- time, though you may need to map-load to get the full effect.
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Feb 05, 2010, 04:01 AM // 04:01
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#331
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Krytan Explorer
Join Date: Jan 2009
Location: Canada
Guild: The First Dragon Slayers [FDS]
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Thanks a million for the new mod brett!
Is it just me forgetting how things look or does this mod make more than just armour high res?
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Feb 05, 2010, 04:47 AM // 04:47
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#332
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Krytan Explorer
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Quote:
Originally Posted by Brett Kuntz
I don't see why you wouldn't be able to. Once your copy of GW is set up, and TextMod is loaded and working, just run KSMod.exe and it'll inject the KSMod.dll. There should be no conflicts or issues. KSMod can be loaded at -any- time, though you may need to map-load to get the full effect.
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so it's like after the game starts, all I need to do is go back to the file and click to start? That sounds sweet!
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Feb 06, 2010, 05:25 AM // 05:25
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#333
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Core Guru
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Quote:
Originally Posted by headlesshobbs
so it's like after the game starts, all I need to do is go back to the file and click to start? That sounds sweet!
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Yup, that's it. Or you can just click on it and it will start GW for you.
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Feb 06, 2010, 09:08 AM // 09:08
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#334
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Desert Nomad
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Quote:
Originally Posted by Brett Kuntz
Yup, that's it. Or you can just click on it and it will start GW for you.
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I've set a very complicated password for my GW account lately, and it's fairly hard for me to remember, not to menton to type it down. I'd really love to use KSMod as a loader. Is there any way your mod could input command lines to the Gw.exe?
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Feb 06, 2010, 02:41 PM // 14:41
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#335
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Pre-Searing Cadet
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Brett you are RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing awesome! I've been playing GW since beta and always cry when a GW upgrade breaks KSmod. Yay it's working again! <3 <3 <3
PS: you are also pretty hot, post more pics! lol
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Feb 06, 2010, 03:57 PM // 15:57
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#336
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Krytan Explorer
Join Date: Mar 2006
Location: Nunya
Profession: E/Mo
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Quote:
Originally Posted by Gill Halendt
I've set a very complicated password for my GW account lately, and it's fairly hard for me to remember, not to menton to type it down. I'd really love to use KSMod as a loader. Is there any way your mod could input command lines to the Gw.exe?
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I assume you have your email & pw entered in the target line so you dont have to type it when you launch GW.
If this is so, just start GW normally, launch KSMOD after GW starts then change maps to update the graphics to HD textures.
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Feb 06, 2010, 04:16 PM // 16:16
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#337
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Desert Nomad
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Quote:
Originally Posted by BuD
I assume you have your email & pw entered in the target line so you dont have to type it when you launch GW.
If this is so, just start GW normally, launch KSMOD after GW starts then change maps to update the graphics to HD textures.
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Yup I know, I just wanted to replace my Start menu shortcut entirely, with one pointing @ Ksmod.exe, so that I could load the game automatically with the mod on. This way tough I have to input my password manually.
No big deal, actually, I can live with it.
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Feb 06, 2010, 04:58 PM // 16:58
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#338
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Krytan Explorer
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Thanks Brett, working great atm
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Feb 06, 2010, 08:23 PM // 20:23
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#339
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Desert Nomad
Join Date: Sep 2007
Location: Minnesota
Guild: [TAS]
Profession: R/
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Thnx a bunch! Only probelm, Windows 7 won't let me change the setting.ini so I can set the UT99 sounds off, any idea how? Just got 7 like 2 weeks ago, so I don't 100% grasp it yet.
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Feb 07, 2010, 12:55 AM // 00:55
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#340
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Ascalonian Squire
Join Date: Oct 2009
Guild: CQFD
Profession: P/Mo
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Try launching notepad.exe as administrator : locate its icon in the Start Menu, right-click on it and select "Run as administrator". You should now be able to edit the file.
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