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Old Jan 31, 2010, 08:57 PM // 20:57   #321
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Originally Posted by Lexar View Post
That would be nice, but that would require an update. Changing appearance took about 3 or 4 years, pet storage took 2 to 3 years. Better trade channel was... never.

I'd say the request for high res armor would take anywhere from 3 years to infinity, counting from this moment, if we go by previous requests as an indication.

So that's 2013 at the earliest, but it could also be the year 3476. Yay.

They're probably thinking 'you guys will get high res armor in GW2 anyway'.
iirc, there was a period of time where the was a tickmark in options to turn on hi-res textures. It's not like it'd be a 'new' feature, in that case. I miss the hi-res. It's not essential, but it's very disappointing to lose it. -_-
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Old Jan 31, 2010, 11:09 PM // 23:09   #322
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Well, maybe it was in early beta, otherwise, I'm afraid you're not recalling correctly.
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Old Feb 03, 2010, 12:29 AM // 00:29   #323
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Originally Posted by Ashantara View Post
Hmph. Injection did NOT work, armor textures are still blurry.
The only working one I've found was detected as a trojan, still looking for one thats safe AND works ^^
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Old Feb 03, 2010, 09:20 PM // 21:20   #324
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I'm downloading GW right now to get this sorted out once and for all. I'll probably have a solution by the end of the day for you guys.

Please don't download anything from links posted by other people, especially DLL injectors, you're at a great risk of getting key-logged.
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Old Feb 04, 2010, 05:10 AM // 05:10   #325
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KSMod 2.5 was finished tonight and I had time to test it out a bit. I made it on Windows 7 which marks the first time I haven't designed it on Windows XP. So if it doesn't work, or has weird problems for some reason, please let me know so I can investigate. I already spent an hour tracking down a bug to do with Windows 7 and it's default environment causing my old DLL injector code to not work! Anyways, I ran it a bunch of times and the sound effects and HD Textures always seemed to work so I think we're good to go.
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Old Feb 04, 2010, 05:45 AM // 05:45   #326
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First and foremost thank you thank you thank you.

Took me a minute to figure out there's a link on the very first post page 1 to download.

Appears to work fine for me on vista 32 - but I'm only doing snowball dom out of EOTN.

Did I say thank you?
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Old Feb 04, 2010, 07:00 PM // 19:00   #327
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The new version appears to work fine in my WinXP, although I only just popped in quickly to verify it works. But GToB looked fine.
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Old Feb 04, 2010, 07:24 PM // 19:24   #328
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Wow thanks! THIS is how you update

Great example for Anet right here.
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Old Feb 05, 2010, 01:38 AM // 01:38   #329
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Once again great work on your mod. I do have a question concerning the use of this with other programs like texmod, since I use it regularly, is there a possible way of running this and the injector at the same time?
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Old Feb 05, 2010, 02:32 AM // 02:32   #330
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Originally Posted by headlesshobbs View Post
Once again great work on your mod. I do have a question concerning the use of this with other programs like texmod, since I use it regularly, is there a possible way of running this and the injector at the same time?
I don't see why you wouldn't be able to. Once your copy of GW is set up, and TextMod is loaded and working, just run KSMod.exe and it'll inject the KSMod.dll. There should be no conflicts or issues. KSMod can be loaded at -any- time, though you may need to map-load to get the full effect.
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Old Feb 05, 2010, 04:01 AM // 04:01   #331
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Thanks a million for the new mod brett!

Is it just me forgetting how things look or does this mod make more than just armour high res?
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Old Feb 05, 2010, 04:47 AM // 04:47   #332
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Quote:
Originally Posted by Brett Kuntz View Post
I don't see why you wouldn't be able to. Once your copy of GW is set up, and TextMod is loaded and working, just run KSMod.exe and it'll inject the KSMod.dll. There should be no conflicts or issues. KSMod can be loaded at -any- time, though you may need to map-load to get the full effect.
so it's like after the game starts, all I need to do is go back to the file and click to start? That sounds sweet!
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Old Feb 06, 2010, 05:25 AM // 05:25   #333
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Quote:
Originally Posted by headlesshobbs View Post
so it's like after the game starts, all I need to do is go back to the file and click to start? That sounds sweet!
Yup, that's it. Or you can just click on it and it will start GW for you.
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Old Feb 06, 2010, 09:08 AM // 09:08   #334
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Quote:
Originally Posted by Brett Kuntz View Post
Yup, that's it. Or you can just click on it and it will start GW for you.
I've set a very complicated password for my GW account lately, and it's fairly hard for me to remember, not to menton to type it down. I'd really love to use KSMod as a loader. Is there any way your mod could input command lines to the Gw.exe?
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Old Feb 06, 2010, 02:41 PM // 14:41   #335
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Brett you are RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing awesome! I've been playing GW since beta and always cry when a GW upgrade breaks KSmod. Yay it's working again! <3 <3 <3

PS: you are also pretty hot, post more pics! lol
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Old Feb 06, 2010, 03:57 PM // 15:57   #336
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Quote:
Originally Posted by Gill Halendt View Post
I've set a very complicated password for my GW account lately, and it's fairly hard for me to remember, not to menton to type it down. I'd really love to use KSMod as a loader. Is there any way your mod could input command lines to the Gw.exe?
I assume you have your email & pw entered in the target line so you dont have to type it when you launch GW.

If this is so, just start GW normally, launch KSMOD after GW starts then change maps to update the graphics to HD textures.
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Old Feb 06, 2010, 04:16 PM // 16:16   #337
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Quote:
Originally Posted by BuD View Post
I assume you have your email & pw entered in the target line so you dont have to type it when you launch GW.

If this is so, just start GW normally, launch KSMOD after GW starts then change maps to update the graphics to HD textures.
Yup I know, I just wanted to replace my Start menu shortcut entirely, with one pointing @ Ksmod.exe, so that I could load the game automatically with the mod on. This way tough I have to input my password manually.

No big deal, actually, I can live with it.
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Old Feb 06, 2010, 04:58 PM // 16:58   #338
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Thanks Brett, working great atm
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Old Feb 06, 2010, 08:23 PM // 20:23   #339
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Thnx a bunch! Only probelm, Windows 7 won't let me change the setting.ini so I can set the UT99 sounds off, any idea how? Just got 7 like 2 weeks ago, so I don't 100% grasp it yet.
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Old Feb 07, 2010, 12:55 AM // 00:55   #340
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Try launching notepad.exe as administrator : locate its icon in the Start Menu, right-click on it and select "Run as administrator". You should now be able to edit the file.
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