Jan 13, 2010, 04:38 AM // 04:38
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#301
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Forge Runner
Join Date: Jan 2008
Location: Rubbing Potassium on water fountains.
Guild: LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)
Profession: N/A
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Quote:
Originally Posted by headlesshobbs
you guys know better then to be using 3rd party programs from sources you don't know about. Either look for a safe method or wait until Kuntz comes up with a viable solution.
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Kuntz might not update. Now I cannot speak for him...but anet is purposely trying to prevent anything from editing the .dll they do have a reason. It may not be to prevent mods like this. But if it is anets wishes to not have the dll messed with he might just think about respecting their wishes.
@Braxton: I do believe thats what flubbers link was intending to show....
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Jan 13, 2010, 04:40 AM // 04:40
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#302
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Desert Nomad
Join Date: Jul 2008
Profession: A/W
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Quote:
Originally Posted by End
Kuntz might not update. Now I cannot speak for him...but anet is purposely trying to prevent anything from editing the .dll they do have a reason. It may not be to prevent mods like this. But if it is anets wishes to not have the dll messed with he might just think about respecting their wishes.
@Braxton: I do believe thats what flubbers link was intending to show....
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Actually one reason is bots. A lot of GW bot apps was the graphics.dll file.
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Jan 13, 2010, 04:41 AM // 04:41
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#303
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Forge Runner
Join Date: Jan 2008
Location: Rubbing Potassium on water fountains.
Guild: LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)
Profession: N/A
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Quote:
Originally Posted by Braxton619
Actually one reason is bots. A lot of GW bot apps was the graphics.dll file.
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Was the idea I was trying to get across
btw what did you get suspended for?
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Jan 13, 2010, 05:23 AM // 05:23
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#304
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Forge Runner
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Lmao, I had been using KS Mod for about 2 hours for the first time ever before it just randomly stopped working....
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Jan 13, 2010, 05:23 PM // 17:23
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#305
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Wilds Pathfinder
Join Date: Apr 2006
Guild: [DVDF] Gp
Profession: Me/A
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Anet needs to add the option into the game itself if they blocked this :/
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Jan 14, 2010, 06:46 AM // 06:46
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#306
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Krytan Explorer
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I got a nice idea that might provoke that. Say we start with a thread for "ugly-ass" armors and make posts with pics of your warrior (or anyone else) with their low res detail. When that gets closed (I'm looking at you mods), we get others around this community in other sites to adopt the same and build up on it till it boils over. Maybe this is the only way they'll ever be encouraged to fix this when it gets around to places like Massively.com and they start comparing details. I'm sure Anet wouldn't feel pleased with being the laughing stock over something as simple as this.
Of course this depends on you guys.... No really, it does.
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Jan 14, 2010, 10:21 PM // 22:21
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#307
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by headlesshobbs
I got a nice idea that might provoke that. Say we start with a thread for "ugly-ass" armors and make posts with pics of your warrior (or anyone else) with their low res detail. When that gets closed (I'm looking at you mods), we get others around this community in other sites to adopt the same and build up on it till it boils over. Maybe this is the only way they'll ever be encouraged to fix this when it gets around to places like Massively.com and they start comparing details. I'm sure Anet wouldn't feel pleased with being the laughing stock over something as simple as this.
Of course this depends on you guys.... No really, it does.
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I don't think that's a very good idea.
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Jan 14, 2010, 10:35 PM // 22:35
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#308
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Quote:
Originally Posted by headlesshobbs
I got a nice idea that might provoke that. Say we start with a thread for "ugly-ass" armors and make posts with pics of your warrior (or anyone else) with their low res detail. When that gets closed (I'm looking at you mods), we get others around this community in other sites to adopt the same and build up on it till it boils over. Maybe this is the only way they'll ever be encouraged to fix this when it gets around to places like Massively.com and they start comparing details. I'm sure Anet wouldn't feel pleased with being the laughing stock over something as simple as this.
Of course this depends on you guys.... No really, it does.
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Counter-proposal: I have another idea. Create a TexMod package with every possible armor and dye combination to substitute all the low-res textures. Report back when you're done.
Or you could post a request on the wiki feedback space.
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Jan 15, 2010, 06:14 AM // 06:14
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#309
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Wilds Pathfinder
Join Date: Jan 2007
Guild: Guardians of the Light
Profession: W/Mo
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We need kuntz intention of action about this before we can figure out a solution. If he doesn't want to update it then we could be on our own and must find other means of implementing the file. Before I try to do anything, though, I'm going to wait and see what kuntz has to say about this and if he wants to fix it or not.
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Jan 15, 2010, 07:24 AM // 07:24
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#310
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Forge Runner
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Quote:
Originally Posted by MisterB
Counter-proposal: I have another idea. Create a TexMod package with every possible armor and dye combination to substitute all the low-res textures. Report back when you're done.
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LOL, i'll get back to you on that one...
@topic...
Sucks people ruin good stuff with bots, and people just looking to play with enhanced textures "the good guys" have to suffer.
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Jan 15, 2010, 09:15 AM // 09:15
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#311
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Krytan Explorer
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Quote:
Originally Posted by MisterB
Counter-proposal: I have another idea. Create a TexMod package with every possible armor and dye combination to substitute all the low-res textures. Report back when you're done.
Or you could post a request on the wiki feedback space.
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LOL! That would be quite a bit of work trying to get all the armors figured in now wouldn't it? I've had a different idea that could make a file for it similar to ksmod, but it still filters the graphics to remain in high res. I don't know the possibility of ever doing that, but even then we still have the issue that texmod still has some nagging issues as far as it's comparability is concerned.
As for the wiki, I wonder how often they get back to you on this?
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Jan 15, 2010, 09:35 AM // 09:35
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#312
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Quote:
Originally Posted by headlesshobbs
As for the wiki, I wonder how often they get back to you on this?
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I don't know if ANet ever replies to suggestions on the wiki, but they do read them, or some of them. It couldn't hurt to make the suggestion there, especially when Kuntz has shown it is possible for the game to display the high res armor textures. I checked, and someone has already made a suggestion here.
TexMod is not a legitimate option. You are both correct that proposal was a joke.
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Jan 18, 2010, 12:02 PM // 12:02
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#313
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Jungle Guide
Join Date: Sep 2007
Location: 55° 57' 0" N / 3° 12' 0" W
Profession: N/Me
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Wish A-net would add a checkbox or drop down option in graphics menu for high res. armours, also higher shadow res. would be nice.
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Jan 19, 2010, 04:45 PM // 16:45
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#314
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Pre-Searing Cadet
Join Date: Sep 2009
Profession: R/Rt
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Quote:
Originally Posted by Zebideedee
Wish A-net would add a checkbox or drop down option in graphics menu for high res. armours, also higher shadow res. would be nice.
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Yep, Agreed
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Jan 22, 2010, 08:24 PM // 20:24
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#315
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Krytan Explorer
Join Date: Aug 2005
Guild: Organised Spam
Profession: W/
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That would be nice, but that would require an update. Changing appearance took about 3 or 4 years, pet storage took 2 to 3 years. Better trade channel was... never.
I'd say the request for high res armor would take anywhere from 3 years to infinity, counting from this moment, if we go by previous requests as an indication.
So that's 2013 at the earliest, but it could also be the year 3476. Yay.
They're probably thinking 'you guys will get high res armor in GW2 anyway'.
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Jan 27, 2010, 02:52 AM // 02:52
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#316
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Lion's Arch Merchant
Join Date: Jan 2009
Location: 127.0.0.1
Profession: Rt/
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My two cents, use a .dll injector (if they work with GWs).
If you can find a working one, you will still be able to use this mod.
Also, if you go to Gaile Gray's wiki feedback, she was asked if forcing a .dll was against the EULA, and has not yet responded. Her answer could possibly put this mod into the "illegal" section, which is sad because it was a really nice mod.
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Jan 30, 2010, 05:00 AM // 05:00
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#317
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Core Guru
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I am pretty sure this mod still works fine, I don't have GW installed anymore to check it though. DLL injectors take 3 seconds to make so that wont be an issue. I still have the original injector I used for G-Stats.
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Jan 30, 2010, 05:44 AM // 05:44
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#318
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Frost Gate Guardian
Join Date: Aug 2005
Location: Europe
Guild: The Second Rising [TSR]
Profession: R/
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Now, if only someone could name a safe DLL injector that is 100% secure. ^^
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Jan 30, 2010, 01:37 PM // 13:37
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#319
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Desert Nomad
Join Date: Sep 2005
Location: Wakefield, West Yorkshire, Uk, Nr Earth
Guild: Alternate Evil Gamers [aeg]
Profession: N/
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Quote:
Originally Posted by Ashantara
Now, if only someone could name a safe DLL injector that is 100% secure. ^^
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Download and use at your own risk !!
Last edited by T1Cybernetic; Feb 03, 2010 at 09:52 PM // 21:52..
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Jan 31, 2010, 09:30 AM // 09:30
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#320
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Frost Gate Guardian
Join Date: Aug 2005
Location: Europe
Guild: The Second Rising [TSR]
Profession: R/
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Hmph. Injection did NOT work, armor textures are still blurry.
Last edited by Ashantara; Jan 31, 2010 at 10:36 AM // 10:36..
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