Oct 27, 2009, 06:46 AM // 06:46
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#281
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Krytan Explorer
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Does the mod still seem to be having issues? I was just trying this without the sounds and I've been able to do it no problem accept a few snags here and there. I'm going to take a wild guess that it's just my service acting up as I've been having issues with it in general as of late.
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Oct 30, 2009, 03:24 PM // 15:24
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#282
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Pre-Searing Cadet
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I haven't encountered any issues yet...
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Dec 25, 2009, 10:22 AM // 10:22
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#283
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Academy Page
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Whenever you get around to it, it would be helpful if the executable was designed in a way that allowed texmod to be used with it.
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Dec 26, 2009, 06:15 PM // 18:15
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#284
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Krytan Explorer
Join Date: Feb 2007
Location: United Kingdom
Guild: KOD
Profession: Mo/E
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Does this mod no longer work? What happens now?
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Dec 26, 2009, 11:43 PM // 23:43
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#285
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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The latest version of this mod still works exactly as intended. It's really not hard to test. ANet still has not updated the client to stop the "graphics.dll" from launching this mod, so no change is necessary for its function.
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Dec 31, 2009, 08:59 AM // 08:59
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#286
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Core Guru
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I don't think this change is going through, I'll ask tomorrow.
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Jan 08, 2010, 02:30 AM // 02:30
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#287
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Forge Runner
Join Date: Aug 2006
Location: Ontario, Canada
Guild: Catching Jellyfish With [소N트T ]
Profession: Me/Rt
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Texture mod isn't working since todays update....QQ
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Jan 08, 2010, 05:27 AM // 05:27
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#289
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Silence and Motion
Join Date: Jul 2006
Location: Buffalo NY
Guild: New Horizon [NH]
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Confirming that the high-res textures no longer work.
__________________
Currently active in GW1 as of February 2015!
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Jan 08, 2010, 08:19 AM // 08:19
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#290
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Ascalonian Squire
Join Date: Sep 2005
Location: Italy
Profession: E/
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This is so sad .... It's a very strange effect see people in towns and outposts in low-res textures after more than an year using KsMod.
I can understand what's behind this update (disabling autoload of graphics.dll) but I hope ANet can implement this high-res feature as a graphic option (as already suggested -> /signed).
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Jan 08, 2010, 11:08 AM // 11:08
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#291
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Desert Nomad
Join Date: Sep 2005
Location: Wakefield, West Yorkshire, Uk, Nr Earth
Guild: Alternate Evil Gamers [aeg]
Profession: N/
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Quote:
Originally Posted by Brett Kuntz
I don't think this change is going through, I'll ask tomorrow.
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Oh nice one, it looks like you hit the nail on the head!
Brett Kuntz ask's for a guild wars update and Brett Kuntz receives a guild wars update, I think everyone will be asking you to put forward game suggestions from now on
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Jan 08, 2010, 05:46 PM // 17:46
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#292
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Pre-Searing Cadet
Join Date: Jan 2010
Guild: WTF
Profession: E/
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is it confirmed that last update prevents KSmod from working ? if yes than any eta when this will be compatible again?
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Jan 08, 2010, 08:44 PM // 20:44
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#293
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Furnace Stoker
Join Date: Jun 2005
Guild: gwpvx.com/user:dzjudz
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Of course it's confirmed, go in the game and look at other people's armor.
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Jan 08, 2010, 09:36 PM // 21:36
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#294
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Ascalonian Squire
Join Date: Oct 2006
Location: Denmark
Profession: R/
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KSMod still works fine and alright. Only issue now is that you will have to inject the Graphics.dll with a Dll Injector (google) to get it working.
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Jan 08, 2010, 09:40 PM // 21:40
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#295
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Krytan Explorer
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Are you sure that's a safe way to do it? I checked and there's a ton of sites which could carry the risk of either malware or keyloggers.
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Jan 08, 2010, 10:56 PM // 22:56
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#296
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Pre-Searing Cadet
Join Date: Jan 2010
Guild: WTF
Profession: E/
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I'm still at working once I'm home I'll give it a try. Also any .dll file that's not approved by the dev. of this mod I won't touch :P
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Jan 11, 2010, 08:12 PM // 20:12
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#297
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Pre-Searing Cadet
Join Date: Jan 2010
Guild: WTF
Profession: E/
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still no news about update for this mod huh? could anyone recommend safe download of dll.injector. I looked up on web but seems like most of them come from unknown sources with bad contents.
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Jan 12, 2010, 08:31 PM // 20:31
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#298
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Pre-Searing Cadet
Join Date: Jan 2010
Guild: WTF
Profession: E/
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nvm above post, I fixed it myself and works, just had to do some research how to do it, w/o injector.
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Jan 12, 2010, 10:07 PM // 22:07
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#299
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Pre-Searing Cadet
Join Date: Sep 2009
Profession: R/Rt
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Quote:
Originally Posted by Ivana Hompalot
nvm above post, I fixed it myself and works, just had to do some research how to do it, w/o injector.
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fancy sharing that info on how to do it?
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Jan 13, 2010, 12:18 AM // 00:18
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#300
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Krytan Explorer
Join Date: Jan 2009
Location: Canada
Guild: The First Dragon Slayers [FDS]
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So, any guestimate on the updating of the mod to work with the new patch?
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