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Old Oct 15, 2009, 01:38 AM // 01:38   #261
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I'm not particularly a fan of the UT sounds, but the HD armor textures have become a must-have for me.

I wonder if ArenaNet will ever implement that option in-game.
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Old Oct 15, 2009, 06:58 AM // 06:58   #262
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Will your loader be compatible with TexMod or will both be mutually exclusive then?
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Old Oct 15, 2009, 08:35 PM // 20:35   #263
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Quote:
Originally Posted by Brett Kuntz View Post
Hey guys, Anet is removing the Graphics.dll "trick" from the game in an upcoming update due to reasons other than KSMod. They gave me a heads up about this change so I will need to change the way KSMod loads for the mod to work again. So keep using it as normal for now, but know eventually it wont work. When I get some time I'll update KSMod to a simple .EXE that will load Guild Wars + the Mod all at once for ya, and you'll have to create a new desktop icon for it or whatever.
That sucks. If it's going to be run by an EXE, I am assuming the Kuntz exe would have to be loaded in Texmod rather than GW.EXE? I don't see why GW won't implement this into their game officially. Could you paste the message Anet sent you?
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Old Oct 15, 2009, 09:13 PM // 21:13   #264
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bummer...

btw, be sure to include commandline options (-perf, -mute, etc) when you make this loader. gl

on another note, if there's going to be a change in graphics.dll, i wonder what it will be for. will we get more graphic options?

Last edited by moriz; Oct 15, 2009 at 09:25 PM // 21:25..
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Old Oct 15, 2009, 09:35 PM // 21:35   #265
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Quote:
Originally Posted by Brett Kuntz View Post
Hey guys, Anet is removing the Graphics.dll "trick" from the game in an upcoming update due to reasons other than KSMod. They gave me a heads up about this change so I will need to change the way KSMod loads for the mod to work again. So keep using it as normal for now, but know eventually it wont work. When I get some time I'll update KSMod to a simple .EXE that will load Guild Wars + the Mod all at once for ya, and you'll have to create a new desktop icon for it or whatever.
Thanks for the update on the update. I appreciate the advanced notice as well as your work in creating and updating this tool.
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Old Oct 16, 2009, 09:02 AM // 09:02   #266
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Should we start petitioning Anet to turn the low texture feature off? Our pc's are more then capable of handling it in this day and age (hey I'm Geforce 6600! LOL!!) It's clearly time we tell them to knock it off and get right on it.
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Old Oct 16, 2009, 09:17 AM // 09:17   #267
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Should we start petitioning Anet to turn the low texture feature off? Our pc's are more then capable of handling it in this day and age (hey I'm Geforce 6600! LOL!!) It's clearly time we tell them to knock it off and get right on it.
I asked Anet and this very forum this question well over a year ago before KSmod was even made. Anet said they had no plans to implement it. I don't think we should turn it off but have the option to toggle it on and off in the graphics menu.
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Old Oct 16, 2009, 09:31 AM // 09:31   #268
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That's how I feel, it would solve a lot of problems.

Problem is Anet has a track record for not doing things unless there's enough people (Guru for example) start complaining about it. Reason they hold off is they just don't see the influence. If we continue like clockwork as usual on a daily basis, people keep posting about the same old usless crap and nothing gets solved. This is why I do suggest the petition because if forum members are at least motivated, we can get some real backing for it and it WILL CHANGE.

All it is really is a couple of strings you have to either remove or set to disable, I don't see what the problem is.
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Old Oct 16, 2009, 09:54 AM // 09:54   #269
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I remember when I suggested this we had forum members saying "it would cause too many slow downs to ever work", the fact is, even on slow PCs, there is no slow down. I have tested this on a Celeron D with 256MB ram, it run fine.

I am for this petition.
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Old Oct 16, 2009, 10:53 PM // 22:53   #270
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the main reason the low texture feature in towns was implemented, was because GW was designed to run on 64/128mb of vRAM. now however, we have graphic cards going over 1gb vRAM, so it's no longer relevant.

a toggleable feature of this sort should be pretty easy to implement. it all goes down to whether if Anet wants to do it or not. maybe if we are lucky, the reason why graphics.dll is being changed, is because they ARE going to add this feature.
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Old Oct 18, 2009, 10:29 PM // 22:29   #271
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Quote:
Originally Posted by moriz View Post
the reason why graphics.dll is being changed, is because they ARE going to add this feature.
That's wishful thinking but how do you know this is so?

Last edited by deadman_uk; Oct 19, 2009 at 12:36 PM // 12:36..
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Old Oct 18, 2009, 10:34 PM // 22:34   #272
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how i know GW was designed for 64mb of vRAM? take a look at the recommended specs on the box.
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Old Oct 19, 2009, 12:37 PM // 12:37   #273
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Quote:
Originally Posted by moriz View Post
how i know GW was designed for 64mb of vRAM? take a look at the recommended specs on the box.
No, not that part of your quote , I have edited my message and your quote, please look at it above
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Old Oct 19, 2009, 01:27 PM // 13:27   #274
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i said: "if WE ARE LUCKY, the reason this is being changed is anet adding this feature into the game."

if you're gonna quote, you might want to quote the entire sentence.
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Old Oct 19, 2009, 11:03 PM // 23:03   #275
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Quote:
Originally Posted by moriz View Post
i said: "if WE ARE LUCKY, the reason this is being changed is anet adding this feature into the game."

if you're gonna quote, you might want to quote the entire sentence.
Sorry, my bad but you did put stress on the word ARE which is odd if you're using maybe just before.
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Old Oct 22, 2009, 03:48 AM // 03:48   #276
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(from memory) Graphics.dll is a legacy DLL used early in the development of the game by ATI and nVidia to test out quick driver/DX8/DX9 fixes in the game without needing to recompile. While messing around with GW.EXE I noticed it looked for a file called Graphics.DLL and if it existed, loaded it up and executed an exported function. I used this "trick" to get GW to automatically load my mods. This file, and my mod, had nothing to do with Graphics.DLL other then this autoloading "trick". Lately, people have been using this same trick to have keyloggers autoload into GW, which is why it is being removed.

I should be able to have something for you guys in a few weeks.
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Old Oct 22, 2009, 04:00 AM // 04:00   #277
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that might explain why so many people are getting hacked. but then the question is, how does a hacker plant a malicious Graphics.dll without the owners noticing, especially for those with seemingly secure computers?
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Old Oct 23, 2009, 10:54 PM // 22:54   #278
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Quote:
Originally Posted by moriz View Post
that might explain why so many people are getting hacked. but then the question is, how does a hacker plant a malicious Graphics.dll without the owners noticing, especially for those with seemingly secure computers?
It's not hard to plant a file into a folder and have no one notice. And because the DLL executes within the context of GW.EXE, it will pass through all software firewalls and A/V.
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Old Oct 23, 2009, 11:11 PM // 23:11   #279
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A system is only ever as secure as the least secure user. Security in a computer system depends both hardware/software AND the user.

Unfortunately, it is the user that is often weakest point and easiest to exploit. The average user is unfortunately very easy to exploit without them noticing.

Ever get email from your bank that looks super authentic but.. actually directs you to fraudulent site? Take for example: citibank.makepayment.com
Most people do not understand that the "citibank" in that url is a subdomain and could be part of ANY domain name.

Quote:
Originally Posted by moriz View Post
that might explain why so many people are getting hacked. but then the question is, how does a hacker plant a malicious Graphics.dll without the owners noticing, especially for those with seemingly secure computers?
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Old Oct 24, 2009, 12:03 AM // 00:03   #280
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anyway, the update yesterday seems to have partially broken your mod kuntz. it still works as advertised, except it almost managed to lag my laptop to hell. load times increased by a factor of ten, general framerates went down to about 2 (from 60+). my desktop isn't affected, but it has x8 the vRAM. deleting the mod fixed my laptop.

i admit that this is not a very reliable test, so i'll have to try it again sometimes.
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