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Old Dec 15, 2007, 07:43 PM // 19:43   #1
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Default KSMod 2.0 - UT99 Sound Effects & High Definition Textures + MORE!

This mod is no longer supported, however I will maintain a link to download it here and on the KSMod website. For future KSMod updates, check out the new KSMod 3.0 thread here.



^^^ READ ABOVE ^^^
^^^ READ ABOVE ^^^
^^^ READ ABOVE ^^^



KSMod 2.6 is based off some topics here:

http://www.guildwarsguru.com/forum/s...php?t=10132538
http://www.guildwarsguru.com/forum/s...php?t=10221559

For more detailed information, visit the Website.

KSMod 1.0 Legacy Thread is here

KSMod 2.6 Currently Features:

-UT99 Sound Effects!
-High Definition Texturing for all Models in all Outposts, Capes Included! (Make sure to use -image command line option)
-Command Line Switches!






Last edited by Brett Kuntz; Jun 21, 2010 at 03:28 PM // 15:28..
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Old Dec 15, 2007, 10:37 PM // 22:37   #2
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Would you be able to release the high res texture mod seperately of the UT99 sound mod? I would greatly appreciate that.
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Old Dec 15, 2007, 11:06 PM // 23:06   #3
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No, there is no point, just turn off the UT99 sound effects in the Settings.
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Old Dec 15, 2007, 11:59 PM // 23:59   #4
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I run GW on linux and I'm happy to say the detailed armor mod works perfectly, but I don't get any UT sounds. Great mod! I'm glad it doesn't use texmod, since I'm pretty sure I can't run that program.
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Old Dec 16, 2007, 12:09 AM // 00:09   #5
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Thanks, it works. It doesn't even slow my computer down or hurt my FPS.
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Old Dec 16, 2007, 01:27 AM // 01:27   #6
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Please...have my children...i love you for this mod...

Anyways, im having trouble with the UT sounds...they dont work and i dont have an option for it anywhere...Any ideas on whats going on?
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Old Dec 16, 2007, 01:49 AM // 01:49   #7
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Yeah everything works man nice job.

Im not too interested in UT sounds myself, so i just turned them off.

But grats on completing it.
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Old Dec 16, 2007, 02:02 AM // 02:02   #8
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Quote:
Originally Posted by blakecraw
I run GW on linux and I'm happy to say the detailed armor mod works perfectly, but I don't get any UT sounds. Great mod! I'm glad it doesn't use texmod, since I'm pretty sure I can't run that program.
Texmod uses about as much resources as notepad I'm pretty sure it doesn't even have requirements.
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Old Dec 16, 2007, 02:09 AM // 02:09   #9
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You're awesome! <3

Last edited by Ekelon; Dec 16, 2007 at 02:17 AM // 02:17..
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Old Dec 16, 2007, 02:34 AM // 02:34   #10
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Wow....You are truly amazing.....
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Old Dec 16, 2007, 03:03 AM // 03:03   #11
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Aw, so no LOD or anything in this release?

I've been dying for them...;-;
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Old Dec 16, 2007, 03:31 AM // 03:31   #12
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WOW, just WOW! Really wow. I've been asking for this for ages and now it has worked! I've tested it and it works perfectly and doesn't slow down my PC noticeably (frame rate drops a bit but still smooth). Kunt0r you're amazing! Let's hope now that this would be implemented by Anet, that would be awesome.

About this UT99 sound effects. I love UT but I don't wish to have them in Guild Wars. How do I disable the sounds?
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Old Dec 16, 2007, 03:35 AM // 03:35   #13
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Quote:
Originally Posted by deadman_uk
WOW, just WOW! Really wow. I've been asking for this for ages and now it has worked! I've tested it and it works perfectly and doesn't slow down my PC noticeably (frame rate drops a bit but still smooth). Kunt0r you're amazing! Let's hope now that this would be implemented by Anet, that would be awesome.

About this UT99 sound effects. I love UT but I don't wish to have them in Guild Wars. How do I disable the sounds?
Open the "settings" file and change this line:
Code:
UT99_Sound_FX=1          ;Enable Unreal Tournament '99 Sound Effects
To this:
Code:
UT99_Sound_FX=0          ;Enable Unreal Tournament '99 Sound Effects
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Old Dec 16, 2007, 03:42 AM // 03:42   #14
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Quote:
Originally Posted by Bowman Artemis
Open the "settings" file and change this line:
Code:
UT99_Sound_FX=1          ;Enable Unreal Tournament '99 Sound Effects
To this:
Code:
UT99_Sound_FX=0          ;Enable Unreal Tournament '99 Sound Effects
Yeah, just saw it. Thanks very much anyway
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Old Dec 16, 2007, 03:57 AM // 03:57   #15
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Quote:
Originally Posted by Whirlwind
Texmod uses about as much resources as notepad I'm pretty sure it doesn't even have requirements.
Texmod requires DirectX 9, I believe. I can't imagine Microsoft has a great deal of support for DirectX on Linux for some reason. I don't run Linux, so I'm unsure if DX9 even works.

Thanks for your effort on this project; I appreciate it very much. Looks great!
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Old Dec 16, 2007, 04:17 AM // 04:17   #16
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Kunt0r this is awesome, thank you.
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Old Dec 16, 2007, 04:22 AM // 04:22   #17
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woot thx
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Old Dec 16, 2007, 04:24 AM // 04:24   #18
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Quote:
Originally Posted by Whirlwind
Texmod uses about as much resources as notepad I'm pretty sure it doesn't even have requirements.
It's not a matter of resources it's a matter of the program's functions not being supported by WINE
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Old Dec 16, 2007, 07:21 AM // 07:21   #19
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Thanks for all the feedback & support guys, glad you all enjoy it.





Quote:
Originally Posted by blakecraw
I run GW on linux and I'm happy to say the detailed armor mod works perfectly, but I don't get any UT sounds. Great mod! I'm glad it doesn't use texmod, since I'm pretty sure I can't run that program.
I know nothing about WINE, but WINE should support it, it's a pretty old proc (w95 era). The proc is called PlaySound and uses the WinMM library. Maybe that helps.

Quote:
Originally Posted by MrGuildBoi
Thanks, it works. It doesn't even slow my computer down or hurt my FPS.
It really wont effect your FPS that much, but it will effect how long it takes you to load into an area and then how long it takes to load up each character. This is normal though, as it's now loading 4x more Texture data. But once it's loaded, it's all cake for even older video cards.

Quote:
Originally Posted by Selissi
Please...have my children...i love you for this mod...

Anyways, im having trouble with the UT sounds...they dont work and i dont have an option for it anywhere...Any ideas on whats going on?
I just tested the sounds in PvE and RA, worked great in both. I'm not to sure what the problem could be.

Quote:
Originally Posted by Whirlwind
Texmod uses about as much resources as notepad I'm pretty sure it doesn't even have requirements.
Texmod uses unsupported calls for WINE. My texture modder (not this one, but one that replaces textures with new ones, ie, the Terror Shield hoax of '05) doesn't use them, so it should infact work under WINE. Only problem is mine isn't user-friendly like Texmod, and is a command line app, so I'll never release it.

Quote:
Originally Posted by DarkNecrid
Aw, so no LOD or anything in this release?

I've been dying for them...;-;
LOD and other things will come soon. I just wanted to pump this out as fast as possible so people could start using it. I'll be busy this week, but next weekend I should have free time to start adding in more D3D9 tweaks.
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Old Dec 16, 2007, 08:47 AM // 08:47   #20
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Quote:
Originally Posted by kunt0r
LOD and other things will come soon. I just wanted to pump this out as fast as possible so people could start using it. I'll be busy this week, but next weekend I should have free time to start adding in more D3D9 tweaks.
Alright cool, thats just going to make an already sweet weekend even better.

Good work btw.
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