Feb 25, 2007, 07:46 PM // 19:46
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#1121
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Ascalonian Squire
Join Date: Nov 2005
Location: Sweden
Guild: The Suicide Bunnies [SB]
Profession: Me/Mo
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Ok.. Has there been a change to the death-leveling thing, or am I doing something wrong?
I've aggroed 2 Striders and 1 Moss Spider (all lvl 1 at start) and they've hacked me to death around 30 times..
The Moss Spider is now lvl 6, and the Striders are still lvl 1?!
They all maintain aggro, but only the Spider seems to get xp.. Anyone know what I'm doing wrong? *cries*
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Feb 25, 2007, 08:20 PM // 20:20
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#1122
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Honestly, this thread has gotten WAY too big to become useful, other than the first page (or two) of posts. Is there any way we can lock this thread and create a new one with the relevant facts?
For example, I simply wanted to find where in this thread there were recommendations as to what combinations of primary professions and secondary professions were ideal, based on the minimum seven skills that will be taught.
I gave up on page 15 of 59.
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Feb 25, 2007, 08:45 PM // 20:45
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#1123
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Lion's Arch Merchant
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Quote:
Originally Posted by cazzure
i am curious about the death leveling with charr vs. death leveling with moas or other animals. Does anyone have a calculation for it? I am not that familiar with the difference.
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The difference is quite significant. Charrs level in groups, so a group of 4 charrs will level at the same time, whilst with moas you'll have only one. Not to forget you can delevel several charr groups at once, while you can only delevel one moa/spider at the time (only one will level, even if 2-3 are killing you)
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Also, a clarification. Everytime i wish to respawn monsters over the wall, i would need someone to open the gate for me? Every single time i re-run?
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Yes, it's tiresome, I know.
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Is anyone currently aiming for this title? Anyone i can ask trainee-ish questions from? (just in case, i usually try to do it myself first before asking anyway... that and seeing the same enemies again and again gets to you... you start looking for someone to chat with. XD) X_X;;
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There is some people going for the title yes, you can find them, along with the answers to your questions on the link provided by River on the last page.
Last edited by Lilanthe; Feb 25, 2007 at 08:47 PM // 20:47..
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Feb 28, 2007, 12:33 AM // 00:33
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#1125
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Frost Gate Guardian
Join Date: Oct 2005
Guild: Liars Cheats and Thieves [Liar]
Profession: N/Me
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I think most ppl underestimate the time and dedication that is involved!
Don't forget that once you start Death Leveling u will need to lure for around 30 min each day. And make sure u kill a group every 10 hours in order to get no disconnection.
And basicly it means u will do this every day for aproximately 3-4 months.
Ofcourse u could get it in 2 months but with events and other stuff ingame I doubt the majority is so fast.
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Feb 28, 2007, 05:27 AM // 05:27
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#1126
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Academy Page
Join Date: Apr 2006
Guild: Avatars of Faith
Profession: R/W
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Quote:
Originally Posted by SinnersSeeker
Ok.. Has there been a change to the death-leveling thing, or am I doing something wrong?
I've aggroed 2 Striders and 1 Moss Spider (all lvl 1 at start) and they've hacked me to death around 30 times..
The Moss Spider is now lvl 6, and the Striders are still lvl 1?!
They all maintain aggro, but only the Spider seems to get xp.. Anyone know what I'm doing wrong? *cries*
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your doing nothing wrong...only one creature at a time will gain xp and level...i think it is your last aggro but not sure...could be first. The reason you want a spawn of 2 or more creatures is that they kill you faster and the one gaining xp gets it faster...once they max out or are at 5 levels above you, kill it and then the next one will start gaining xp....this is a much longer version of dl'ing than if you were to dl charr but a much easier set up. I dont know for sure but i believe the charr level in groups. say you lure 3 groups one group will level and then when that group is killed the next will level...once agian I am not sure about this but thats my understanding...to this date i am only level 11 and am too low to dl charr so i am not an expert by anymeans. However I think it is explained in the op.
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Mar 01, 2007, 09:14 AM // 09:14
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#1127
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Academy Page
Join Date: Jul 2006
Location: Press B noob
Guild: Small Gods[SmG]
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The idea is that when you dl Charr Groups, one Charr from every one group you dl get levels (for one gruop - 1, for 2 - 2 and so on). So that`s the best way to do it
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Mar 01, 2007, 10:02 AM // 10:02
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#1128
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Academy Page
Join Date: Apr 2006
Guild: Avatars of Faith
Profession: R/W
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Quote:
Originally Posted by kain_president
The idea is that when you dl Charr Groups, one Charr from every one group you dl get levels (for one gruop - 1, for 2 - 2 and so on). So that`s the best way to do it
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I see. Thank you for clarifying. That makes more sense to me now.
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Mar 01, 2007, 04:49 PM // 16:49
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#1129
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Forge Runner
Join Date: Aug 2006
Location: Ontario, Canada
Guild: Catching Jellyfish With [소N트T ]
Profession: Me/Rt
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When Dlvling charr, they all lvl. Thats why people pick them over the moas or spiders.
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Mar 02, 2007, 05:36 AM // 05:36
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#1130
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Lion's Arch Merchant
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Quote:
Originally Posted by kain_president
The idea is that when you dl Charr Groups, one Charr from every one group you dl get levels (for one gruop - 1, for 2 - 2 and so on). So that`s the best way to do it
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Umm yeah no actually they lvl as a group the group that deals most damage will level.
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Mar 03, 2007, 02:18 AM // 02:18
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#1131
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Pre-Searing Cadet
Join Date: Mar 2007
Guild: The Getaway Special
Profession: Me/
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Quote:
Originally Posted by Jetdoc
Honestly, this thread has gotten WAY too big to become useful, other than the first page (or two) of posts. Is there any way we can lock this thread and create a new one with the relevant facts?
For example, I simply wanted to find where in this thread there were recommendations as to what combinations of primary professions and secondary professions were ideal, based on the minimum seven skills that will be taught.
I gave up on page 15 of 59.
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I agree, It'd be nice to see a list of what professions and secondary professions are ideal + builds to run with them .
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Mar 03, 2007, 02:29 AM // 02:29
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#1132
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Ascalonian Squire
Join Date: Nov 2005
Location: Sweden
Guild: The Suicide Bunnies [SB]
Profession: Me/Mo
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So.. I just need to figure out how I'm gonna kill lvl 20 Charr when it comes down to DL:ing seriously.. Wow.
I take it I'm supposed to kill the Shamans at lvl 7?
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Mar 03, 2007, 02:40 AM // 02:40
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#1133
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Ascalonian Squire
Join Date: Mar 2007
Profession: Mo/
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thats one tough title :P everytime i hear ppl try to get it they quit before they even hit lvl 10 rofl
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Mar 03, 2007, 03:31 AM // 03:31
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#1134
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Forge Runner
Join Date: Aug 2006
Location: Ontario, Canada
Guild: Catching Jellyfish With [소N트T ]
Profession: Me/Rt
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Just remade my char. Talbot Fenton lvl 11 Warrior Pm me anytime to go kill charr or open the gate
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Mar 03, 2007, 05:02 AM // 05:02
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#1135
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Lion's Arch Merchant
Join Date: Jul 2005
Location: Wisconsin
Guild: Guardians Alliance [ALLY] now recruiting
Profession: D/A
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seems as all you are doing good
i lead the guide off with how long it takes for a reason(btw, as a clarification even with cahrr d/l it takes a good 600 hours to achieve) and my lone request is that if you do not intend to devote endless amount of time to this title do not start, its cool to go to pre and have fun but there are limits, we are not ther to scam the noobs EVER, and i call out every person i see doing this, you are not there to scam period so dont, im shamed by some people that put leet in their name then go and screw around screwing over the fun that others are trying to achieve
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Mar 05, 2007, 01:37 AM // 01:37
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#1136
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Ascalonian Squire
Join Date: Dec 2006
Guild: Meek At The Tone
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I thought..
cant ya just go guild hall and alliance battle to level 20?
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Mar 05, 2007, 01:47 AM // 01:47
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#1137
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Forge Runner
Join Date: Aug 2006
Location: Ontario, Canada
Guild: Catching Jellyfish With [소N트T ]
Profession: Me/Rt
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GH glitch was fixed like 8 months ago.
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Mar 06, 2007, 06:20 AM // 06:20
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#1138
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Pre-Searing Cadet
Join Date: Mar 2007
Guild: Bond of the Wolves Rebonded
Profession: W/Mo
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u actually cant get survivor and ldoa, after ur pet is killed once, enemies stop getting exp from it
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Mar 06, 2007, 12:08 PM // 12:08
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#1139
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Ascalonian Squire
Join Date: Jun 2006
Profession: Mo/N
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Quote:
Originally Posted by Gavvain
u actually cant get survivor and ldoa, after ur pet is killed once, enemies stop getting exp from it
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Actually, I think it might be possible to get survivor and ldoa, by exploiting the session resume feature:
- a party of 2.
- one guy dlevels
- other guy (survivor) disconnects and reconnects shortly after that, rince repeat.
However this would be highly impractical, as well as dependant on a lot of facturs. Even if you re-join the game, the charr army could wipe you out in an instant probably.
Alternatively, this can be tried with 1 enemy at a time; safer as it would be, it would require even a more insane bunch of time.
Also, this is assuming that whenever one loses connection with the server, the dead party member will be resurrected as there's no active player in the world. If this doesn't happen, then screw this whole idea lol.
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Mar 06, 2007, 05:48 PM // 17:48
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#1140
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Frost Gate Guardian
Join Date: Nov 2005
Location: Netherlands, The
Guild: Bambis Dont Say [Meow]
Profession: Me/
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Quote:
Originally Posted by bouvrie
Actually, I think it might be possible to get survivor and ldoa, by exploiting the session resume feature:
- a party of 2.
- one guy dlevels
- other guy (survivor) disconnects and reconnects shortly after that, rince repeat.
However this would be highly impractical, as well as dependant on a lot of facturs. Even if you re-join the game, the charr army could wipe you out in an instant probably.
Alternatively, this can be tried with 1 enemy at a time; safer as it would be, it would require even a more insane bunch of time.
Also, this is assuming that whenever one loses connection with the server, the dead party member will be resurrected as there's no active player in the world. If this doesn't happen, then screw this whole idea lol.
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This isn't possible, because when you lose connection to the server you're character still stays there, so your party member won't res, it's like you're just standing there AFK.
Last edited by KitsunE81; Mar 06, 2007 at 09:13 PM // 21:13..
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