Dec 19, 2006, 01:20 AM // 01:20
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#561
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Forge Runner
Join Date: Aug 2006
Location: Ontario, Canada
Guild: Catching Jellyfish With [소N트T ]
Profession: Me/Rt
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Woop make a ranger and use your bow, Go to the ele trainer and get firestorm. TADA
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Dec 19, 2006, 02:13 AM // 02:13
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#562
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Academy Page
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Got this response after emailing GW support
Subject
Code=59
Discussion Thread
Response (GM Abularkin) 12/18/2006 06:38 PM
Hello,
Thank you for contacting Guild Wars Support. Err=59 results when a character has been in-game for more than 24 hours. Please note that you cannot remain in Guild Wars for longer than 24 hours. You will need to exit Guild Wars completely before the 24 hours have elapsed in order to avoid this forced disconnection. If you have any more questions, please let us know and we will be more than happy to assist you.
Regards,
The Guild Wars Support Team
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Now that I think about it, I haven't been exiting GW completely between deathleveling "sessions". I usually get the error the second time around. Though I think I've still err=59 before 24 hours...
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Dec 19, 2006, 02:30 AM // 02:30
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#563
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Desert Nomad
Join Date: Jun 2006
Location: IGN: Scarlet Test Ace
Guild: We play Isketch in [HoH]
Profession: E/
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lol i finally got tired of going for this title maybe i should let someone get on my account and do it for me :/
the bad thing is its loaded with lvl 20s and armor....no way to transfer those lol
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Dec 19, 2006, 02:41 AM // 02:41
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#564
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Ascalonian Squire
Join Date: Nov 2006
Guild: Chaos Everlasting [CHEV]
Profession: Rt/A
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do what i do, play normally and deathlevel at night//work or school, it will take longer if your not level 16 yet, but whatever, lol, im only level 11 and i got sick of the repetetive charr runs, when they lower then me they shouldnt be kicking my ass so well, lol, but yea, it will take me a few extra months, but whatever, lol
--Razor
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Dec 19, 2006, 03:16 AM // 03:16
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#565
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Krytan Explorer
Join Date: Mar 2006
Profession: E/
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Quote:
Originally Posted by Bladed Aatxe
Got this response after emailing GW support
Subject
Code=59
Discussion Thread
Response (GM Abularkin) 12/18/2006 06:38 PM
Hello,
Thank you for contacting Guild Wars Support. Err=59 results when a character has been in-game for more than 24 hours. Please note that you cannot remain in Guild Wars for longer than 24 hours. You will need to exit Guild Wars completely before the 24 hours have elapsed in order to avoid this forced disconnection. If you have any more questions, please let us know and we will be more than happy to assist you.
Regards,
The Guild Wars Support Team
--
Now that I think about it, I haven't been exiting GW completely between deathleveling "sessions". I usually get the error the second time around. Though I think I've still err=59 before 24 hours...
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Hmm. As much as I'd like to think ANet is right 2 things seem to disprove that.
1) I went afk for about 8 hours. no error. then went afk for about 20-25 mins after that. come back to err59. Guild Wars hadn't even give me the "You have been playing 9 hours, please take a break message" (not even close to 24 hours...), heck my computer hadn't even been on for 10 hours yet.
2) http://img460.imageshack.us/img460/6375/gw693my9.jpg
As you can see in that pic I broke the 24 hour mark and the game kept on running....
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Dec 19, 2006, 03:54 AM // 03:54
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#566
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Krytan Explorer
Join Date: Jul 2006
Guild: It's Not Pediofilia If The Kids [dead]
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Yeah, Ive had multiple instances where I've played for a day, almost 2. Well, kept Gw running, not playing :P
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Dec 19, 2006, 04:44 AM // 04:44
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#567
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Ascalonian Squire
Join Date: Nov 2006
Guild: Chaos Everlasting [CHEV]
Profession: Rt/A
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ive had it gripe at me for three days (this was with deathleveling and being kicked off and logging off and gettin on diff chars, so not with the same guy, not, but accountwise, then yes) and ive also played the same char for about a day and a half straight (thanksgiving break got boring, what can i say? lol) but yea, i dont believe thats the real reason, tho i do believe that it has something to do with account time, im stickin behind the "15 min to two days" theory, sounds the best to me....
--Razor
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Dec 19, 2006, 10:27 AM // 10:27
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#568
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Frost Gate Guardian
Join Date: Oct 2005
Guild: Liars Cheats and Thieves [Liar]
Profession: N/Me
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it might be very helpful if amish or someone else made a video which shows how to properly lure the charr to deathlevel.
or perhaps make even a little guide with screenies
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Dec 19, 2006, 12:45 PM // 12:45
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#569
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Krytan Explorer
Join Date: Jul 2006
Guild: It's Not Pediofilia If The Kids [dead]
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I was working on that before, I gues I'll resume it soon. However, I will be moving to a new house soon so my Internet will be all farked up and stuff. I've never used video recording with GW but I've got a friend who can work wonders with it. I'll update yall later, school time!
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Dec 19, 2006, 10:04 PM // 22:04
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#571
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Ascalonian Squire
Join Date: Nov 2006
Location: Virginia
Guild: Killing Is No Game [KING], The Brotherhood Of The [Wolf]
Profession: N/E
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I don't know how it takes u 30-45 mins just to get to bosses. For me (N/E), I can get through bosses in 15 mins. If u don't already, just skip the first 2 groups.
Then I kill that group of 3 that walk back and forth infront of the fire shrine. Then I work from left to right: group of 4 to the far left; then pull the 2 wars from the left front corner of shrine; then the ele boss in the middle (Jaw I think); then the single war on the right front corner of the shrine; finally the group of 4 the walk back and forth over the shrine.
After that, if Blaze is either in the front spot or the back left spot I take him out first, and the other 2 bosses are easy to bring down. If he is in the back right spot u can't get to him without aggroing other groups, so i take out the boss sitting in the front spot, and then pull out Blaze. And ur done .
Maybe one reason I can get through so fast is because i can take out any boss in 10 secs, I use skills in this order: (run up close then) Glyph, Firestorm, (wait for health to get below 50%) then Touch, Gaze, Touch. Hope that helps some.
Quote:
Originally Posted by Lamont Shadow
i had a second account already and gwx2 allows me to play both at same time
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Just to let u know, u can get banned for using that. It's considered a third party program. But I use it too
Last edited by Purely Lime; Dec 19, 2006 at 10:09 PM // 22:09..
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Dec 19, 2006, 10:57 PM // 22:57
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#572
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Ascalonian Squire
Join Date: Dec 2006
Location: Las Vegas, Nevada
Guild: Heroes Elite Righteous Crusade
Profession: W/R
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Quote:
Originally Posted by God Apprentice
Amish is right it is not because of this, once before they had done an AI update and the way Anti did it became impossible, it wasn't because of what Anti did, it was because of the aggros in post would not break, it just affects pre as well. With the 2 expansions there have been more updates and there has been changed to the Ai since then, plus Anet does stealth updates as well (when death leveling was nerfed it wasn't included in the update notes)
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True, you can still pull charrs to the shrine. However, these recent updates took me longer time to stack the charrs to be lured to the shrine. Once the charrs are out of agro bouble(range of sight), they are heading back where you first pulled them. My normal 45 minutes set up took me longer to since I have to constantly stop and check if they're following me.
My normal charr pull count ranges from 19 to 26. This is my normal pull count of charrs ( charr classes varies per spawn )
Charr Shaman - 3
Charr Hunter - 2
Charr Axe Fiend - 2
Charr Blade Storm - 3
Charr Chaots - 7
Charr Ashen Claw - 6
Total Charrs = 23
http://www.mediamax.com/eldridge1020/Links/D76EC4CA8D
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Dec 19, 2006, 11:28 PM // 23:28
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#573
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Krytan Explorer
Join Date: Mar 2006
Profession: E/
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Quote:
Originally Posted by mighty_xena
True, you can still pull charrs to the shrine. However, these recent updates took me longer time to stack the charrs to be lured to the shrine. Once the charrs are out of agro bouble(range of sight), they are heading back where you first pulled them. My normal 45 minutes set up took me longer to since I have to constantly stop and check if they're following me.
My normal charr pull count ranges from 19 to 26. This is my normal pull count of charrs ( charr classes varies per spawn )
Charr Shaman - 3
Charr Hunter - 2
Charr Axe Fiend - 2
Charr Blade Storm - 3
Charr Chaots - 7
Charr Ashen Claw - 6
Total Charrs = 23
http://www.mediamax.com/eldridge1020/Links/D76EC4CA8D
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Out of curiosity, how many of those charrs actually level up? I've only lured about 15 at the most and never been able to get more than 4 of them to level up at a time.
Also your video doesn't work you've used up all your bandwith or something I think...
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Dec 19, 2006, 11:33 PM // 23:33
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#574
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Lion's Arch Merchant
Join Date: Jun 2006
Guild: No Guild
Profession: N/
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Quote:
Originally Posted by amish lifeguard
Woop, do what you want, everything has its ups and downs.
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Yea like how i did all my quest when i first made my character,even tho i wasnt smart enought to save them for when im lvl 19 or 20..oh well
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Dec 19, 2006, 11:55 PM // 23:55
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#575
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Academy Page
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Purely Lime:
Thanks for the suggestions
It is funny how a tiny change can drastically change timing
I was going right to left - which put all the patrol groups in exactly the wrong positions and I would have to wait for them.
Going left to right puts each patrol group in the right position for attack so that I can finish one and go straight to the next - knocked my time down to 12-17 minutes.
Thanks for your warning about gwx2. But Anet has said they neither support nor forbid running 2 instance on one computer at the same time so I don't think we need to worry about banning just yet.
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Dec 20, 2006, 01:08 AM // 01:08
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#576
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Ascalonian Squire
Join Date: Dec 2006
Location: Las Vegas, Nevada
Guild: Heroes Elite Righteous Crusade
Profession: W/R
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In regards to your question, ALL of them level up. But the way they level up varies from group to group (the earliest group you pull will be higher than others..and so on...the last group you pull will have the least level). There is a way to make sure all of them will level up....it's my secret....sorry
In regards to the video clip, it does work. I just tried it myself when I read your mesage. You have to click the "down arrow icon" next to the dl_charr_1.mpg.
Quote:
Originally Posted by Yunas Ele
Out of curiosity, how many of those charrs actually level up? I've only lured about 15 at the most and never been able to get more than 4 of them to level up at a time.
Also your video doesn't work you've used up all your bandwith or something I think...
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Dec 20, 2006, 03:03 PM // 15:03
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#577
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Ascalonian Squire
Join Date: Nov 2005
Guild: GIT
Profession: E/Me
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A few points and a few queries
I have a level 16 pre-sear, have had for ages so no Is Leet tag, Cheeky Git (E/Mo)
I have been offski GW for one of my regular sanity breaks and came back to find the title reactivated. Great.
As i am already level 16 (+85%) with the quests complete, my only option is the death level business.
Now, all the posts to date mention that you can level charr by running to them and dying (sounds boring, although the macro idea could work). The other is the striders at ashford.
I can quite happily get 3 striders clobbering me, but only one actually levels. Wiki confirms this.
My points are these:
1. Why does ANET feel the need to make an already boring title even more boring. Whats the logic behind making someone spend 3 or 4 times as long doing something boring as before? All that does is annoy people rather than making the title/level 20 any more difficult. Surely the quotes of 236 hours from level 1-20, whilst true, will only serve to dissuade people.
2. You dont need GWx2 and risk a ban for using a 3rd party program (or worse, embedded dodgy code nicking logon details). If you have windows xp, create a 2nd windows account and have dual logon. Perfectly acceptable. I confirmed that with their tech support. Right enough, they laughed and said good luck getting it to work. I say IN YER FACE...
3. Can we have that wee bug back that will allow me to get to the guild hall? i only need to get there for 2 minutes :-)
4. I had more, but even i have got bored with this post. Away to watch my strider level and convince myself its fun. really. it is.
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Dec 20, 2006, 03:54 PM // 15:54
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#578
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Ascalonian Squire
Join Date: Jun 2006
Profession: Mo/N
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Quote:
Originally Posted by fachtna
1. Why does ANET feel the need to make an already boring title even more boring. Whats the logic behind making someone spend 3 or 4 times as long doing something boring as before? All that does is annoy people rather than making the title/level 20 any more difficult. Surely the quotes of 236 hours from level 1-20, whilst true, will only serve to dissuade people.
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I think the 'LEGENDARY' bit refers to people belonging to the order of being a Legend. The definition of 'Legend', by Dictionary.com:
Quote:
A nonhistorical or unverifiable story handed down by tradition from earlier times and popularly accepted as historical.
(Archaic.) a story of the life of a saint, esp. one stressing the miraculous or unrecorded deeds of the saint.
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The 'miraculous' and 'unverifiable' bits should come in to play when you realise there shouldn't be many level20's around, from the time BEFORE the title was introduced. I think the title was implemented to honor the ANCIENT gamers that have been in Pre from before death leveling got nerfed. As such, it's more of a 'thank you' title for backward compatibility, rather than a 'gainable' title for people to see as a goal to get.
I think it's either this, or they would be thinking of expanding/changing Pre a bit, so that leveling up would be more pleasant than (though equally as painstakingly slow as) deathleveling.
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Dec 20, 2006, 04:28 PM // 16:28
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#579
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Krytan Explorer
Join Date: Jul 2006
Guild: It's Not Pediofilia If The Kids [dead]
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Xena, how do you go about killing 20+ level 15+ charrs? I have a hard time killing 7 o.O
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Dec 20, 2006, 05:53 PM // 17:53
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#580
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Ascalonian Squire
Join Date: Nov 2005
Guild: GIT
Profession: E/Me
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Zimmer.com
Quote:
Originally Posted by bouvrie
I think the title was implemented to honor the ANCIENT gamers that have been in Pre from before death leveling got nerfed. As such, it's more of a 'thank you' title for backward compatibility, rather than a 'gainable' title for people to see as a goal to get.
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I am an ancient player. my pre-sear char was my 2nd and is 16 months old. I kept it pre to help new players and warn them about thieving dye traders offering 50g for Black. I only decided to try for the level 20 for a laugh...
And they nerfed the charr chasing you to the gate.
Then they nerfed the striders levelling outside Ashford
Then they nerfed the levelling of the striders so that only one would level.
Too many nerfs, not enough patience
You have to wonder if any of these game developers have actually spent the time gaining one of these titles themselves. Maybe they would get an inkling of the frustration experienced...
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