Dec 14, 2006, 01:45 AM // 01:45
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#501
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Academy Page
Join Date: Mar 2006
Guild: WAX
Profession: Mo/Me
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I for one would love to be shown how this work, however I'm signing off for the night
If anyone who knows how to do this feels like sharing the secret with me, pm me on the forum or better yet contact me ingame, IGN: Conina Wolfswift
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Dec 14, 2006, 01:48 AM // 01:48
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#502
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Krytan Explorer
Join Date: Mar 2006
Profession: E/
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It takes ANet months to nerf some of the most important things in the game. So do you really think they're going to nerf pre-searing? Nightfall is their concern atm. Considering that their are way more imporant things in this game that need fixing. Really, theres what? 500 people at most going for level 20 in pre? Not going to make the top of ANet priority list. And the things at the top of it take months to deliver so really, ANet isn't going to nerf this...
But if thats the way you feel I respect you're opinion. However if I figure this out the first thing I'm doing is posting it here...
Quote:
Originally Posted by mighty_xena
What's the point of playing this game if someone keep feeding you with all the cheats in the game...what's the fun in that?
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Why do people buy walkthroughs for games? Why is GameFAQs a very popular video game site (free guides/walkthroughs). While I see where you're coming from, and to an extent I agree, as I prefer to figure things out on my own and only resort to guides/walkthroughs if I am absolutely stuck. But some people don't like to do it that way so they read these guides. People have fun in different ways
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Dec 14, 2006, 02:28 AM // 02:28
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#503
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Ascalonian Squire
Join Date: Nov 2006
Guild: Academy of War
Profession: Mo/W
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Quote:
Originally Posted by Yunas Ele
People have fun in different ways
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Yep. Very true. In this case, Xena's opinion is to not use any walkthroughs.
But another aspect of this situation that is different from other things is the "nerfing aspect". If you play something like Final Fantasy (not online), it doesn't really matter if you use cheats. They're not going to do anything about it (like the how they couldn't fix the hot coffee from who already bought GTA SA).
And I also understand how the likelihood of it getting nerfed is low. But still, if it is ever nerfed, it's back to square one. So if you're really desperate, just ask for advice. Provoke some thoughts. But it should not be discussed too much on forums or even in towns or outposts. Just whisper to those on the forum, friends, or guildmates.
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Dec 14, 2006, 02:42 AM // 02:42
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#504
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Lion's Arch Merchant
Join Date: Apr 2005
Location: Florida
Guild: Sole Asylum [SA]
Profession: Mo/
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wow i didnt realize those little things were such hidden secrets... i actually highly doubt they are to anet. People have been doing it since day 1 of GW...
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Dec 14, 2006, 03:22 AM // 03:22
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#505
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Lion's Arch Merchant
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I have been trying to drag back Charr to the shrine for a while now, the best I have been able to do is a couple of casters (from 2 differant groups) who die (slowly) to the guards. I also tried to aggro the one Charr group that's patrol comes near the res shrine, I waited until they stopped (I was as close to the shrine as I could be and on the hill) and aggroed them. The Ashen Claw was the only one to follow, and he died to the lvl 3 Rangers.
I've been doing this solo with my pet and would like some advice, mainly should I bring a pet? Does it matter? Does this need 2 people to work? Does Ben Wolfson have something to do with it (doubt it, he doesn't run)?
PLEASE don't post a response here, you can PM here or in game (Aux Ilary).
Hope to join you soon at 20.
~~Plastichead~~
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Dec 14, 2006, 04:18 AM // 04:18
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#506
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Krytan Explorer
Join Date: Jul 2006
Guild: It's Not Pediofilia If The Kids [dead]
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Np Xena
Alrighty guys, you are all making it sound way to hard.
Dleveling the Charr really isnt all that hard of a task. If you ever farmed the Charr, you should know their behavior. Each group always has at least one Shaman, Ashen Claw or Chaot. One of the casters will follow you infinately whereever you go. Most people should have noticed this. Simply go around to different mobs and pull one caster away and move onto the next mob. Now, in order to kill the guards at the zone, you need at least 3 Shamans. Go to the boss area, get 3 shamans, go to the first 2 groups of Charr, get their casters that follow you and head to the res shrine. make sure you pull them to be right next to the monk so they are all bunched up for heal area.
And there you go, simple as that. I've alrady done it 5 times and have gotten 4-7 lvl 20s each time.
Questions? Feel free to PM me ingame-Amish Is Leet. But please, don't ask anything that you can think out yourself.
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Dec 14, 2006, 04:23 AM // 04:23
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#507
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Ascalonian Squire
Join Date: Jul 2006
Location: NC, USA
Guild: Through the Eyes of the Dragon [eyes]
Profession: R/
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Plastic,
I'm in the same boat as you with regards to pulling the charr. It's no secret that with the new AI, casters follow you for a very long way, one at a time. I always thought this was strange in Nightfall (and probably a bug) but I'm not complaining if a single monk wants to pursue me and go "Rambo" on a party of 8 .
Anyway, I've pulled 3 shaman to the Ascalonian guards at the gate and while they did put up a good fight, they still couldn't overcome the single lvl5 monk/warrior woman. The main problem with the casters (I've pulled chaots and ashens, too) is that they don't "wand" (the NPCs anyway) and solely rely on spells to deal dmg. So anyone attempting this would be wise to pull 4 or more casters to save time. A good thing to note is that when you die (which is quite possible w/ 4+ casters attacking you), most of the time they appear to just stick around until you come and get them again
The only problem I foresee is that 4-5 shaman might be too much healing to overcome, in which case, when you do the initial pull, kill the shaman and pull the other caster instead or look for charr groups w/out the shaman (skip groups w/ 2 shaman, obviously).
In addition, I'll try with a guildie (2 person attempt, maybe it makes a diff.) and ask other LDoA seekers to fill me in on "the trick" of pulling melee Charr. Getting the title in 1-2 months vs. 7+ is pretty significant and worth the research, I'd say. Anyway, good luck and happy hunting.
- Stacy the Ranger
EDIT: Beat me to it, Amish. The pitfalls of being a slow typer :P Good to know it's worked for you though.
Last edited by pjfresh; Dec 14, 2006 at 04:26 AM // 04:26..
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Dec 14, 2006, 04:33 AM // 04:33
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#508
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Ascalonian Squire
Join Date: Nov 2006
Location: Virginia
Guild: Killing Is No Game [KING], The Brotherhood Of The [Wolf]
Profession: N/E
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Quote:
Originally Posted by amish lifeguard
Now, in order to kill the guards at the zone, you need at least 3 Shamans.
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Nice, I tried this before but only pulled 2 shamans and it didn't work, so I gave up. Nice to know that it works with 3 ^^. Thanks for the info.
~Lime
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Dec 14, 2006, 05:22 AM // 05:22
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#509
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Lion's Arch Merchant
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Quote:
Originally Posted by amish lifeguard
Np Xena
Alrighty guys, you are all making it sound way to hard.
Dleveling the Charr really isnt all that hard of a task. If you ever farmed the Charr, you should know their behavior. Each group always has at least one Shaman, Ashen Claw or Chaot. One of the casters will follow you infinately whereever you go. Most people should have noticed this. Simply go around to different mobs and pull one caster away and move onto the next mob. Now, in order to kill the guards at the zone, you need at least 3 Shamans. Go to the boss area, get 3 shamans, go to the first 2 groups of Charr, get their casters that follow you and head to the res shrine. make sure you pull them to be right next to the monk so they are all bunched up for heal area.
And there you go, simple as that. I've alrady done it 5 times and have gotten 4-7 lvl 20s each time.
Questions? Feel free to PM me ingame-Amish Is Leet. But please, don't ask anything that you can think out yourself.
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thanks, but should you have posted this?
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Dec 14, 2006, 05:29 AM // 05:29
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#510
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Academy Page
Join Date: Oct 2005
Location: Adelaide, Australia
Guild: Holy Champions of Justice
Profession: N/Mo
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A good spot to get the Charr to follow you is just past the fire shrine on the right on the top path,
in this area a group of 4, normally made up of casters or hunters will follow you all the way to the res shrine.
Most times when you run back you also pull the group of 3 Charr that patrol up and down from the fire shrine.
here they are at the res area fighting
Last edited by Elbereth_Tiniquetil; Dec 14, 2006 at 12:30 PM // 12:30..
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Dec 14, 2006, 08:29 AM // 08:29
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#512
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Wilds Pathfinder
Join Date: Mar 2006
Profession: Mo/N
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Quote:
Originally Posted by plastichead
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They already patched that a long time ago, that was the AI adjustment I talked about earlier, it affected pre as well and pulling Charr like Anti did was impossible afterwards. But as we have seen Charr can still be pulled, just not in the frequency like the past.
Yes Leo another title
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Dec 14, 2006, 09:08 AM // 09:08
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#513
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Lion's Arch Merchant
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i believe this a newer bug, didn't show up until nightfalls release. the date on this is 12-11 2006, fairly recent.
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Dec 14, 2006, 11:09 PM // 23:09
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#514
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Krytan Explorer
Join Date: Jul 2006
Guild: It's Not Pediofilia If The Kids [dead]
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lol PJ!
Anywho, yeah, they are a tad bit to kill once they are high levels because there are too many shaman. An easy solution is to leave a few oakhearts or patrols alive and let the Charr kill them while you attack them. This usually works for me and once you kill one, they fall like dominos.
Also, I have found that if you pull some of the casters from the first group and let them kill the guards and you like normal, some of the others in that mob will run to you at the shrine without you pulling them. 6% per Dlvl=fortehwin
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Dec 15, 2006, 12:43 AM // 00:43
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#515
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Krytan Explorer
Join Date: Mar 2006
Profession: E/
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Im having a problem. I can only seem to get 1 char to chase me at a time. I can run through as many other mobs as I want but only 1 char will follow me. If I lure it back to the shrine, I can "drop it off" there, and then go get some more char (who wouldn't follow me when I already had 1 char following me, but will now gladly follow me). The problem is though, if I drop 1 char off, by the time I bring in the next one, the first is dead. I've even managed to position them so that only the monk and 2 of the guards (not all 4) are attacking the char. Not really helpnig x_x
Anyone know what I'm doing wrong? Thanks in advance.
~Yunas Ele
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Dec 15, 2006, 02:00 AM // 02:00
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#516
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Krytan Explorer
Join Date: Jul 2006
Guild: It's Not Pediofilia If The Kids [dead]
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Does each group have at least one spell caster? Where are you running away to? Are they fighting the oakies or the grawl? which mobs wont follow you? Its working fine for me =O
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Dec 15, 2006, 02:38 AM // 02:38
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#517
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Krytan Explorer
Join Date: Mar 2006
Profession: E/
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Quote:
Originally Posted by amish lifeguard
Does each group have at least one spell caster? Where are you running away to? Are they fighting the oakies or the grawl? which mobs wont follow you? Its working fine for me =O
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Yup, I avoid groups w/o spellcasters like the plague. I usually go ahead and clear out the oaks and grawls to prevent any problems. Okay my route:
I go towards the broken down house area very near the begining and leeroy through both of the mobs. Despite there being 2 seperate groups, both with casters, only 1 guy follows through. Then I head to the area on dolls anti leet / Elbereth_Tiniquetil's map. None from that group want to follow me. So I head back to the shrine with still only the original caster from the broken down house area following me. Then I run towards the shrine and "drop off" the original caster by the shrine. Unfortunately he doesn't last long Then, I run back to the place on doll's map. Now 1 of the char decides he'll follow me, despite not wanting to follow me earlier when I already had 1 char following me...
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Dec 15, 2006, 02:46 AM // 02:46
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#518
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Krytan Explorer
Join Date: Jul 2006
Guild: It's Not Pediofilia If The Kids [dead]
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huh, thats wierd. Never happened to me before. Has this happened more than once?
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Dec 15, 2006, 03:00 AM // 03:00
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#519
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Krytan Explorer
Join Date: Mar 2006
Profession: E/
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Quote:
Originally Posted by amish lifeguard
huh, thats wierd. Never happened to me before. Has this happened more than once?
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Ya I've gone through it about 6 times. Only difference is that 2 of the times, the char near the broken house area didn't aggro at all and I was only able to get 1 from doll's area. Just a bad spawn those 2 runs I guess. But still kinda lost on why I can only get 1 guy at a time the other 2 runs. Ah well, I'm sure I'll figure it out eventually. Thanks for quick replies amish, much appreciated
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Dec 15, 2006, 03:05 AM // 03:05
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#520
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Krytan Explorer
Join Date: Jul 2006
Guild: It's Not Pediofilia If The Kids [dead]
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That's wierd, never happened to me. Anywho, I;m bored of watching the charr Dlvl themselves haha so im checking the forums every now and then
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