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Old Aug 29, 2006, 07:09 PM // 19:09   #101
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Quote:
Originally Posted by Bokocasso
Any progress with the two accounts problem?? I really love the autologin option, but having two accounts really make things harder. :/
2 shortcuts, each with -password and -<email? or whatever> switches.
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Old Aug 29, 2006, 07:37 PM // 19:37   #102
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Quote:
Originally Posted by Apocrypha
2 shortcuts, each with -password and -<email? or whatever> switches.
Last time I checked, e-mail flag didnt work. I suspect it was disabled in Gw.
The shourtcut would be gw.exe -email<switch> -password=******
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Old Sep 02, 2006, 07:05 PM // 19:05   #103
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The information regarding the -noui switch is wrong. You can login if you have it set to remember your password and you have the -password switch in. This will log you in. From there (you must have the character selected that you want to play) you can hit 'p' to enter the game. I have not checked if you can fight without a ui, though I would imagine you could using the numbers. Shortcuts to things still work, which is why you can login. You can do actions and things without a ui, too. You can even talk in chats, although you won't be able to see what you say nor will you be able to see what others say. You will also not see zone loading screens.
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Old Sep 12, 2006, 06:56 PM // 18:56   #104
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erm..need some help..ive tried the -pref switch and nothing...nada..zilch ever comes up and shows me fps or anything...what am i doinbg wrong?
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Old Sep 12, 2006, 08:57 PM // 20:57   #105
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Quote:
Originally Posted by EternalTempest
Last time I checked, e-mail flag didnt work. I suspect it was disabled in Gw.
The shourtcut would be gw.exe -email<switch> -password=******
Yeah, it seems like that switch stopped working maybe a month ago. But it hardly matters, the password switch still works, and you can tll GW to remember your email.
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Old Sep 12, 2006, 10:03 PM // 22:03   #106
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Quote:
Originally Posted by Tutis Evito
erm..need some help..ive tried the -pref switch and nothing...nada..zilch ever comes up and shows me fps or anything...what am i doinbg wrong?
its -perf not -pref
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Old Sep 16, 2006, 06:49 PM // 18:49   #107
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Becareful with the image command, I just did it, it download all the extra 350+MB of new data for Nightfall preview event, it then quit with out decompressing and for some reason wiped my GW.Dat file Started like around 2.5GB (I had both GW and Factions installed, fully updated except for Nightfall pre-event stuff), now its 5.6MB!

Fecking sucks going to have to reinstall everything again, and redownload all the extra updates

If gonna use image command it might be worth ur while to make a copy of current GW.dat file, to a different part of your drive just incase (wish I had). So if it fecks up all you have to do is copy it back.

Last edited by BloodStar; Sep 16, 2006 at 07:46 PM // 19:46..
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Old Sep 18, 2006, 08:44 AM // 08:44   #108
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-image worked perfectly with me. Had to download 36k files and only took like 500megs of space. But heard that some used it and GW filled something like 5gigs. And some was forced to reinstall because of a corrupt .dat file. Just be sure not to exit the updater after you've started it.
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Old Sep 30, 2006, 12:59 PM // 12:59   #109
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Been using -image for well over 6 months. I use it for every update. Never had a problem.
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Old Oct 24, 2006, 09:08 AM // 09:08   #110
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ok heapsize slowed my GW with about 50% ... loading faster ... hell no !
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Old Oct 24, 2006, 05:33 PM // 17:33   #111
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hello all
im looking for a way to run the client downloader thingy ona firewall i cant change
when it trys to connect to arenanet, it gets blocked
any1 know an ftp, or some "safe" way to run it so the firewall doesnt go ape****
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Old Nov 01, 2006, 09:10 PM // 21:10   #112
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Is there a -sort option for sorting characters on the selection screen ?
Otherwise, the ability to sort characters is nearly useless as it's always on "unsorted".
I would like to add "-sort alphabetize" (for example)... Of course it would be better if the sort order selected was remebered by Guild wars itself.
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Old Nov 07, 2006, 10:29 AM // 10:29   #113
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Is there no option to stop the client from downloading data unless immediately needed? When my connection's working especially well, the client is prone to consuming my monthly bandwidth at an alarming rate. I had it so bad already that if I log out and log back in as quickly as possible, it consumes upwards of 5 MB in mere seconds. Can't I stop this?

Quizer
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Old Nov 12, 2006, 11:02 PM // 23:02   #114
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I am having a little trouble with the -heapsize command, well at least I think I am. When I use this, and say limit it to 256000, should this keep Guild Wars from using over that amount? If so I cant seem to get it working, the game still uses more than what I am telling it to.
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Old Nov 13, 2006, 02:41 PM // 14:41   #115
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The -heapsize command line switch tells Guild Wars to set aside an additional amount of physical RAM to allow for a dedicated memory cache and does not force a limit on the amount of RAM the game can use. Guild Wars generally will use less than 512 MB RAM unless you set the -heapsize switch.

What is it you are doing when playing GW that would make you want to limit the RAM GW can use?
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Old Nov 13, 2006, 02:44 PM // 14:44   #116
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Quote:
Originally Posted by Quizer
Is there no option to stop the client from downloading data unless immediately needed? When my connection's working especially well, the client is prone to consuming my monthly bandwidth at an alarming rate. I had it so bad already that if I log out and log back in as quickly as possible, it consumes upwards of 5 MB in mere seconds. Can't I stop this?

Quizer
There is no way to prevent GW from performing an update except to do the rapid login as you describe. I could recommend getting a different, unlimited, Internet connection as it sounds like that is the issue, not the feature of the game that allows updates to be streamed automatically during periods of low utilization...
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Old Nov 13, 2006, 02:45 PM // 14:45   #117
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Does anyone know a method to access the information within the .DAT file? As in accessing the .DAT file the way one might access a .ZIP file?

Thanks
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Old Nov 13, 2006, 03:03 PM // 15:03   #118
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Quote:
Originally Posted by WalkaboutTigger
The -heapsize command line switch tells Guild Wars to set aside an additional amount of physical RAM to allow for a dedicated memory cache and does not force a limit on the amount of RAM the game can use. Guild Wars generally will use less than 512 MB RAM unless you set the -heapsize switch.

What is it you are doing when playing GW that would make you want to limit the RAM GW can use?
It showed up in the tech forum as a performance tweak that appeared to work people so I carried it over.
With that explanation, I can see how for some it forces more memory to make gw work better or at the same time cause issues and kill perofmance.

Quote:
Originally Posted by WalkaboutTigger
Does anyone know a method to access the information within the .DAT file? As in accessing the .DAT file the way one might access a .ZIP file?

Thanks
I read on some page (obscure) about this topic. There result was all the files are in there yet there was not clear "start/end" ways to clearly ID what file is what (it's own index maybe?). They had a limited degree of success on some files but did not post how to actually they did it.
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Old Nov 24, 2006, 05:22 AM // 05:22   #119
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Is there a way to login in Offline mode ... so I appear not to be online to my friends?

I know you can login then choose offline, but you run the risk of being seen and also people in your guild will see that you were on.
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Old Nov 28, 2006, 09:41 PM // 21:41   #120
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I can think of a use for the -fps command.

Let R be the monitors refresh rate
Let F be the frame rate that the video card is rendering at
Then D, the frame rate displayed on screen would be given by

D={R, for ((F>R) || (F==R))
(R/2), for ((F<R) && (F>(R/2)))
(R/3), for ((F<(R/2)) && (F>(R/3)))
(R/N), for ((F<(R/N-1)) && (F>(R/N)))}

For example:
Given: R=60, F0>60, F1=60, F2=55, F3=35, F4=25, F5=13

D0=60, using D=R, for ((F>R) || (F==R))
D1=60, using D=R, for ((F>R) || (F==R))
D2=30, using D=(R/2), for ((F<R) && (F>(R/2)))
D3=30, using D=(R/2), for ((F<R) && (F>(R/2)))
D4=15, using D=(R/3), for ((F<(R/2)) && (F>(R/3)))
D5=12, using D=(R/N), for ((F<(R/N-1)) && (F>(R/N))) with N=5

Verbally,
In case 0, the video card is outputting more than 60 FPS(R). VSync will cap this at 60 FPS(R).

In case 1, the video card is outputting exactly 60 FPS(R). VSync will cap this at 60 FPS(R).

In case 2, the video card is outputting less than 60 FPS(R), but more than 30 FPS(R/2). Since the frame buffer will not output partial frames with VSync on, the video card will render once every 2 monitor refresh cycles. The frame rate would be 30 FPS(R/2).

In case 3, the video card is outputting less than 60 FPS(R), but more than 30 FPS(R/2). Since the frame buffer will not output partial frames with VSync on, the video card will render once every 2 monitor refresh cycles. The frame rate would be 30 FPS(R/2).

In case 4, the video card is outputting less than 30 FPS(R/2), but more than 20 FPS(R/3). Since the frame buffer will not output partial frames with VSync on, the video card will render once every 3 monitor refresh cycles. The frame rate would be 20 FPS(R/3).

In case 5, the video card is outputting less than 15 FPS(R/4), but more than 12 FPS(R/5). Since the frame buffer will not output partial frames with VSync on, the video card will render once every 5 monitor refresh cycles. The frame rate would be 12 FPS(R/5).

Conclusion: Because enabling VSync causes the displayed FPS to be (R/N), it causes FPS loss when F<R. However, disabling VSync can cause image tearing when F>R. Using the -fps command to limit the engine's rendering to your refresh rate can give the performance of disabling VSync, without the image problems normally associated with doing so.

Last edited by UndeadsRUs; Nov 28, 2006 at 09:43 PM // 21:43..
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