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Old Apr 09, 2006, 11:50 PM // 23:50   #41
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wow i never knew about this!! this rocks!!! btw... i dunno if someone said thsi but you can also just set it to remember your email
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Old Apr 13, 2006, 11:06 PM // 23:06   #42
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Quote:
Originally Posted by Numa Pompilius
I'm not sure if I'm imagining things, but... it looks like the graphics got 'clearer' after increasing heapsize?
It's like the contrast increased or the LOD bias was changed or something. Can't put my finger on it, but the graphics just look... crisper.

Anyone else notice anything?
Yeah, it probably increased how far you can see, and how many of whatever it is. Be it rocks, grass, whatever.

I noticed something similar when I went from 512, 1GB, and to 1.5GB of ram. (was just fiddling with my PC) Anything over 1.5GB Guild Wars doesn't seem to use and you maxed your line of sight.
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Old Apr 14, 2006, 11:50 AM // 11:50   #43
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From a PM Thank you koneko

Added two new switches
-windowed
-diag

Updated -repair

and correct -pref should of been -perf

Last edited by EternalTempest; Apr 14, 2006 at 11:56 AM // 11:56..
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Old Apr 14, 2006, 12:20 PM // 12:20   #44
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Quote:
Originally Posted by EternalTempest
-perf
Displays the performance statics - Tri, FPS, and Bytes/Sec
(Tri = ?, FPS = Frames per second, Bytes/Sec = Transfer Rate)
First, thank you for the continued efforts you put into this thread.

The "Tri" part in there refers to the number of triangles (polygons, as some people like to call 'em) that are being drawn on the screen at that moment. It's a stat about the current 3D scene.

You'll notice that the Tri count goes up if you are looking at detailed scenery and it drops down when there is not much going on on screen (as when looking down at the floor).

You'll also notice, if you have a crappy graphics card as I do, when the Tri goes up, FPS goes down.
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Old Apr 14, 2006, 02:21 PM // 14:21   #45
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Found another one in addition to -diag and -windowed - thanks to EternalTempest for adding them and maintaining the list :)

Code:
"x:\path\to\guild_wars\gw.exe" -image
Forces full decompression of all remaining compressed data in Gw.dat - no more decompression when loading into an area for the first time.

Note: memory usage would spike from 150MB to 600MB during this long process and the entire system slowed to a crawl (CPU at 90-100%). I ended up having to shut off VMware :(

Also: results of GWdiag.txt (Gw.exe -diag) seem to be incomplete, logfile shows an error at the end (missing dxdiag info).
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Old Apr 16, 2006, 05:29 PM // 17:29   #46
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My Processor demolished some time ago and ive waited a fairly long time for my new processor,mobo etc.
They arrived 2 weeks ago and when I finnished downloading everything I realized something was wrong with the game... the water had no reflections, it switched colors depending on where from you looked at it, Couldnt Turn anti-alias on and everything was really really laggy.

Now just a few minutes ago I found this thread by mistake..and.... I had missed the update about Dx 9. :O
Reverted it to dx 8, added -noshaders and -heapsize 256000...

Everything was back to normal !! The water was sweet, I could see the terrain further than before the processor melt down and Fps was way higger then I was used to !!
+ that turning off the shaders made the horns on my necro look more evil than before. xD



I love you guys so much right now. <3

edit: oh and all the colors are a lot more...colorful(lol?) now. ^^

edit2: more vibrant or something .

Last edited by Ermac; Apr 16, 2006 at 09:33 PM // 21:33..
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Old Apr 19, 2006, 12:49 AM // 00:49   #47
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Quote:
-perf
Displays the performance statics - Tri, FPS, and Bytes/Sec
(Tri = ?, FPS = Frames per second, Bytes/Sec = Transfer Rate)
Just wanted to clarify that Tri is the amount of triangles being rendered, same thing as polygons. Some game engines require models to only have polygons of 3 sides(triangles), which is why these are referred to as tri's instead of poly's

And thanks, this is good stuff.
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Old Apr 19, 2006, 03:58 AM // 03:58   #48
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Quote:
Originally Posted by tidu
Just wanted to clarify that Tri is the amount of triangles being rendered, same thing as polygons. Some game engines require models to only have polygons of 3 sides(triangles), which is why these are referred to as tri's instead of poly's

And thanks, this is good stuff.
Actually this is standard because it keeps stuff from becoming nonplanar. (That leads to some interesting problems...triangles are good, and as far as I know, computers only deal in tris.)
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Old Apr 19, 2006, 05:22 AM // 05:22   #49
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Thank you for the updates , did a quick update on the 1st post but will be updating it more proper latter.

koneko = Anet tech support told me there was no "utility" to do this when I asked them great find.

Last edited by EternalTempest; Apr 19, 2006 at 05:39 AM // 05:39..
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Old Apr 22, 2006, 09:58 PM // 21:58   #50
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Quote:
Originally Posted by koneko
Found another one in addition to -diag and -windowed - thanks to EternalTempest for adding them and maintaining the list

Code:
"x:\path\to\guild_wars\gw.exe" -image
Forces full decompression of all remaining compressed data in Gw.dat - no more decompression when loading into an area for the first time.

Note: memory usage would spike from 150MB to 600MB during this long process and the entire system slowed to a crawl (CPU at 90-100%). I ended up having to shut off VMware
Yes, EternalTempest suggested that switch in another thread as a workaround for slow decompression in game.

Though I used it in the Run box instead of messing with my shortuct.

The Client goes through the ENTIER DAT file and checks to make sure that all of the files are there. It they weren't then they were downloaded. All files are then decompressed.

My memory usage went up about 300MBs But suprisingly it didn't saturate my CPU like it does in game. I was able to do something else while waiting for things to download.

The final file size ended up being 3.59 GBs with everything downloaded and decompressed.
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Old Apr 24, 2006, 04:37 AM // 04:37   #51
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Quote:
Originally Posted by Omega X
Yes, EternalTempest suggested that switch in another thread as a workaround for slow decompression in game.

Though I used it in the Run box instead of messing with my shortuct.

The Client goes through the ENTIER DAT file and checks to make sure that all of the files are there. It they weren't then they were downloaded. All files are then decompressed.

My memory usage went up about 300MBs But suprisingly it didn't saturate my CPU like it does in game. I was able to do something else while waiting for things to download.

The final file size ended up being 3.59 GBs with everything downloaded and decompressed.
Strange, mine is currently 1.9 GB and it didn't download any other data. Do you have the factions retail key on your account? Have you had to reinstall the game at all? It did decompress 22,000 files for me.
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Old Apr 24, 2006, 09:06 PM // 21:06   #52
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Quote:
Originally Posted by EternalTempest
Strange, mine is currently 1.9 GB and it didn't download any other data. Do you have the factions retail key on your account? Have you had to reinstall the game at all? It did decompress 22,000 files for me.
NO I don't have the Factions retail key but I think that the FPE stuff was still being pushed at the time. I did reinstall a while before the -image switch, the file was 1.2GBs. It went through about 28,000 files, and since all areas weren't downloaded, the client downloaded them and then decompressed them.

1.9GB sounds like what it was if it wasn't all decompressed. My previous install with FPE stuff with some of it undecompressed was about 1.7GBs.

It won't be pretty but I can do a reinstall and let the client download everything completely and let it all decompress again just to make sure.

Edit 1: with -image starting a complete reinstall will download 52,500+ compressed files from ANET. It might be night time before I can confirm the file size(on a 256kbps connection). So I am not going to go through with it today. Maybe I'll find a friend and hijack his Cable connection to see if the filesize is accurate.

Last edited by Omega X; Apr 24, 2006 at 09:20 PM // 21:20..
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Old Apr 24, 2006, 11:57 PM // 23:57   #53
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It's roughly 1.88 GB (So about 2GB really, or 2,022,416,384 bytes) after it's fully decompressed. The *.dat file holds your settings as well.
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Old Apr 26, 2006, 11:36 AM // 11:36   #54
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Hey, When I added these onto my guildwars Shortcut, it downloaded the new files, then decompressed, this took around 30 mins. when i came back the game would not start, the splash came up saying "Connecting To Anet" then it just crashed to my desktop... this is what i am right now "D:\program files\Guild Wars\Gw.exe" -password=***** -noshaders -image -nosound -perf -heapsize 256000
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Old Apr 26, 2006, 11:56 AM // 11:56   #55
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Quote:
Originally Posted by anow
Hey, When I added these onto my guildwars Shortcut, it downloaded the new files, then decompressed, this took around 30 mins. when i came back the game would not start, the splash came up saying "Connecting To Anet" then it just crashed to my desktop... this is what i am right now "D:\program files\Guild Wars\Gw.exe" -password=***** -noshaders -image -nosound -perf -heapsize 256000
It is not crashing to desktop. It is silently quitting after processing the updates. Remove the "-image" part from your shortcut.

Client's normal mode of operation with that switch is: "download all new files, decompress, quit". You should only use it to force the client for a full update, preferably from the command prompt. You can also make a new copy of the shortcut just with the "-image" switch and rename it "Update Guild Wars".
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Old Apr 26, 2006, 03:38 PM // 15:38   #56
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Quote:
Originally Posted by Tarun
The *.dat file holds your settings as well.
Actually no, atleast not fully, I got same settings at work as I got at home, from clean install. GUI layout and inventory is kept on server for sure, not entirely sure about keybindings and such.

Graphics quality setting is kept clientside, probably on registery, or the .dat file. Betting on registry tho.

vv-- hokay, but still there's stuff serverside. Keybindings on server would be kinda nice, but guess it would be useful seldomly, and eats a lot more database.

Last edited by Kaguya; Apr 26, 2006 at 04:21 PM // 16:21..
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Old Apr 26, 2006, 03:42 PM // 15:42   #57
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Quote:
Originally Posted by Kaguya
Actually no, I got same settings at work as I got at home, from clean install. GUI layout and inventory is kept on server for sure, not entirely sure about keybindings and such.

Graphics quality setting is kept clientside, probably on registery, or the .dat file. Betting on registry tho.
Graphics quality: Client-side, .dat file (reinstalled, copied .dat file, GW started up in [email protected], High Quality)
Account name: Client-side, .dat file (reinstalled, copied .dat file, account name value filled in)

Not very much being kept in the registry, really...

I can't seem to find any more fun-filled switches. The rest of the stuff that I dumped from gw.exe seem to just be gibberish (they don't work). Also, I just had to recreate my .dat file (corrupted) - uncompressed, it's sitting at 1.68GB (older .dat file uncompressed was larger - maybe because it only downloads latest files). Maybe Omega's had his file since the beginning (older updates + newer files overwriting older stuff, no cleanup) and that would explain the size? Who knows.
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Old Apr 27, 2006, 04:44 PM // 16:44   #58
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Did Test on the lap top with -image.

Install client, get the exe and then when it tried to connect to download the gw.dat files, I blocked it with the firewall. Then from the command line did the image and let it download everything. This was today (with faction code). Came to: 1.92 GB (2,072,768,512 bytes). Not sure how much factions installed. I only have the pre-order key on the account, not the CE retail key..
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Old May 01, 2006, 03:53 AM // 03:53   #59
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Hi,

My gw is not updating properly..

so ive done the -image


its at 12.6 meg 3% 14,069 files remaining

I really don't want to wait 2 days for 2 gig of data to download...does it just download the data i don't have? or does it download it all??

Last edited by Elrond Afil; May 01, 2006 at 03:55 AM // 03:55..
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Old May 04, 2006, 09:32 AM // 09:32   #60
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Any word if there is some sort of a switch to disable the direct sound they implemented? I dislike playing the game with no sound in order to maintain a framerate -_-
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