Apr 26, 2010, 01:15 AM // 01:15
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#21
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Ascalonian Squire
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Updated my other post to be a bit more clear.
Last edited by zannen0; Apr 26, 2010 at 01:35 AM // 01:35..
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Apr 26, 2010, 02:21 AM // 02:21
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#22
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Frost Gate Guardian
Join Date: Jan 2009
Guild: Forgotten Exiles [EXIA]
Profession: A/
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What about a silent execution? Basically just with no visible actions? I know sometimes you can switch windows and it'll cause a slight mess-up
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Apr 28, 2010, 04:17 AM // 04:17
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#23
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Jungle Guide
Join Date: Sep 2007
Guild: Untimely Demise [Err了] - SOHK
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a silent mode, or even just a minimize would be great as long as it still operated, just looks nicer of course =]
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Oct 22, 2010, 02:57 AM // 02:57
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#24
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Ascalonian Squire
Join Date: Aug 2007
Guild: The Sanctum Of Inner Darkness
Profession: N/
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How would everyone feel about a script that:
First: Runs gw.exe -image (to download all available updates)
Second: Starts TexMod and loads predefined packages then launches (Silently!)
Three: Waits for GW to load and then runs KSMod.
Four: Inputs login data.
I assume KSMod can still patch GW in memory.
All optional of course.
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Mar 08, 2011, 03:57 AM // 03:57
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#25
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Ascalonian Squire
Join Date: Feb 2011
Profession: D/
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I'd use it, 12 characters..
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Mar 08, 2011, 06:18 PM // 18:18
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#26
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Site Contributor
Join Date: Aug 2006
Location: UK
Guild: [Zraw]
Profession: Mo/
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surely for autofilling password in gw it would be easier to just type Send("password") rather than creating a different file to store account data, i dont use texmod regularly so this is the only part of this i am using.
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Mar 09, 2011, 04:19 AM // 04:19
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#27
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Jungle Guide
Join Date: Dec 2008
Location: Alabama
Profession: A/
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im sure using auto it would get you banned considering its a script and bots use scripts...
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Mar 09, 2011, 06:10 AM // 06:10
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#28
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Quote:
Originally Posted by Lithril Ashwalker
im sure using auto it would get you banned considering its a script and bots use scripts...
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I am sure you are incorrect. Yes, this is a script that provides automation, but it terminates as soon as GW launches. AutoIt can surely be used to break the rules, but nothing in this thread does that.
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Jun 20, 2011, 08:33 AM // 08:33
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#29
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Ascalonian Squire
Join Date: Aug 2005
Profession: R/
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Hello everyone,
I've created such a program a while ago and I came across this thread and thought I should release it to you.
You may download it from here. This is an exe, you don't need to know AutoIt to use this.
You need to put AutoTexmod into a folder where you can write to (so it can save its configuration). Run it and configure it according to the messages written into the window titlebars. To redo the configuration, delete the ini file created next to the program (or for advanced users, edit it).
When there is a game update, the mods will not apply because GW restarts itself. Please rerun AutoTexmod then.
To prove I didn't make some kind of virus / keylogger, I've also uploaded the source code, which is attached to my post. Please don't misuse it.
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Jul 18, 2011, 03:22 PM // 15:22
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#30
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Frost Gate Guardian
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Quote:
Originally Posted by Speeder
Hello everyone,
I've created such a program a while ago and I came across this thread and thought I should release it to you.
You may download it from here. This is an exe, you don't need to know AutoIt to use this.
You need to put AutoTexmod into a folder where you can write to (so it can save its configuration). Run it and configure it according to the messages written into the window titlebars. To redo the configuration, delete the ini file created next to the program (or for advanced users, edit it).
When there is a game update, the mods will not apply because GW restarts itself. Please rerun AutoTexmod then.
To prove I didn't make some kind of virus / keylogger, I've also uploaded the source code, which is attached to my post. Please don't misuse it.
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Ok, so i used it. I don't understand nothing of autoIT script but i really wanted autoload texmod so i tried your stuff.
Works nicely with one exception. With the change of UI there are some graphical issues.For example, ive been doing SoOsc a lot, and when inside the dungeon, nothing happens. But when in arbor bay, lots of (black, grey?)squares appear perpendicular to ground. This DOES NOT HAPPEN when i use the textmod alone without autoload.
Any tips?
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Jul 18, 2011, 07:33 PM // 19:33
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#31
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Wilds Pathfinder
Join Date: Sep 2009
Guild: ...
Profession: W/
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this isn't working at all for me <|3
after i pick the app and texmod and the mods, it just reopens those windows to pick the application and mods once i double click on the autoload texmod, then i have to forcibly close it.
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Jul 19, 2011, 08:19 AM // 08:19
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#32
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Frost Gate Guardian
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Quote:
Originally Posted by Shy Guy
this isn't working at all for me <|3
after i pick the app and texmod and the mods, it just reopens those windows to pick the application and mods once i double click on the autoload texmod, then i have to forcibly close it.
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Mate, you should read better
When you open AutoTexmod press YES to create a new definition. Then choose TEXMOD, then GW, and then the MODS you want to apply. When done, make sure you press CANCEL to close that window. After that, everything should go well.
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Jul 20, 2011, 12:48 AM // 00:48
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#33
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Wilds Pathfinder
Join Date: Sep 2009
Guild: ...
Profession: W/
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Code:
[Settings]
TexModPath=C:\Users\-----\Desktop\TexMod.exe
AppPath=C:\Program Files (x86)\Guild Wars\Gw.exe
[Mods]
Mod1=C:\Users\-----\Downloads\UI.tpf
Mod2=C:\Users\-----\Downloads\Carto.tpf
It tries to load up, but it doesn't. I've selected the texmod, app, and the mods, but the windows to choose them keep repopping up, and it tells me to forcibly close texmod.
I read it, trust me <3
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Jul 22, 2011, 10:55 AM // 10:55
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#34
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Ascalonian Squire
Join Date: Aug 2005
Profession: R/
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Hey there!
To TiagoS1:
TexMod sometimes has minor glitches in GW with or without the autoload script. If you minimize-restore GW, they often go away. If you disable post-processing effects then enable them in options, it also probably goes away. The larger mods you use, the bigger chance you'll be getting glitches, so my suggestion is to use the smallest/fewest mods at once, only those that you need. (This also makes loading time faster.)
To Shy Guy:
The problem appears to be that AutoTexmod was either unable to write it config file next to the .exe file. Please make sure to copy the .ini file it creates to the same directory as AutoTexmod. Even simpler, try copying AutoTexmod to a directory where it can write to.
If I understood wrong and this isn't your problem, please write a PM for me and try to explain what happens for you in a very detailed way.
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Jul 22, 2011, 01:05 PM // 13:05
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#35
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Frost Gate Guardian
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Quote:
Originally Posted by Speeder
Hey there!
To TiagoS1:
TexMod sometimes has minor glitches in GW with or without the autoload script. If you minimize-restore GW, they often go away. If you disable post-processing effects then enable them in options, it also probably goes away. The larger mods you use, the bigger chance you'll be getting glitches, so my suggestion is to use the smallest/fewest mods at once, only those that you need. (This also makes loading time faster.)
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Right, i am getting this glitches even if i am only using a UI enhancement mod. I believe i am giving up on texmod. Too much glitches ruin the game.
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Jul 30, 2011, 03:23 PM // 15:23
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#36
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Ascalonian Squire
Join Date: Aug 2005
Profession: R/
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Yes, Texmod tends to introduce errors when you're changing many texture pieces. I don't think it is a very good idea to use it to change the UI (since it's made up of a lot of smaller images) or the maps, they WILL introduce errors.
I use some armour mods and some smaller mods such as loot glitter removal, they rarely introduce any glitches and then a minimize-restore fixes it.
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Sep 30, 2011, 02:18 PM // 14:18
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#37
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Academy Page
Join Date: Oct 2005
Location: Plopville
Profession: R/Rt
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Quote:
Originally Posted by Speeder
Hello everyone,
I've created such a program a while ago and I came across this thread and thought I should release it to you.
You may download it from here. This is an exe, you don't need to know AutoIt to use this.
You need to put AutoTexmod into a folder where you can write to (so it can save its configuration). Run it and configure it according to the messages written into the window titlebars. To redo the configuration, delete the ini file created next to the program (or for advanced users, edit it).
When there is a game update, the mods will not apply because GW restarts itself. Please rerun AutoTexmod then.
To prove I didn't make some kind of virus / keylogger, I've also uploaded the source code, which is attached to my post. Please don't misuse it.
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I was trying to use this and it was fine for a while, but now it seems the application is taking a little longer to start which causes the autotexmod to time-out and then i have to force-close it. is there anyway to increase the time-out period between the steps?
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Oct 02, 2011, 08:10 PM // 20:10
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#38
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Ascalonian Squire
Join Date: Aug 2005
Profession: R/
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I've checked the code and apparently I did add some timeouts.
If you get the error "Timeout: Texmod didn't open. Please restart AutoTexmod!" or "Timeout: A browse for file window didn't open. Please restart AutoTexmod!", increase the number at the top of the script file at "$nWinTimeout = 3".
If you get the error "Timeout: Texmod hasn't started the application. Would you like to forcibly close Texmod?", increase the number at the top of the script file at "$nAppTimeout = 5".
You'll need AutoIt to create the new exe file afterwards, but it should be easy to do.
If you get a different error or a freeze, please try to explain precisely what happens before it stops.
Last edited by Speeder; Oct 02, 2011 at 08:26 PM // 20:26..
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Oct 12, 2011, 09:21 AM // 09:21
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#39
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Ascalonian Squire
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Quote:
Originally Posted by KairuByte
How would everyone feel about a script that:
First: Runs gw.exe -image (to download all available updates)
Second: Starts TexMod and loads predefined packages then launches (Silently!)
Three: Waits for GW to load and then runs KSMod.
Four: Inputs login data.
I assume KSMod can still patch GW in memory.
All optional of course.
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Hmm... I haven't touched my script in a while, but it has a GUI now, and does everything listed except load KSMod, which I personally don't use.
Let me know if you're interested and I'll post an updated script.
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Oct 20, 2011, 05:12 PM // 17:12
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#40
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Pre-Searing Cadet
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well what i would be interested in,is something like an autoit script for single games
so i can launch texmod silently for lets say resident evil 4 and that it autoselects logging mode,starts up the game and then exits texmod once i exit re4
and the same for lets say devil may cry 4 just instead of the logging mode it selects the tpf files that you want.
itd be very much appreciated, thanks
Last edited by sexus; Oct 20, 2011 at 05:16 PM // 17:16..
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