Jul 08, 2011, 07:09 PM // 19:09
|
#141
|
Jungle Guide
Join Date: May 2006
Location: Los Angeles
Guild: Black Rose Gaming [BR]
|
Is there any way to get only the PvP versions of the skills to display?
|
|
|
Jul 19, 2011, 11:00 PM // 23:00
|
#142
|
Academy Page
Join Date: Jan 2008
Location: Kirchlinteln, NDS, Germany
Profession: Me/Rt
|
LOL, E-Mail notification did not work anymore for me, so I'm sorry to answer that late.
Quote:
Originally Posted by Zuranthium
Is there any way to get only the PvP versions of the skills to display?
|
What do you mean? You can select the PvP database if you click on the last button on the toolbar. You can choose to not install it, but normally it is installed. To see the PvP-only versions, type (PvP) in the search box.
Quote:
Originally Posted by Rod Adams
Be able to save all the skill templates in a Team Build to a new directory. At present, when I want to go try my hero team out, I have to individually save the skill template of each one, type the name again, etc. Ideally, I could just point to a directory, and say "save all", and it would take the character name from the team build and use that for file name.
|
Someone already asked for this. I think it's a good thing. I think it will come somewhen in the future. However, I'm quite busy.
/Edit: Someone leaked the nerf of mysticism, so I already updated the primary attribute's description.
Last edited by numma_cway; Jul 19, 2011 at 11:14 PM // 23:14..
|
|
|
Aug 03, 2011, 01:32 PM // 13:32
|
#143
|
Academy Page
|
This seems useful and relatively well-designed. Kudos.
I have two inquiries. One: have you considered allowing invalid builds to be constructed? The kind that can (or formerly could be, I don't know if it works now) be made in-game by messing around with the base64 skill string, including multiple elites, multiple professions, and monster/internal skills. This could be useful for people like me who just like to mess with shit.
Two: You claimed there were large original skill icons that were not from the sealed play pack. I've looked through the program and I see you've made quite a collection, but I found the majority of them on my own several years ago (the ones on guildwars.jp and the gamespot preview icons, for instance, as well as a number of badly discolored Factions icons from guildwars.it). Is there an address to access the entire database of large icons you've collected? I was working on a texmod project that has been in stasis for about two years, and I could revive it with some new material.
|
|
|
Oct 05, 2011, 07:10 AM // 07:10
|
#144
|
Jungle Guide
Join Date: May 2006
Location: Los Angeles
Guild: Black Rose Gaming [BR]
|
Any chance of making the chat box bigger? It's really terrible for trying to converse about builds within the actual program.
|
|
|
Oct 05, 2011, 09:11 AM // 09:11
|
#145
|
Academy Page
Join Date: Jan 2008
Location: Kirchlinteln, NDS, Germany
Profession: Me/Rt
|
Depends on the window size. After every build is shown, the chat box gets bigger if you further resize the window. There is a limit, though, but it should be enough.
Some news:
In Germany, I released a JavaScript port of the Windows Mobile version, designed to run on Android and iPhone/iPad/iPod. Anyway, it uses GWCom.de as a cloud service, which is required, because you cannot load local build files with JavaScript (although you can run the application offline and save and load builds that have gone through the cloud or you created from scratch locally on your device). As GWCom is only available in German, the required feature called you·pawned, which is used to upload builds from your computer to the cloud service, is missing in the English version of paw·ned². If there is any interest in this, I would start a very very basic cloud service myself. You can see the German version on my website. For trying the cloud import thing, you can type 12 (DoA balanced) or 1337 (mad build, but it has a nice ID) in there.
|
|
|
Nov 30, 2011, 07:46 PM // 19:46
|
#146
|
Wilds Pathfinder
Join Date: Sep 2008
Guild: Terra Noise [Zraw]
Profession: N/A
|
Its a bug in pawned now that it loads a random build when you create a new channel?
We just had our record builds get loaded onto a random channel we joined :/
|
|
|
Nov 30, 2011, 10:32 PM // 22:32
|
#147
|
Academy Page
Join Date: Jan 2008
Location: Kirchlinteln, NDS, Germany
Profession: Me/Rt
|
Yeah, that's a known bug. I'll ask the server programmer for an update on that bug.
|
|
|
Jan 07, 2012, 08:55 PM // 20:55
|
#148
|
Silence and Motion
Join Date: Jul 2006
Location: Buffalo NY
Guild: New Horizon [NH]
|
For those interested, the application and skills have been updated to reflect the Ele Update.
And my day was made when I saw the Zaishen forecast built-in! Only thing that could improve it is the number of coins earned.
__________________
Currently active in GW1 as of February 2015!
|
|
|
Jan 07, 2012, 09:22 PM // 21:22
|
#149
|
Academy Page
Join Date: Jan 2008
Location: Kirchlinteln, NDS, Germany
Profession: Me/Rt
|
I'm happy you like it! I'll see what I can do about the coins. I also thought about making the number of quests changeable, but I don't know if it's useful.
Here's the full changelog:
Quote:
csv.dll - 201112300129
- Made preparations for the Elementalist update. It turned out that they were unnecessary, because double cast skills are not an own type.
- Made preparations for the Zaishen Quest feature.
design.dll - 201201052337
- Made preparations for the Elementalist update.
- Made preparations for the Zaishen Quest feature.
pawned2.exe - 201201060027 - paw·ned² 1.4
- You will find a list of the current and nine upcoming Zaishen Quests at the right end of the menu bar. Please make sure your system clock is correct.
- Made preparations for the Elementalist update.
- Changed the functionality of leadership, but after all, it turned our that I doubled the wrong value.
- Updated the copyright date.
pawned2.exe - 201201060108
- Fixed the functionality of leadership.
pawned2.exe - 201201061724
- Fixed an important bug related to listing exhaustion skills in team mode. (Thanks to Brunhilde)
|
|
|
|
Jan 14, 2012, 06:56 PM // 18:56
|
#150
|
Ascalonian Squire
Join Date: Jan 2007
Guild: Incarnadine Rampant
|
I am curious to know how the skills are updated for the elementalist update. I have tried to download the new skills using Help->Online Update->Update Skill Data. It seems to download but doesn't load or save. The skill descriptions are still the old elementalist skills. What step am I missing?
|
|
|
Jan 14, 2012, 07:25 PM // 19:25
|
#151
|
Academy Page
Join Date: Jan 2008
Location: Kirchlinteln, NDS, Germany
Profession: Me/Rt
|
Whenever the game mechanics were changed by ArenaNet (e.g. adding new cast times, skill types, etc.), you have to update the application before you update skill databases.
|
|
|
Jan 15, 2012, 01:46 AM // 01:46
|
#152
|
Ascalonian Squire
Join Date: Jan 2007
Guild: Incarnadine Rampant
|
Perfect! Thanks very much.
|
|
|
Jan 25, 2012, 08:54 PM // 20:54
|
#153
|
Academy Page
Join Date: Dec 2009
Guild: Terra Noise [Zraw]
Profession: E/A
|
Would it be possible to make the attributes to go higher than 19? cuz you can have atleast 20 in every attribute
|
|
|
Jan 25, 2012, 09:03 PM // 21:03
|
#154
|
Academy Page
Join Date: Jan 2008
Location: Kirchlinteln, NDS, Germany
Profession: Me/Rt
|
|
|
|
Feb 21, 2012, 03:09 AM // 03:09
|
#155
|
Academy Page
Join Date: Jan 2008
Location: Kirchlinteln, NDS, Germany
Profession: Me/Rt
|
Quote:
Originally Posted by impulsion
Its a bug in pawned now that it loads a random build when you create a new channel?
We just had our record builds get loaded onto a random channel we joined :/
|
Should be fixed now with a server update. If not, let me know.
|
|
|
Feb 27, 2012, 05:44 PM // 17:44
|
#156
|
Academy Page
Join Date: Dec 2009
Guild: Terra Noise [Zraw]
Profession: E/A
|
Should be 24 energy n 5 adrenaline
Last edited by ben ken sven; Feb 27, 2012 at 05:51 PM // 17:51..
|
|
|
Mar 02, 2012, 07:20 PM // 19:20
|
#157
|
Jungle Guide
Join Date: May 2006
Location: Los Angeles
Guild: Black Rose Gaming [BR]
|
Can I please get a direct download link to the program? It seems to have moved but there was no link provided in the first post after it was edited.
|
|
|
Mar 02, 2012, 10:20 PM // 22:20
|
#158
|
Krytan Explorer
Join Date: Mar 2010
Guild: Muppets Versus Muppets [MvM]
Profession: P/A
|
Quote:
Originally Posted by Zuranthium
Can I please get a direct download link to the program? It seems to have moved but there was no link provided in the first post after it was edited.
|
Press the big red button.
|
|
|
Mar 21, 2012, 08:44 AM // 08:44
|
#159
|
Frost Gate Guardian
Join Date: Feb 2011
Location: New Zealand
Guild: Club Of A Thousand Pandas [LOD大]
Profession: A/
|
Solution for Socket Error #10060?
Get this error when I try to connect to channels, not sure why.
|
|
|
Apr 22, 2013, 09:48 PM // 21:48
|
#160
|
Jungle Guide
Join Date: May 2006
Location: Los Angeles
Guild: Black Rose Gaming [BR]
|
Any chance of an update to the skill database? There are a couple missing from 2012.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 01:08 PM // 13:08.
|