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Old Jun 16, 2008, 08:58 PM // 20:58   #41
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Uh haha, yeah DarkNecrid. You could've reread the thread, been answered once before or probably more. So don't make it seem like it's my fault.

Been. Answered. Before.

All kidding aside, I fixed everything and is ready for release, but before I do that I need a confirmation if there are any more problems.

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Slim compass / hero controls / modified aggro circle / spirit range circle


edit: Oh and, NO 50% marker, kthx.
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Old Jun 16, 2008, 09:03 PM // 21:03   #42
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what about the menu buttons, preview of those?
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Old Jun 16, 2008, 09:08 PM // 21:08   #43
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Quote:
Originally Posted by DarkNecrid
what about the menu buttons, preview of those?


I know they're just tweaked defaults, I honestly can't redraw them all in this tiny space I have to work with.
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Old Jun 16, 2008, 09:09 PM // 21:09   #44
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Just a critique, but I'd make the text white to fit in with the rest of the mod. (if this is possible)

All the rest of the text is white on black, sooo. :P

Obviously not TOP PRIORITY but throwing it out there.
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Old Jun 16, 2008, 09:10 PM // 21:10   #45
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Not possible, sorry. (to my knowledge and experience, at least)
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Old Jun 16, 2008, 09:13 PM // 21:13   #46
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Awww, ok.

It looks very nice, can't wait.
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Old Jun 16, 2008, 09:39 PM // 21:39   #47
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Quote:
Originally Posted by RavenGT
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Slim compass / hero controls / modified aggro circle / spirit range circle
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Hot damn, that compass is amazing. I think you've fixed all the important issues up, there may be a few other things if you want to really dig in and get nitpicky, though. But now that all the functionality is there, most 'issues' will just be personal preference requests. (For example- the skills seem to have been getting attention, but there's nothing functionally wrong with them, it's just personal preference on whether you like the effect or not.)

Something you may want to consider if that comes up a lot is if you have a fair amount of suggestions for a certain feature that you may not agree with, just put out another version of the mod for those that do. For my "wiki-like" skills mod, I later put out a separate version, as people were requesting the enchantments to be a more noticeable color, like blue. (Turns out when I changed it, I liked the blue more anyway, lol.)
(Also seeing this mod has made me want to overhaul that one of my own, it seems the skills are a lot brighter than they should be, plus I want to tweak the borders..)

Last edited by Shawn The Divine; Jun 16, 2008 at 09:42 PM // 21:42..
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Old Jun 17, 2008, 01:50 AM // 01:50   #48
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SIGH, it's done. It's over. Check first post.

I need a drink...
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Old Jun 17, 2008, 07:47 AM // 07:47   #49
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Wha, didn't know about this one texmod. Excellent work, can't wait to try it. I'd want this thread sticked.

Last edited by Akaraxle; Jun 17, 2008 at 07:49 AM // 07:49..
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Old Jun 17, 2008, 08:49 AM // 08:49   #50
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just noticed something with the corners for the boxes.. (as i have my interface completly re-set out) ill post a few images later for u to look at.
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Old Jun 17, 2008, 02:45 PM // 14:45   #51
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The only thing I didn't like was the line in the skillbar and you fixed it.

This is the reason I'm always gonna run texmod when I run Guild Wars.
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Old Jun 17, 2008, 03:37 PM // 15:37   #52
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So why exactly no 50%? Because all you said is kthx. Just wanna know
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Old Jun 17, 2008, 03:39 PM // 15:39   #53
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Don't suppose you could make an alternate version that readds the reflection thing for skills? :S

I really REALLY liked that.
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Old Jun 17, 2008, 05:02 PM // 17:02   #54
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as you can see on the corners its slightly faded compared to the top and sides of the boxes. This happens everywhere there is a box in the game.

Last edited by skretth; Jun 17, 2008 at 05:06 PM // 17:06..
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Old Jun 17, 2008, 05:38 PM // 17:38   #55
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Doesn't happen over here, I just booted up GW and tested it on all interface sizes. It must be the way your computer are rendering these.
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Old Jun 17, 2008, 09:58 PM // 21:58   #56
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Ok, I just tested the UI and I have two observations to make:

1) I noticed the target casting bar turns to "normal" on completion; probably that bar hasn't been skinned yet.

2) This might be related to my slight difficulty at perceiving "close" colors, but I've played one GvG with the UI and I had to focus (rather than glance) on the party window to realize when a player was low on health or dead.
I think the red is too bland, and the grey too bright - color blind people, or people with minor color deficiencies like me, might be affected. Perhaps you could make a version where the contrast between those colors is more apparent?

Last edited by Akaraxle; Jun 17, 2008 at 10:15 PM // 22:15..
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Old Jun 17, 2008, 11:19 PM // 23:19   #57
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I thought the health bar -- whether it's red for health or a certain color for a condition/hex -- contrasts quite well with the UI's blue.
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Old Jun 18, 2008, 07:14 AM // 07:14   #58
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Quote:
Originally Posted by RavenGT
I thought the health bar -- whether it's red for health or a certain color for a condition/hex -- contrasts quite well with the UI's blue.
No no, it's rather a problem of contrast between the red and the gray. Both look bright and kind of bland to me, whereas the respective default colors appear like a more vivid red and a darker gray, and that causes my eye to take a few instants to realize that a bar is not orange-red anymore, but light gray.

I only posted expecting someone else that suffers from similar color issues to agree. What I'd personally like is the red to be more "blood", and the gray to be darker -- the rest of the colors are fine; but again, I'm not expecting anything until it is proven that it's not just me

Last edited by Akaraxle; Jun 18, 2008 at 07:17 AM // 07:17..
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Old Jun 18, 2008, 09:33 AM // 09:33   #59
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Is there a way to use mods just by clicking one icon? Not the all things to do in texmod (about 5 clicks (?)) :?
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Old Jun 18, 2008, 10:15 AM // 10:15   #60
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Quote:
Originally Posted by kropeus
Is there a way to use mods just by clicking one icon? Not the all things to do in texmod (about 5 clicks (?)) :?
No.

Quote:
Originally Posted by Akaraxle
No no, it's rather a problem of contrast between the red and the gray. Both look bright and kind of bland to me, whereas the respective default colors appear like a more vivid red and a darker gray, and that causes my eye to take a few instants to realize that a bar is not orange-red anymore, but light gray.

I only posted expecting someone else that suffers from similar color issues to agree. What I'd personally like is the red to be more "blood", and the gray to be darker -- the rest of the colors are fine; but again, I'm not expecting anything until it is proven that it's not just me
I feel for you, my dad has the same problem. :/
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