Dec 15, 2010, 10:58 PM // 22:58
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#101
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Wilds Pathfinder
Join Date: Sep 2008
Guild: Terra Noise [Zraw]
Profession: N/A
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Since the latest update to guild wars, I can't get ksmod nto patche an already running game, it just tries to start a new copy of gw and of course fails because it cannot access gw.dat.
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Dec 23, 2010, 12:30 AM // 00:30
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#102
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Pre-Searing Cadet
Join Date: Nov 2009
Guild: CTP
Profession: Me/A
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mine comes up saying
Unable to open archive file
guild wars is unable to access its archive file f:\guildwars\gw.dat. please verify that this file is accessible and writeable and no other program is currently using it.
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Dec 23, 2010, 01:16 AM // 01:16
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#103
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Forge Runner
Join Date: Jan 2008
Location: Rubbing Potassium on water fountains.
Guild: LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)
Profession: N/A
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Quote:
Originally Posted by thyreloaded
mine comes up saying
Unable to open archive file
guild wars is unable to access its archive file f:\guildwars\gw.dat. please verify that this file is accessible and writeable and no other program is currently using it.
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Make sure your running Ksmod as admin and that its in the right gw folder and what not.
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Dec 23, 2010, 03:08 AM // 03:08
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#104
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Pre-Searing Cadet
Join Date: Nov 2009
Guild: CTP
Profession: Me/A
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I got it working. Stupid mistake on my behalf. I had GW already open in normal mode not thru ks. i just closed it and opened it thru ks and it works.
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Dec 25, 2010, 12:13 AM // 00:13
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#105
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Wilds Pathfinder
Join Date: Sep 2008
Guild: Terra Noise [Zraw]
Profession: N/A
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Quote:
Originally Posted by thyreloaded
I got it working. Stupid mistake on my behalf. I had GW already open in normal mode not thru ks. i just closed it and opened it thru ks and it works.
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This is still not as it should be. KSMod used to "patch" an already running game, but it no longer seems to do this (you need this to use texmod with ksmod). I can only get it to work by using a separate copy of gw.dat
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Jan 05, 2011, 12:18 PM // 12:18
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#106
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Frost Gate Guardian
Join Date: Nov 2009
Guild: REIN
Profession: Me/
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Not to be a pain, but I wanted to ask about the status on missing icons? I've been using KSMod for over a year and never ran into the problem until a few weeks ago when I switched the virtualization option on.
Immediately I noticed that one of the weapons that drops on my normal farm run was missing its icon - which was odd, but didn't bother me. Then some odd armor pieces went missing, minis, quest items, and ofc more weapons. Some stuff is new like the new wintersday hats, but just as much is old (factions starter ele aura, rit shing jea armor, random eotn weapons, most 3rd year + minis).
I don't mean to complain, I totally love KSMod, and that option is extremely convenient. But the bug is really really bad, and I suppose you could say I'm concerned. :/
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Jan 05, 2011, 11:29 PM // 23:29
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#108
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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KSmod still patches for me just fine.
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Jan 12, 2011, 05:38 PM // 17:38
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#109
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Academy Page
Join Date: May 2010
Guild: TehNoobz
Profession: W/Mo
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When ever I run the 3.2 ksmod, it loads the GW patching screen and dl a bunch of files. Once that is down, it just exits Guild Wars.
I have the HD textures and -image command.
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Jan 12, 2011, 05:45 PM // 17:45
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#110
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Wilds Pathfinder
Join Date: Apr 2006
Guild: [DVDF] Gp
Profession: Me/A
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Thats the -image command....for updating all tyeh game files...
Remove "-image" to actually PLAY the game
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Jan 12, 2011, 05:48 PM // 17:48
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#111
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Academy Page
Join Date: May 2010
Guild: TehNoobz
Profession: W/Mo
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Huh. Oh, silly me.
I only need the -image command to grab the HD Texture files?
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Jan 12, 2011, 08:57 PM // 20:57
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#112
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Ascalonian Squire
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Quote:
Originally Posted by How Do You Pvp
Huh. Oh, silly me.
I only need the -image command to grab the HD Texture files?
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Image just tells the client to download any textures/sounds/etc that your gw.dat may be missing. Normally it does this on its own in the background, but -image forces it to do it right now and all at once. (Say you blew up your hard drive, downloaded the client, and want to let it download the entire game while you go to bed or something.)
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May 04, 2011, 12:19 AM // 00:19
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#114
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Frost Gate Guardian
Join Date: Apr 2005
Guild: [JM]
Profession: Rt/R
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Hear, hear. Thank you Brett for many years of KSMod!
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May 08, 2011, 12:41 AM // 00:41
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#116
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Desert Nomad
Join Date: Oct 2006
Location: Southern California
Guild: Charter Vanguard [CV]
Profession: Me/Rt
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Thanks for being a great modder Kuntz, it's been a pleasure using your mod but now I don't think I'll be using it anymore.
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May 08, 2011, 06:21 PM // 18:21
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#117
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Wilds Pathfinder
Join Date: Apr 2006
Guild: [DVDF] Gp
Profession: Me/A
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Best mod i ever used! stopped my eyes bleeding in town xD
Shame to see it go, but.. thank god ANET finally 'clicked' and implemented it them selves!
Thank you Brett
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May 08, 2011, 06:30 PM // 18:30
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#118
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Multi-clienting is still a need, and I like this program over the others as it works off a single install. Hoping we get some more command-line options next update (i.e. different commands for different instances)
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Jul 17, 2011, 08:49 PM // 20:49
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#120
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Academy Page
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The web site blew up. The hosting company gives their "blerp derp pay us now" page, so it can't be downloaded at the moment. Can anyone upload a copy to Mediafire or provide an alternate link? I'd like to try the new virtualization feature without the badness of having to copy GW.dat.
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