Jul 04, 2010, 04:21 AM // 04:21
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#41
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Krytan Explorer
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I keep getting a "Unable to enable High_Def_Composite". Like maxxfury, I'm running winXP Pro. Any ideas why I'd be having an issue with this?
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Jul 05, 2010, 05:05 PM // 17:05
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#42
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Ascalonian Squire
Join Date: Jul 2008
Location: Maastricht
Guild: 点pitterpatter点 [点点点点]
Profession: N/Rt
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I can't use the Multi-loader. For some reason it's not working. How can I enable the Virtualization?
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Jul 05, 2010, 07:08 PM // 19:08
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#43
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Core Guru
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Quote:
Originally Posted by Shake N Bake
I can't use the Multi-loader. For some reason it's not working. How can I enable the Virtualization?
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Edit the Settings.ini file.
Quote:
Originally Posted by Garreth MacLeod
I keep getting a "Unable to enable High_Def_Composite". Like maxxfury, I'm running winXP Pro. Any ideas why I'd be having an issue with this?
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I have no idea why it wouldn't work.
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Jul 06, 2010, 03:48 AM // 03:48
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#44
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Krytan Explorer
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Quote:
Originally Posted by Brett Kuntz
I have no idea why it wouldn't work.
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Got it working.
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Jul 06, 2010, 05:11 AM // 05:11
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#45
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Core Guru
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Quote:
Originally Posted by Garreth MacLeod
Got it working.
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What did you end up having to do?
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Jul 06, 2010, 12:10 PM // 12:10
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#46
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Krytan Explorer
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At some point in time, I installed a browser toolbar called ForceField (came with my zone alarm security suite according the their website). That's what caused the problem. I'm still trying to find out where to uninstall it. Just killing the process for now.
Weird thing is...what would the toolbar have to do with ksmod??? I'm still trying to figure that one out.
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Jul 06, 2010, 10:29 PM // 22:29
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#47
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Krytan Explorer
Join Date: Mar 2005
Location: Michigan
Guild: Heroes of the Horn [HoH]
Profession: N/
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Oh boy I am happy!. This was what kept the high rez and the ut sounds from loading. Forcefield came with the Zonealarm Tool bar. Weird that kept KSmod from working properly. You ahould be able to use the remove/add programs from the control panel to get rid of the tool bar. It should be separate from any other Zonealarm stuff.
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Jul 07, 2010, 02:00 PM // 14:00
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#49
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Lion's Arch Merchant
Join Date: May 2009
Guild: TGB
Profession: W/
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Dunno if this bit of info is relevant at all to KSMod, but here goes:
If you installed a game in the default Program Files folder and want to mod it without Windows (Vista/7) getting all angry on you, do the following steps.
- Locate the installation folder (eg. Guild Wars) within Program Files or Program Files (x86);
- Right click it, select "Properties";
- Go to the "Security" tab;
- Click "Edit...";
- Click "Add";
- Enter your Windows username in the provided field and click "Check Names";
- Click "OK";
- You're back to the Security window, with your newly added user selected. On the bottom half, there is a list of permissions. Tick the box for "Full control" (under "Allow" ofc );
- Click "OK" all the way.
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Jul 08, 2010, 12:06 AM // 00:06
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#50
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Quote:
Originally Posted by Brett Kuntz
Thanks, I updated the OP to reflect the security software that is incompatible with KSMod.
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You can add Comodo to that list. Virtualization does not function if it is installed. Textures and UT SFX still work.
Tested with Comodo Firewall Pro v. 3.0 in WinXP Home SP3 (32 bit).
Last edited by MisterB; Jul 08, 2010 at 12:08 AM // 00:08..
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Jul 13, 2010, 12:35 PM // 12:35
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#52
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Ascalonian Squire
Join Date: Jul 2009
Location: Norway
Profession: R/
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Anyway to turn of the sound effects?
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Jul 13, 2010, 01:52 PM // 13:52
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#53
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Krytan Explorer
Join Date: Mar 2006
Location: Nunya
Profession: E/Mo
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In the Settings.ini make sure the line reads
UT99_Sound_FX=0
0 = disabled
1 = enabled
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Jul 20, 2010, 04:57 PM // 16:57
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#54
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Lion's Arch Merchant
Join Date: Feb 2006
Location: Canadia
Guild: It's A Trick Get An [Axe]
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Quote:
Originally Posted by FoxBat
Don't know if this is anything you can fix, but a little oddity I found.
Seems virtualization locks changes from happening to the .dat, which makes sense if you want to run an unlimited number of copies from that. However if you have a freshly -imaged .dat file, a lot of the inventory icons will be somehow compressed or in need of some other conversion/manipulation. If you start KSMod virtualized and check out some icons you haven't seen before, minimize the screen and then maximize again, the item icons will be gone. Need to really watch this if you plan on doing any trading, seems to affect just about all (new to you) minis for example.
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I'd like to add that random stuff in my inventory and storage (which I obviously HAVE seen before) is also coming up invisible upon game launch, such as my Igneous stones in Pre-searing, various minipets (new ones I acquired and a few old ones), and some stackable items, some non-stackable, there seems to be no rhyme or reason to it. I deleted and rebuilt my dat with -image the other night, to no avail. All items appear normally when directly running gw.exe. The quoted post above is the only reference to the problem I've found.
My install dir is e:\Guild Wars\, so it's not a weird name thing, and my e drive is a separate partition with nothing on it but GW.
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Jul 23, 2010, 11:59 PM // 23:59
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#56
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Pre-Searing Cadet
Join Date: Feb 2010
Profession: E/
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Quote:
Originally Posted by trickfred
I'd like to add that random stuff in my inventory and storage (which I obviously HAVE seen before) is also coming up invisible upon game launch, such as my Igneous stones in Pre-searing, various minipets (new ones I acquired and a few old ones), and some stackable items, some non-stackable, there seems to be no rhyme or reason to it. I deleted and rebuilt my dat with -image the other night, to no avail. All items appear normally when directly running gw.exe. The quoted post above is the only reference to the problem I've found.
My install dir is e:\Guild Wars\, so it's not a weird name thing, and my e drive is a separate partition with nothing on it but GW.
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I also ran into this virtualization bug yesterday - opened a birthday present and was greeted with an invisible icon. Was rather disconcerting at first, until I realised that the present was there but that I just couldn't see it. Then I came here and discovered these posts.
I disabled virtualization and can now see the icon. In the meantime I'll stick to running a second instance under sandboxie (which uses up a few extra gigs of disk space, so not the ideal way of doing things).
OS is Win7 x64.
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Jul 25, 2010, 08:15 PM // 20:15
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#57
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Pre-Searing Cadet
Join Date: Jul 2010
Guild: Hungry Like The Wolves
Profession: N/A
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Disappearing Icons Bug
Quote:
Originally Posted by trickfred
I'd like to add that random stuff in my inventory and storage (which I obviously HAVE seen before) is also coming up invisible upon game launch, such as my Igneous stones in Pre-searing, various minipets (new ones I acquired and a few old ones), and some stackable items, some non-stackable, there seems to be no rhyme or reason to it. I deleted and rebuilt my dat with -image the other night, to no avail. All items appear normally when directly running gw.exe. The quoted post above is the only reference to the problem I've found.
My install dir is e:\Guild Wars\, so it's not a weird name thing, and my e drive is a separate partition with nothing on it but GW.
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Yea, definitely ran into this same issue with virtualization enabled. Seems to get worse the longer the game runs. Will have to disable that for now, but it does help performance on my little Acer Ferarri One, so I would greatly appreciate a fix for this.
The Wrath of Kahn
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Aug 03, 2010, 02:35 PM // 14:35
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#58
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Ascalonian Squire
Join Date: May 2005
Location: Canada
Profession: Me/
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I've been running this for a bout a week now and the virtualization feature is great. The problem though, is that the GW launcher fails whenever I try to download the high def textures using the -image switch. The download will begin but will never get past the 10% mark before the error occurs and I'm presented with the GW bug report form.
Just wondering if anyone else has had trouble downloading these textures and, if so, if they were able to get around it.
Thanks.
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Aug 03, 2010, 06:14 PM // 18:14
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#59
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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You probably shouldn't launch KSMod with the -image switch. Just make a shortcut of gw.exe to do that.
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Aug 03, 2010, 08:00 PM // 20:00
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#60
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Ascalonian Squire
Join Date: May 2005
Location: Canada
Profession: Me/
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Quote:
Originally Posted by MisterB
You probably shouldn't launch KSMod with the -image switch. Just make a shortcut of gw.exe to do that.
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Yeah, that did it on this first go. Much appreciated.
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