View Poll Results: Would you like to see 1v1 PvP in Guild Wars?
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Yes
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50 |
64.94% |
No
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27 |
35.06% |
Apr 11, 2005, 07:03 AM // 07:03
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#1
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Academy Page
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1v1 PvP, your thoughts
This was brought up somewhere else and I was all for it. I think 1v1 PvP could not only be used to test new abilites you've gotten, but how effective combos are and other generally fun things.
Please vote yes/no and provide a concise summary of why. Assume any little details you want worked out, are. This is just a general idea.
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Apr 11, 2005, 07:09 AM // 07:09
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#2
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Academy Page
Join Date: Feb 2005
Location: The Bay Area, CA
Guild: The Cornerstone
Profession: Mo/Me
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I'm in favor of 1v1 as long as they don't balance the game for it. It'd be nice to have a no-reward 1v1 zone so you and a guildie could go and test stuff out, but I don't see any reason for why there should be a competitive 1v1 dual area when so much of the PvP in the game is focused on teamwork.
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Apr 11, 2005, 07:18 AM // 07:18
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#3
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Wilds Pathfinder
Join Date: Apr 2005
Location: TX
Guild: Crimson ScS
Profession: W/N
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yea i said i liked it in the other thread, and i still do in this one.
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Apr 11, 2005, 07:23 AM // 07:23
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#4
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Banned
Join Date: Mar 2005
Location: The Joint :p
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Myno vote is not due to the game as it would likely be very nice matches as far as beating people to death goes. Mine no vote is because it just interweaves the idea of violence against other people is okay, if it's a computer game, which some extend to seeing real life as a computer game and....well, we won't get into the many reality-to-computer stuff. I'd like to see a more intelligent A.I. that you can't tell apart from a person and would give people that same sense of beating another person senseless or to death with their mad skills of mayhem, while they know there is no way to confuse this with reality as no real person is behind the battle. Applicable summary or not for this thread? Don't know, but posted one because you asked for one. Just my opinion/view, not intended to offend anyone.
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Apr 11, 2005, 07:28 AM // 07:28
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#5
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Wilds Pathfinder
Join Date: Apr 2005
Location: TX
Guild: Crimson ScS
Profession: W/N
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Quote:
Originally Posted by Sin
Myno vote is not due to the game as it would likely be very nice matches as far as beating people to death goes. Mine no vote is because it just interweaves the idea of violence against other people is okay, if it's a computer game, which some extend to seeing real life as a computer game and....well, we won't get into the many reality-to-computer stuff. I'd like to see a more intelligent A.I. that you can't tell apart from a person and would give people that same sense of beating another person senseless or to death with their mad skills of mayhem, while they know there is no way to confuse this with reality as no real person is behind the battle. Applicable summary or not for this thread? Don't know, but posted one because you asked for one. Just my opinion/view, not intended to offend anyone.
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hmmmm not shure what you mean, if thats your view than you couldnt play pvp at all as it would promote gang violence.
i guess i just dont understand
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Apr 11, 2005, 07:46 AM // 07:46
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#6
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Wilds Pathfinder
Join Date: Mar 2005
Location: Sweden
Guild: The Cornerstone
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Arena is bad enough, we don't need another blatantly imbalanced PvP option that will make people shout for unneeded nerfs whenever they get owned.
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Apr 11, 2005, 07:52 AM // 07:52
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#7
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Wilds Pathfinder
Join Date: Apr 2005
Location: TX
Guild: Crimson ScS
Profession: W/N
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Quote:
Originally Posted by Nash
Arena is bad enough, we don't need another blatantly imbalanced PvP option that will make people shout for unneeded nerfs whenever they get owned.
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anyone that shouted that would have to know nothing about the game
hmmm it *would* be better to add it on in the next chapter though. at lest then most of the players would know what the games about.
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Apr 11, 2005, 07:52 AM // 07:52
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#8
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Banned
Join Date: Mar 2005
Location: The Joint :p
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manderlock, I played some in the first BWE. Now surely I have to going through the academy, although not happy with it. I mean, I did with my created after pre-searing Ascalon warrior. I was told that is what I went through in the academy was PVP to enter post-searing, although I don't know in fact.
So yes I prefer to not PVP unless I have to, and what you said is somewhat accurate as to why.
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Apr 11, 2005, 07:56 AM // 07:56
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#9
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Wilds Pathfinder
Join Date: Mar 2005
Location: Sweden
Guild: The Cornerstone
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Quote:
Originally Posted by Manderlock
anyone that shouted that would have to know nothing about the game
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Indeed. They don't. They can't kill a W/Mo in Arena since they don't understand "counters", "teamwork" and "focus fire", and the random teams don't help either, so they cry nerf. I've seen countless threads about nerfing W/Mo, even though the self-healing W/Mo is laughable in real PvP.
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Apr 11, 2005, 07:57 AM // 07:57
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#10
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Wilds Pathfinder
Join Date: Apr 2005
Location: TX
Guild: Crimson ScS
Profession: W/N
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Quote:
Originally Posted by Sin
manderlock, I played some in the first BWE. Now surely I have to going through the academy, although not happy with it. I mean, I did with my created after pre-searing Ascalon warrior. I was told that is what I went through in the academy was PVP to enter post-searing, although I don't know in fact.
So yes I prefer to not PVP unless I have to, and what you said is somewhat accurate as to why.
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ok i understand where your coming from. i to pve a lot more than i pvp, but if this was implimented i would just test out new builds agins different builds of my guildmates. if only to help them in there gvg clashes.
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Apr 11, 2005, 08:04 AM // 08:04
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#11
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Banned
Join Date: Mar 2005
Location: The Joint :p
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Now see, I do think a 1v1 'sparring' area would be good inside GuildHalls. Not a ladder thing just people trying to learn how to use their skills and learn to use the builds to counter some threats. Could even use it for some ranger who wants to see if he can defeat a boss with certain skills. So that would be different. Just the whole neanderthal, I don't have a curve in the back of my skull, thirst for blood blah blah is entirely unappealing to me.
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Apr 11, 2005, 08:12 AM // 08:12
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#12
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Wilds Pathfinder
Join Date: Apr 2005
Location: TX
Guild: Crimson ScS
Profession: W/N
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Quote:
Originally Posted by Sin
Now see, I do think a 1v1 'sparring' area would be good inside GuildHalls. Not a ladder thing just people trying to learn how to use their skills and learn to use the builds to counter some threats. Could even use it for some ranger who wants to see if he can defeat a boss with certain skills. So that would be different. Just the whole neanderthal, I don't have a curve in the back of my skull, thirst for blood blah blah is entirely unappealing to me.
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*you make fun of me with no curve you must die*
lol yea that just dosent draw me in either.
im sorry i didnt say it earlyer i was talking about this in the other thread, just forgot that this was a *new* one
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Apr 11, 2005, 08:19 AM // 08:19
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#13
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Frost Gate Guardian
Join Date: Mar 2005
Guild: None
Profession: Mo/
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I fancy the idea of a 1v1 PvP sparring/duel area. I won't go into depth on the issue, but the first thought in my mind was a positive one.
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Apr 11, 2005, 10:56 AM // 10:56
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#14
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Frost Gate Guardian
Join Date: Mar 2005
Profession: Mo/Me
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No: at present you will always get some character you likes to run away + heal, run away + heal for a long time. It's frustrating, I can't even imagine if both players in a 1v1 did this
I don't think the game is suited for 1v1 unless you have it so only same class bases can duel, it's suited for a team effort.
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Apr 11, 2005, 12:06 PM // 12:06
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#15
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Frost Gate Guardian
Join Date: Feb 2005
Location: Orlando, FL
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I believe 4 person team arena that allowed challanging another team would be a much better idea.
How this could be done? Maybe a "Set of Eight" that has two halves. One for each side in the battle.
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Apr 11, 2005, 01:13 PM // 13:13
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#16
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Ascalonian Squire
Join Date: Feb 2005
Location: London
Guild: Servants of Fortuna
Profession: E/Me
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I'd like to see it in the guildhall...where it isn't random!
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Apr 11, 2005, 01:15 PM // 13:15
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#17
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Frost Gate Guardian
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Quote:
Originally Posted by thaumaturge
No: at present you will always get some character you likes to run away + heal, run away + heal for a long time. It's frustrating, I can't even imagine if both players in a 1v1 did this
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What's wrong with planning ahead and bringing skills along that you could use to stop that type of behavoir? Bring a snare to slow down the runners so you can take them out before they get away to heal, bring something that makes them take damage for casting that heal ect.
- Iczer
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Apr 11, 2005, 01:26 PM // 13:26
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#18
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Frost Gate Guardian
Join Date: Feb 2005
Location: Ohio
Guild: Heros of Oakhurst - Leader
Profession: E/R
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I'd like to try it once or twice it might be something worth while, maybe even as a special event.
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Apr 11, 2005, 02:20 PM // 14:20
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#19
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Core Guru
Join Date: Feb 2005
Location: TX
Profession: R/Me
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I don't think see anything wrong with having it added.
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Apr 11, 2005, 02:24 PM // 14:24
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#20
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Wilds Pathfinder
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I like this idea (and of larger member PvP) in guild halls as well. I think there are a lot of PvE guilds that avoid PvP because they're not familiar with it (and therefore lack interest in it), who could get to like this important aspect of Guild Wars if only they had a safe, carefree environment to play around in.
My guild is purely such a PvE guild, but since the last BWE promised to focus more on PvP, we decided to give it a try and did one guild siege battle. Unprepared and with four henchmen in our team we figured out after five minutes we picked entirely unuseable builds, had no coordination between our choices and in our teamwork, and spent the better part of the 35 minutes the match took cheering the opposing team on to kill the damned Guild Lord already. It wasn't a very good experience. I think the step up from PvE to 8 vs. 8 PvP is too big right now, a carefree guild-only PvP sparring option would be a great kiddie pool to bridge the gap.
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