Apr 15, 2005, 01:10 AM // 01:10
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#21
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Wilds Pathfinder
Join Date: Apr 2005
Location: TX
Guild: Crimson ScS
Profession: W/N
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Your painting me into a corner where I have to defened the fact that they could work, witch i dont belive they could.
but think about this
True they might not an efective dmg dealing wepon, (granted we are talking about the long smooth kind) but if a caster is being charged by a warrior, i think that a disarmed warrior is fairly uesless.
agin I dont think they belong in GW
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Apr 15, 2005, 01:24 AM // 01:24
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#22
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Krytan Explorer
Join Date: Feb 2005
Location: La Crosse, Wisconsin
Guild: Thousand Tigers Apund Ur Head, The Consulate
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Quote:
Originally Posted by Manderlock
Your painting me into a corner where I have to defened the fact that they could work, witch i dont belive they could.
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You were the one who initially started to defend them with your third post, and then with when you respond to my second to last post, you became defensive yet again, so I haven't been putting you into any corners, you've been doing that yourself by continuing to try and justify the whip, even if you don't want it in the game.
Quote:
Originally Posted by Manderlock
True they might not an efective dmg dealing wepon, (granted we are talking about the long smooth kind) but if a caster is being charged by a warrior, i think that a disarmed warrior is fairly uesless.
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OK, if you're going by those lines, then lets think about the balance issues with that. What exactly do you mean by disarming either? Would you be physically removing the weapon from the Warriors hands? Or would you just be inflicting a condition where you wouldn't be able to wield your weapon (which is not viable, since if you can still hold your weapon you should still be able to wield it).
So basically, if you don't want to keep arguing about it, then just stop responding to this thread, because as long as people keep trying to defend the whip as a new weapon, I will continue to attempt to shut these people down.
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Apr 15, 2005, 01:32 AM // 01:32
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#23
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Wilds Pathfinder
Join Date: Apr 2005
Location: TX
Guild: Crimson ScS
Profession: W/N
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hehe i dont think they should be in the game, but i love a good agrument.
yes it would have to be a condition, seeing as how you cant just take his wepon away.
how can you say that if he has a wepon he still should be able use it. by your reasoning how could you "stun" and enemy? he still has his legs he should be able to keep moving.
the condition would have to be a "unable to atack for x seconds" kind of thing
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Apr 15, 2005, 01:35 AM // 01:35
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#24
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Banned
Join Date: Mar 2005
Location: The Joint :p
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Note I gave whips higher damage and that the crack skill stuns for a period of time depending on some attribute.
Lastly, in the render idea, if they can render an arrow moving through the air, then consider whips a longer version but not as far to travel. Again, only saying this so it isn't ruled out as impossible, maybe impracticle and clearly if it were brought in would be far different than the multitude of things i brought up. The point is this is a computer game, though physics is considered, it isn't physical and anything can happen and be made real in surreality.
Example: I know no one (but maybe a mother-in-law ) that can life siphon in real life.
*Edit* Think of stun like knock down but without the falling to the ground part.
Anyway, I am done with this one.
Last edited by Sin; Apr 15, 2005 at 01:38 AM // 01:38..
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Apr 15, 2005, 02:21 AM // 02:21
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#25
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Krytan Explorer
Join Date: Feb 2005
Location: La Crosse, Wisconsin
Guild: Thousand Tigers Apund Ur Head, The Consulate
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Quote:
Originally Posted by Manderlock
yes it would have to be a condition, seeing as how you cant just take his wepon away.
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Then it wouldn't be a disarm, would it? Don't use words that convey different meanings than what you intended.
Quote:
how can you say that if he has a wepon he still should be able use it. by your reasoning how could you "stun" and enemy? he still has his legs he should be able to keep moving.
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A stun would more be a mental "lock" on your movement, since the sudden surprise/powerful hit would be enough to temporarily shut down any senses that you have, and you would be unable to move. So yes, you still do have your legs, but you're so shocked that you can't move for a few seconds. Catch my drift?
Quote:
the condition would have to be an "unable to atack for x seconds" kind of thing
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True, but if you're trying to distrupt a person's ability to attack, wouldn't you just want to be a Mesmer, since isn't that the Mesmers main focus?
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Apr 15, 2005, 02:38 AM // 02:38
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#26
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Wilds Pathfinder
Join Date: Apr 2005
Location: TX
Guild: Crimson ScS
Profession: W/N
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Quote:
Originally Posted by William of Orange
Then it wouldn't be a disarm, would it? Don't use words that convey different meanings than what you intended.
A stun would more be a mental "lock" on your movement, since the sudden surprise/powerful hit would be enough to temporarily shut down any senses that you have, and you would be unable to move. So yes, you still do have your legs, but you're so shocked that you can't move for a few seconds. Catch my drift?
True, but if you're trying to distrupt a person's ability to attack, wouldn't you just want to be a Mesmer, since isn't that the Mesmers main focus?
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theres this skill named skull crack, im shure that youve heard of it. by the name i would seem that it is a 1 hit wonder, cause i mean if you "crack" someones skull i dont think they are going to kepp atacking you. that would be the kind of like disarm sence you couldnt actualy disarm, just like you cant actualy "crack" the other chars skull.
which is why you wouldnt use it as a main atack, just for some casters to keep so that they could buy a little more time if a warrior comes running up.
Last edited by Manderlock; Apr 15, 2005 at 02:50 AM // 02:50..
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Apr 15, 2005, 02:47 AM // 02:47
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#27
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Elite Guru
Join Date: Jan 2005
Guild: Idiot Savants [iQ]
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Ok, I've seen the tone go back and forth in this thread, sometimes discussion, sometimes arguing for the sake of argument.
It's not currently out of hand, but it's close. If it degenerates further, it will be closed.
__________________
Quote:
Originally Posted by Zrave
if it weren't elite you could pull off the dreaded oath shot/signet of midnight/determined shot combo
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Apr 15, 2005, 04:12 AM // 04:12
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#28
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Krytan Explorer
Join Date: Feb 2005
Location: La Crosse, Wisconsin
Guild: Thousand Tigers Apund Ur Head, The Consulate
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You also have to realize that just because a skill is designated with a certain name doesn't mean that it automatically gives it a literal denotation. I would hope that people would realize that skills such as Skull Crack, Final Thrust, and Sever Artery are not some form of ultimate skills, and would just think, "Oh, here's a nice attack which does x damage and causes y condition for z amount of time." Also, I'd like to think that people would be reasonable enough to think about how Guild Wars is rated T, and that there would probably be no literal "skull cracking" in the game. That'd seem more like something for the Resident Evil series.
And if we're going to continue this debate, we need to move away from the word "disarm," since that seems to be where most of this trouble is coming from.
And sorry about irritating you Scaphism, I tend to drag things on for a while without meaning to; I guess I just like to try and get in the last word
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Apr 15, 2005, 04:49 AM // 04:49
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#29
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Krytan Explorer
Join Date: Mar 2005
Location: SoCal
Profession: E/
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Quote:
Originally Posted by Manderlock
yes it would have to be a condition, seeing as how you cant just take his wepon away.
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Quote:
william of orange
Then it wouldn't be a disarm, would it? Don't use words that convey different meanings than what you intended.
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i dont want to get into the debate, but i thought of this...
if the condition was called "disarmed" then ya, it would be a disarm
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Apr 15, 2005, 05:03 AM // 05:03
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#30
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Wilds Pathfinder
Join Date: Apr 2005
Location: TX
Guild: Crimson ScS
Profession: W/N
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Quote:
Originally Posted by SuperJ24
i dont want to get into the debate, but i thought of this...
if the condition was called "disarmed" then ya, it would be a disarm
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Try reading all the post that have been posted. Even william agrees that a name desinated to a specific skill dosent have to mean that it is a literal represintation of what the skill actualy does.
Skull crack dosent crack the skull.
Final thrust dosent mean its the last swing that you have to take.
and sever artery dosent acutaly sever an artery.
so how can you say that disarm *has* to acutaly disarm
Edit: and why the hell are we winking at each other after every post
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Apr 18, 2005, 09:31 AM // 09:31
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#31
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Pre-Searing Cadet
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there could be a short whip(like 2-3 feet long). With blade tips on the end or chains. And if you peopl use the arguement "how would it damage armor" let me ask you, how do you survive getting hit with a fireball =P how do you take a hammer to the head and live?
you guys are applying realism to a unrealistic game. Look at dark age of camelot and their 2 classes "reaver" and "heretic" both use whips, most of the whips have tips on the end or are almost pure chain, and let me tell ya getting cracked across the face with a blade tipped whip, would be unpleasurable.
Oh and before you talk about realism, explain to me how you shoot fireballs... id really like to know that.... ive been trying for years
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