Idea for pvp
Somewhere down the road it would be great if during pve we could take diverging paths that would lead us down towards different warring factions. Once we reach the "end" of the journey our PvP missions begin. These would be missions similar to the acedemy mission in pre sear but on a grander scale. The game would keep track of the battles with some sort of ranking system so when a certain % of battles are won by a faction they capture a city. You would have to code it so that only cities bordering enemy faction cities could launch missions. You could give players that were involved in the capturing of cities some sort of reward. It could be gold, weapons, access to hard to find skills with rare skill trainers. You could even give them rare crafting material. The prizes could be one of anything. This may of be a bad suggestion but its 5 am and I just wanted to put it to words before I fall asleep.
John
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