Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Apr 12, 2005, 10:30 AM // 10:30   #1
Frost Gate Guardian
 
Join Date: Feb 2005
Location: Vasburg Armoury
Profession: A/W
Advertisement

Disable Ads
Default More Weapons

Although they're many kinds of bows but might as well add crossbow.
My list of new weapons to add

Crossbow/ guns/musket
Mace/ flail or other one handed hammers
Daggers/Short sword/dirks Maybe dual wield them?
Scimitars/blades/Rapiers
Spears/glaive/lance/pike
2 handed axes
2 handed swords
double sided blades or swords (e.g Darth Maul's lightsaber)
Throwables, rocks, knives, axes, javelin, shurikens, Whip
gangguard is offline   Reply With Quote
Old Apr 12, 2005, 12:09 PM // 12:09   #2
Krytan Explorer
 
William of Orange's Avatar
 
Join Date: Feb 2005
Location: La Crosse, Wisconsin
Guild: Thousand Tigers Apund Ur Head, The Consulate
Default

Quote:
Originally Posted by gangguard
Although they're many kinds of bows but might as well add crossbow.
My list of new weapons to add

Crossbow/ guns/musket
Mace/ flail or other one handed hammers
Daggers/Short sword/dirks Maybe dual wield them?
Scimitars/blades/Rapiers
Spears/glaive/lance/pike
2 handed axes
2 handed swords
double sided blades or swords (e.g Darth Maul's lightsaber)
Throwables, rocks, knives, axes, javelin, shurikens, Whip
Guns and muskets are out of the question; takes away from the medieval sense of the game, doesn't it?

I've picked up swords classified as Scimitars and Short Swords before, and I'm also fairly sure I've had Daggers dropped before, but not 100% certain.

Having duel-wield weapons has been discussed multiple times, and I'm fairly sure it has been shot down multiple times by multiple people.

Crossbows have also been discussed before, and unless we were going to move away from the real physics of a crossbow that were discussed in your original thread on crossbows (http://www.guildwarsguru.com/forum/s...ead.php?t=1765), then I'd have to say no to that one.

For throwables: the first thing that comes to mind would be me wondering who would ever equip rocks as their primary weapon? Secondly, you have whips listed as throwables. I'd be open to throwing knives/axes/javelins, but not to throwing rocks and cracking whips.

Two-handed swords and axes would also be an option, the attack rate would obviously have to be lowered and their base damage raised slightly more than that of their one-handed counterparts.

Having a one-handed hammer wouldn't seem natural, since it'd seem most effective when you're using both hands. The damage of the one-handed hammer would have to drop significantly, but I thinking one-handed hammers would be, in real life, naturally unwieldly. I'd be iffy about maces/flails as well.

Double-sided blades and swords: No, especially if they were going to be like how Darth Maul's lightsaber is. It wouldn't be realistic at all, and I don't remember ever hearing of such a sword. But if you find me a bunch of pictures and whatnot with double-sided swords like the ones you want, then I'll rethink it.
William of Orange is offline   Reply With Quote
Old Apr 12, 2005, 02:21 PM // 14:21   #3
Ascalonian Squire
 
Tall Dude's Avatar
 
Join Date: Apr 2005
Location: California
Default

Ya, but it would be nice to have a crosbow........Whatever though,and also where could i get a better bow???
Tall Dude is offline   Reply With Quote
Old Apr 12, 2005, 03:01 PM // 15:01   #4
Sin
Banned
 
Join Date: Mar 2005
Location: The Joint :p
Default

Bows come from drops. Better bows are luck of the drop. I built mine from a flat bow, bow of warding, and shocking short bow.
Sin is offline   Reply With Quote
Old Apr 12, 2005, 03:11 PM // 15:11   #5
Ascalonian Squire
 
Tall Dude's Avatar
 
Join Date: Apr 2005
Location: California
Default

Built yours....Ive made my own armour, but how do you make a bow, from that wood they drop right, but i never saw anyway to make a good bow?
Tall Dude is offline   Reply With Quote
Old Apr 12, 2005, 04:25 PM // 16:25   #6
Sin
Banned
 
Join Date: Mar 2005
Location: The Joint :p
Default

Okay, first you identify the bow, especially if it is yellow or blue lettered. The identification kit will say it's a "blah blah bow of warding" then you get some message about the "bow grip of warding is unlocked." Now use an expert salvage kit (I only use those to get an unlocked item like that) and the bow is replaced by the bow grip. Now say you have another bow, I had a flat bow of piercing at the time, I just double clicked the bow grip and clicked the bow I had. Later I found a shocking short bow, did same thing, got the bow string, did the double click and poof got a shocking flat bow of warding.
Sin is offline   Reply With Quote
Old Apr 12, 2005, 08:35 PM // 20:35   #7
Elite Guru
 
Weezer_Blue's Avatar
 
Join Date: Feb 2005
Location: Just a Box in a Cage
Guild: Hurry Up The Cakes [Oven]
Default

one word: BETA. i'm pretty sure the developers promised tons more weapons for release.

as for guns. don't like em. muskets? really out of place. haha... flint-lock muskets weren't around in medieval times. best you could probably do is a hand-cannon.
crossbows? don't like em. they'd need a new class since rangers are skilled bowmen and crossbowmen would just be cheap and quickly trained soldiers with no expertise in anything except for pulling a crank, and pulling a trigger. I think they completely disagree with the theme of the ranger, and lets not even get on to guns. my ranger isn't a 1800s early american settler.

flails, maces, spears, etc., good. for expansion.
double bladed swords? haha... no. Darth Mauls lightsaber is more of a Jo staff than anything. It's just a laser killing machine staff.

2 handed swords and axes. expansion. i hope.
1 handed hammers. expansion. i hope.
__________________
Weezer_Blue is offline   Reply With Quote
Old Apr 13, 2005, 03:04 AM // 03:04   #8
Krytan Explorer
 
Lunarhound's Avatar
 
Join Date: Feb 2005
Default

One thing I wonder about, is how new weapon types will be handled when it comes to attributes. If two-handed swords were added, wouldn't warriors need a two-handed sword mastery attribute? Likewise for polearms, or anything else? And if you add an attribute to the warrior, you kind of have to add an attribute to the other classes for balance. Except it wouldn't be balanced, because you're just adding an attribute to the other classes so that they match the warrior and you have to force some sort of new gameplay concept on each class, when it may not need one. With the way this game works, there would be a lot involved in adding additional weapon types. I'm not saying I wouldn't like to see more, but I definately hope they come up with a good framework for how to make it work.
Lunarhound is offline   Reply With Quote
Old Apr 13, 2005, 04:13 AM // 04:13   #9
Elite Guru
 
Weezer_Blue's Avatar
 
Join Date: Feb 2005
Location: Just a Box in a Cage
Guild: Hurry Up The Cakes [Oven]
Default

I don't think adding attributes for other classes would be necissary. I don't think any (decent) warrior uses all his attributes at once, probably just one weapon attribute. All it would do is open up choices for originality and such.
__________________
Weezer_Blue is offline   Reply With Quote
Old Apr 13, 2005, 04:36 AM // 04:36   #10
Krytan Explorer
 
William of Orange's Avatar
 
Join Date: Feb 2005
Location: La Crosse, Wisconsin
Guild: Thousand Tigers Apund Ur Head, The Consulate
Default

I also don't think that having two-handed swords would require another Attribute to be added; it'd stay in the same category as Swordmastery, but the specs of the actual sword would need to be tweaked for balancing sake. Attack rate would have to be slowed to some extent. Not sure what you would do with base damage, since I believe the max base sword damage is 15-22; possibly increase the range from 15 to 23/24? Any ideas how you'd be able to balance it nicely?

But then another thought which just occured to me would be Skills. Would skills for one-handed swords work the same with two-handed swords, or would it be necessary to add two-hand specific skills? That would definitely be a problem in my book...
William of Orange is offline   Reply With Quote
Old Apr 13, 2005, 05:35 AM // 05:35   #11
Krytan Explorer
 
Lunarhound's Avatar
 
Join Date: Feb 2005
Default

All right, granted, you wouldn't need another attribute for two-handed swords, but I still think you'd need one for certain weapon types. How would you handle something like spears and polearms? I know that's another one I've heard people mention in the past.

As far as skills go, that's a tough call... I'd say just allow the current sword skills to work with them, but I'm horrible when it comes to balance issues, so I have no idea how that would end up affecting things.
Lunarhound is offline   Reply With Quote
Old Apr 13, 2005, 11:48 AM // 11:48   #12
Krytan Explorer
 
William of Orange's Avatar
 
Join Date: Feb 2005
Location: La Crosse, Wisconsin
Guild: Thousand Tigers Apund Ur Head, The Consulate
Default

Spears/polearms/maces/flails/any throwable weapons would require an entirely new Attribute, yes, since it wouldn't be building upon any current weapon system that is currently in place. Unless, of course, you somehow count maces in the same boat as hammers, but it's highly unlikely that anybody would support that train of thought. That's why I'm still supporting my original reply, where I only gave my support to two-handed swords, possibly throwing weapons (but not much support), and possibly one-handed hammers, though I'm still really iffy on that.

I would like to think that you'd still be able to use the current Sword skills if you there were to be two-handed swords, since it's still just a skill involving a sword, regardless of the type of sword you use. And besides, now that I'm thinking about it again, if new two-handed sword skills were added, then wouldn't that mean that you would have to add a new Attribute to modify the amount of damage or condition length that skill could cause? Unless the skills were not linked to any Attribute; but then how good could the skills be made? Not very good in my opinion.
William of Orange is offline   Reply With Quote
Old Apr 14, 2005, 02:10 AM // 02:10   #13
Krytan Explorer
 
Tur713's Avatar
 
Join Date: Feb 2005
Guild: Pink Animal Clan
Profession: E/Me
Default

Quote:
Originally Posted by William of Orange
For throwables: the first thing that comes to mind would be me wondering who would ever equip rocks as their primary weapon?
What are you talking about? Rock would go perfectly with my Caveman/6-Year-Old build that gives +1/+1 to all Cephalids.

Anyway, Rapiers might work, but who would use them? They'd look cool with Mesmers, but that's not what Mesmers do.
Tur713 is offline   Reply With Quote
Old Apr 14, 2005, 04:20 AM // 04:20   #14
Wilds Pathfinder
 
MoldyRiceFrenzy's Avatar
 
Join Date: Feb 2005
Location: Santa Rosa, CA
Guild: Confusion in The Ranks[tArD]
Profession: Mo/W
Default

it would be fun to havea ''first ever made'' experimental old fashion gun for fun... back fire attack 50% blows u up
MoldyRiceFrenzy is offline   Reply With Quote
Old Apr 14, 2005, 04:29 AM // 04:29   #15
Elite Guru
 
Weezer_Blue's Avatar
 
Join Date: Feb 2005
Location: Just a Box in a Cage
Guild: Hurry Up The Cakes [Oven]
Default

Quote:
Originally Posted by MoldyRiceFrenzy
it would be fun to havea ''first ever made'' experimental old fashion gun for fun... back fire attack 50% blows u up
Is there a special defensive move called "carrot cork"? backfire = 100%. hehe.
__________________
Weezer_Blue is offline   Reply With Quote
Old Apr 14, 2005, 06:18 AM // 06:18   #16
Krytan Explorer
 
Davion's Avatar
 
Join Date: Feb 2005
Location: wherever the winds take me
Profession: R/Mo
Default

Quote:
Double bladed sword (eg. Darth Maul's lightsabre)
Technically that is classified as a glaive weapon. Oddly; in a lot of different fictional backgrounds (games/movies/books..be it fantasy or sci-fi) and historical, those tended ONLY to be used by priest or spiritual character classes/distinctions.

If at all, I could see only this one weapon being added, and only for Monk classes (which I don't make myself), and it would be aligned with Smiting Prayers as a sort of battle focus doing about the same damage as a sword. That, I think, would make for an interesting variation to the smiting monk. ( some of them do tend to have this suicidal fixation with getting into combat )

The drawbacks? Well you only have monk armor, and you wouldn't get to hold a real focus in your other hand being this would be two-handed. (so there goes weilding a shield too)

Why would this sound even remotely viable as inclusive option? Between all my in-game experience and all the screenshots/videos people have made or posted monks seem to have this relationship to real life Tibetan Lore. Forgive my lack of brain function its late...can't remember the name of them. The arial acrobatics that this class has unerringly displayed has hinted to me to some degree as to what inspiration was drawn into them.

Last edited by Davion; Apr 14, 2005 at 06:23 AM // 06:23..
Davion is offline   Reply With Quote
Old Apr 15, 2005, 04:39 AM // 04:39   #17
Krytan Explorer
 
tastegw's Avatar
 
Join Date: Mar 2005
Location: SoCal
Profession: E/
Default

i thought the rocks was a nifty idea lol, made me laugh.

hmm small rocks or large rocks? lol
tastegw is offline   Reply With Quote
Old Apr 15, 2005, 05:14 AM // 05:14   #18
Wilds Pathfinder
 
Manderlock's Avatar
 
Join Date: Apr 2005
Location: TX
Guild: Crimson ScS
Profession: W/N
Default

Quote:
Originally Posted by SuperJ24
i thought the rocks was a nifty idea lol, made me laugh.

hmm small rocks or large rocks? lol


if youve seen braveheart go with the small rocks
Manderlock is offline   Reply With Quote
Old Apr 15, 2005, 05:16 AM // 05:16   #19
Ascalonian Squire
 
Tall Dude's Avatar
 
Join Date: Apr 2005
Location: California
Default

I say we just use a rubber chicken and beat them down to the ground!!! lol
Tall Dude is offline   Reply With Quote
Old May 03, 2005, 12:16 AM // 00:16   #20
Academy Page
 
Sir_Sid's Avatar
 
Join Date: May 2005
Location: Canada, eh?
Default

Hmm, I am loving this game. I love the way how it is story driven, not "Well, in two years something is going to happen" - driven.

And there is nothing more than what I like to hear than that heavy thunk sound when you hit an enemy over head with a hammer. ...It just makes me... so happy!

But, what I find in this game, is that it lacks variety in weapon.

All axes are single wield.
All Swords are single wield.

What I am absolutely craving is a giant, two handed Great Sword! Barbarian style! ..However, I was kind of dissapointed at the fact that there is none.

What are your thoughts of dual wielding weapons? Or how about more two handed weapons, like giant axes?

What about the idea of Crossbows? They'd shoot faster and do more damage then bows, but they would be harder to find and only have 2/3 the range of that of a bow.

Anyways, post your weapon suggestions here.

Thanks for your time!
Sir_Sid is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Green items inc. Malinon's shield, unid max weapons, gold weapons, etc. Capitan Del Queso Sell 25 Jan 02, 2006 10:32 AM // 10:32
Gold Warrior Weapons and Monk Weapons: Insightful Holy Staff of Warding 7/8 Recharge lyra_song Sell 2 Dec 18, 2005 01:59 AM // 01:59
Kern Sirocco Sell 26 Nov 20, 2005 11:05 PM // 23:05
WTS Guild Hall, Unid Gold Weapons / Salvage Armor, Weapons, Upgrades, Shields ImBobNewbie Sell 10 Oct 10, 2005 06:59 AM // 06:59
WTS Unid Weapons / Salvage Armors, ID'd Weapons, Upgrades, Runes, Shields ImBobNewbie Sell 24 Aug 04, 2005 04:58 PM // 16:58


All times are GMT. The time now is 08:26 AM // 08:26.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("