May 13, 2005, 02:25 PM // 14:25
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#21
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Wilds Pathfinder
Join Date: Feb 2005
Guild: Divine Guardians of the Soul (Soul)
Profession: Mo/E
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Quote:
Originally Posted by Yuji Storm
It doesn't take very long to rack up.. I'm sure many have experienced this when you've been exploring and for some ungodly reason you get a massive agro. Or whatever.
What I want to get at is.. negative moral should go away faster :O
What's it now.. you get like 1-2% taken away for each boss, and maybe 1% for .. every 15 or so monsters you kill? I dont know the mechanics of it, but my point is that it goes away wayy to slow.
or maybe even cut back on the DP a tad, 15% is really harsh. ~ Especially if you're already someone that doesn't have much armor. -- it becomes quite annoying when you start dying every encounter. Then it's not long before you start dying in two hits from pretty much anything. Then you're stuck with the choices of 'stay dead' or 'go back to town and try again'
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I'm sorry but i have to dissagree... the few challenging spots in this game are easy enough as it is, with a good team of people using real stradegy. I think the death penalty is perfect. Especially for guild vs guild fights, considering if you kill them once, all they have to do is res... at least it's easier to kill them again now that they've already died (hence the idea of rewarding skilled players even more)
If this death penalty is nerfed in any way... i will have to start a petition, bottom line, if you die, then you probably have shity monks, or an awesome team you're facing, in either way, you deserve to die.
Last edited by Perishiko ReLLiK; May 13, 2005 at 02:28 PM // 14:28..
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May 13, 2005, 02:47 PM // 14:47
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#22
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Krytan Explorer
Join Date: Apr 2005
Location: Denmark
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The penalty for dying in Guild Wars is already ridiculously low, no permanent damage is done. It should not be lowered further.
However, differentiating between being ressurected by a team mate, and the automatic resurrection, does make a lot of sense.
I don't want the three pilars of Guild Wars to diverge further. The penalty in the PvP part, the missions, and the exploration should be the same.
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