May 21, 2005, 06:57 AM // 06:57
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#1
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Frost Gate Guardian
Join Date: Mar 2005
Guild: Hope And Glory
Profession: W/Me
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Compensating a team for quitters with henchmen
In the early stages of the game, where cooperative missions don't take as long, having people drop out and quit is an annoyance.
Later in the game, where missions can take hours, having people drop out is a major annoyance.
People do drop out. Sometimes it is because they want to. Sometimes it is because they go link dead. Either way, they are a grey bar.
What if, when a team suffers a quitter, a henchmen automatically replaces the quitter? That way, the team can keep going.
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May 21, 2005, 07:04 AM // 07:04
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#2
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Frost Gate Guardian
Join Date: May 2005
Location: Colorado
Guild: Imperial Fist Guild Leader
Profession: W/E
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Mhenlo to the rescue!! Raaahh!!
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May 21, 2005, 07:07 AM // 07:07
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#3
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Pre-Searing Cadet
Join Date: May 2005
Guild: Nightwolf Mercenaries
Profession: N/Me
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Sounds like a good idea. As long as there is a choice in which hench you receive. I wish I could rejoin my group after I go link dead. Really, rejoining lost groups would be good too.
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May 21, 2005, 07:21 AM // 07:21
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#4
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Lion's Arch Merchant
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Sounds like a great idea to me!
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May 21, 2005, 08:43 AM // 08:43
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#5
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Frost Gate Guardian
Join Date: May 2005
Location: Germany
Guild: None at the moment
Profession: N/Mo
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Yeah this is needed.
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May 21, 2005, 09:32 AM // 09:32
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#6
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Lion's Arch Merchant
Join Date: Apr 2005
Location: Netherlands
Guild: Europe United [EU]
Profession: W/Mo
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Yes I totally agree.
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May 21, 2005, 11:47 AM // 11:47
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#7
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Lion's Arch Merchant
Join Date: May 2005
Location: Dark Side Of The Force
Profession: E/Mo
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mayble gold......
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May 21, 2005, 01:01 PM // 13:01
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#9
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Frost Gate Guardian
Join Date: Apr 2005
Location: UK baby
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I too agree, however, I have already suggested this a looong time ago
It is indeed anoying when people drop. I know there are reasons that are valid, but still, at least this way we could get on with the mission.
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May 21, 2005, 01:14 PM // 13:14
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#10
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Ascalonian Squire
Join Date: Apr 2005
Location: Holstebro, Denmark
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This is an amazing idea..
You could start by just replacing with a random henchman, than maybe give the leader the choice of which one..
I'd say any hench is better than an empty spot..
Please implement this..
*applauds*
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May 21, 2005, 01:16 PM // 13:16
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#11
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Desert Nomad
Join Date: May 2005
Location: European Server or International
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what if we got the "closest related" henchman? If a mage drops before Yak's bend they're automatically replaced with Orion. If a monk drops, replaced with Alesia, warrior=fighter and ranger=archer. Then after yak's bend it's even better because there are also the cultist (for necros) and the mesmer.
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