May 10, 2005, 04:47 AM // 04:47
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#2
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Frost Gate Guardian
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No. Period.
Times get tough? Just disco and reconnect within 5 minutes. Think these things through. Stop looking at only the benefits, look at the negatives too.
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May 10, 2005, 07:49 AM // 07:49
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#3
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Ascalonian Squire
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Quote:
Originally Posted by Forboding Angel
No. Period.
Times get tough? Just disco and reconnect within 5 minutes. Think these things through. Stop looking at only the benefits, look at the negatives too.
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Okay, how exactly would discoing help if "Times get tough"?
In a single player instance, the state would be just as you left it, when you come back in. In a party instance your party would be a man down, which would just increase the likelyhood of a complete wipe...
Care to give an example of a situation where it would actually be beneficial to dico?
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May 10, 2005, 07:52 AM // 07:52
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#4
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Ascalonian Squire
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And what are people really going to gain by living from an encounter they might have died for? I think the good in this type of feature greatly outweighs the bad. Seeing how some of these missions can be bastardly long, and finding a good party takes ALOT of trial and error.
Who cares if some kid has to disconnect because he's afraid to die for some reason.(Oh no, the penalties are too great!) :|
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May 10, 2005, 07:54 AM // 07:54
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#5
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Ascalonian Squire
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Quote:
Originally Posted by AlloyDragon
Okay, how exactly would discoing help if "Times get tough"?
In a single player instance, the state would be just as you left it, when you come back in. In a party instance your party would be a man down, which would just increase the likelyhood of a complete wipe...
Care to give an example of a situation where it would actually be beneficial to dico?
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Meh, don't worry about him, he's probably one of those guys who runs from open pvp areas (lineage II, WoW) and tries to force exit ;P
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May 10, 2005, 07:55 AM // 07:55
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#6
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Frost Gate Guardian
Join Date: Apr 2005
Location: Louisiana
Guild: Deciders of Fate
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Now, dont take this as scripture, but..
As far as I would think, and this is all theoretical: In order to accomplish this, the server running whatever properietary program Anet has to allow the instancing would simply have to leave this instance running for X amount of time, and allow all IP's (Or cd keys) to reconnect for that same X amount of time.
Therefore, if the server has NOT reset at all, nothing would be reset, the creatures would stop in their tracks more than likely, and nothing would 'respawn', as instanced areas do NOT respawn creatures as far as i've seen.
If that sort of model is followed, however feasable it is to the Anet coders, I wouldnt see a problem with being able to reconnect for so many minutes after discon.
Everything would return the same way you left it, including DP.
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May 10, 2005, 07:58 AM // 07:58
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#7
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Wilds Pathfinder
Join Date: Apr 2005
Location: TX
Guild: Crimson ScS
Profession: W/N
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You die, leave and reconect.
Thats a bad part
Last edited by Manderlock; May 10, 2005 at 08:02 AM // 08:02..
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May 10, 2005, 07:59 AM // 07:59
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#8
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Ascalonian Squire
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Quote:
Originally Posted by Aiwahead
Now, dont take this as scripture, but..
As far as I would think, and this is all theoretical: In order to accomplish this, the server running whatever properietary program Anet has to allow the instancing would simply have to leave this instance running for X amount of time, and allow all IP's (Or cd keys) to reconnect for that same X amount of time.
Therefore, if the server has NOT reset at all, nothing would be reset, the creatures would stop in their tracks more than likely, and nothing would 'respawn', as instanced areas do NOT respawn creatures as far as i've seen.
If that sort of model is followed, however feasable it is to the Anet coders, I wouldnt see a problem with being able to reconnect for so many minutes after discon.
Everything would return the same way you left it, including DP.
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Yes, I was thinking the same thing in terms of implementation details.
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May 10, 2005, 08:01 AM // 08:01
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#9
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Ascalonian Squire
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Quote:
Originally Posted by Manderlock
You die, leave and reconect.
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And you come back still dead (or at the rez shrine if the server didn't realize the disco before it rezed you there).
Single player instance:
All dead monsters still dead. All live monsters still live. All uncollected loot still on the ground. All henchmen, pets, and minions right where they where. Basically, right where you left off, as I said orginally.
Party instance:
Everything continues on without you, you come back wherever you where when you discoed (including being dead).
Last edited by AlloyDragon; May 10, 2005 at 08:07 AM // 08:07..
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May 10, 2005, 05:07 PM // 17:07
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#10
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Jungle Guide
Join Date: Apr 2005
Location: Yorkshire, UK
Profession: R/Me
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if it was gonna be done, the server would have to NOT allow it if F12 was pressed. sure people could get round it by pulling their phone cord out but it would be a nice feature
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May 10, 2005, 05:13 PM // 17:13
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#11
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Wilds Pathfinder
Join Date: May 2005
Location: Florida
Guild: Zero Tolerance
Profession: W/Mo
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Quote:
Originally Posted by Pevil Lihatuh
if it was gonna be done, the server would have to NOT allow it if F12 was pressed. sure people could get round it by pulling their phone cord out but it would be a nice feature
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But what would be the reason of doing that? Your character would still be logged in for 5 minutes, but you would be getting killed if you did it on purpose.
I hope to god they fix this and add the disconnect timer.
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May 10, 2005, 06:25 PM // 18:25
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#13
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Desert Nomad
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I think its a good idea, I mean, they grey out the names of party members who d/c, so if they reconnect, they should be able to join right back in since we still see them in the party. My friend sometimes has wierd comp problems, and a lot of times he'd disconnect in the middle of a mission, and we'd have to start over again because we dont' want to leave him behind. =(
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May 10, 2005, 06:27 PM // 18:27
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#14
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Ascalonian Squire
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Indeed, I want this because I'm currently stuck on a mission I can't get through without the game hanging or crashing. Think I've tried it a dozen times now, and the newness of the game has worn off enough, that I don't care to keep on trying. I had to try a previous one a half dozen times before I could get through it, as well.
At this point, I've given up and started a new character. For some reason the game hangs less in pre-searing, so I was able to get through that almost without out incidence, but post-searing has been more problematic, and I'm getting annoyed again.
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May 10, 2005, 11:12 PM // 23:12
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#17
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Jungle Guide
Join Date: Apr 2005
Location: Wales, UK
Guild: Devils Scorpions
Profession: W/E
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Quote:
Originally Posted by Forboding Angel
No. Period.
Times get tough? Just disco and reconnect within 5 minutes. Think these things through. Stop looking at only the benefits, look at the negatives too.
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I think your right, the negatives must be looked at.. but that would be for the developers to work out.
If anyone ever Played Natural selection there was a big monster that could swallow another player whole, and keep him digesting for well over 60 seconds.
So players would disconnect then re-connect as it was quicker than waiting for the beasts digestion cycle to complete , Devs got around this by making a 60 second delay 'on quitting'.. so it was never anymore and advantage to do that.
No reason why something similar couldnt be put in place.. no reason at all!
Even if they did reconnect within the time frame, who is to say that any negatives would be wiped?.. when I 'disco' it seems to make a pretty good job of remembering what stuff I was holding, and what xp I was on.
So think of the negatives yes.. but dont assume negatives!
I think its an excelent idea AlloyDragon
The Snowman.
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May 10, 2005, 11:38 PM // 23:38
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#18
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Pre-Searing Cadet
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Well for instance it took me 5 hours to do a 30-1hr mission. Not because my parties weren't any good just because the game kept crashing. So I end up getting left behind after putting together a good party and so on. There are easy ways to stop the negatives of being able to reconnect such as having your character be stuck on there for 30seconds after you log out. That would allow a character this is going to die to die. They could disallow it in PvP setting too. I don't really see a negative side to this if they impliment it like that. It wouldn't make the game more or less challenging just make the games bugs a little less crippling.
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May 11, 2005, 02:08 AM // 02:08
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#19
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Ascalonian Squire
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Quote:
Originally Posted by Loviatar
they (arena) said it was a secutity issue and reconnect was a *dead issue*
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You got a link?
I asked if this would be implemented on the guildwars.com site, and the response was that I should post my suggestion on the forums (thus the spawning of this thread), no mention that this was never going to implemented due to a security issue...
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May 11, 2005, 07:39 AM // 07:39
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#20
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The Humanoid Typhoon
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
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Quote:
Originally Posted by Endemion
You people (Negative responses that is) seem to think that by disconnecting, your character is suddenly and immediately gone, and that no harm can be done to it. You think that pulling the plug means you can save yourself from sure death and failure.
That's not what is being suggested. Take the time and think about your (most likely FPS biased) views. In most MMORPGs which have a similar feature (reconnecting to a lost party if you d/c) the actual disconnect keeps you in the game for an amount of time before it removes you. If you are getting hit by a monster, and you pull the plug, your character sits there for a minute or so getting pummled mercilessly by that thug you upset. How is disconnecting in that scenario a benefit?
In short, I fully agree. I had a hardware issue that forced me to restart during the start of a HoH game. Luckily I was with guildmates who understood that I wasn't being malicious or anything, but it still upset me that I couldn't join my team on their path to glory.
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This guy knows what he talking about. Currently when I player discons, it simply says "X player has left the game".
I think what he means is when someone "leaves" by quiting, then it should say "xplayer has quit the game" and remove them from the party. No coming back.
In the the case of if someone is discon from the game, the player should stop and just stand there and the game should say "Player x has connection issues, they have 2 mins to rejoin or they will be auto-removed from game"
Now I fail to see how people could cheat from this? If you in battle and pull out your network cable, all that would happen is your stop, stand there, get killed and most like be res or auto-res back at the near srine if your whole team dies.
After 2 mins, they are removed from the game. Plain and simple. Its annoying when your doing a long mission and your ADSL packs in for some reason and you lose over 30 mins of hardwork...
Plus the loss of a player in some missions is hard on a party, for example if the party lost its only Tank or worse their only healer!
Some people on these forums don't read the into the post, only flame.
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