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Old Jun 04, 2005, 11:45 PM // 23:45   #1
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Join Date: Apr 2005
Location: Wandering my own road.
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Default Client-Side Customizable Confirmation Buttons

For whatever the reason, people make mistakes sometimes, and wouldn't mind a safety net to catch them when it happens.

Obviously, confirmations that continually pop up as you attempt to salvage/sell items would annoy many people as well, which is why I propose it being client-sided with a variety of settings and overall toggle-able.

That is, by default, a confirmation for logging out, so that if you accidentally clicked the [X] or Alt+F4, and you don't want to quit, you can just say no and cancel it. But for those people who are annoyed by it, they can disable the confirmation window and be perfectly happy as well.

Same goes for selling, salvaging, and dropping items.

On the customizability aspect, being able to set conditions would be great. Like-

Pop-Up confirmation window when:
[_] The item is a rune of grade
-----[_] Minor
-----[_] Major
-----[_] Superior *
[_] The item is a quest item
[_] The item is of rarity
-----[_] Normal
-----[_] Blue
-----[_] Purple
-----[_] Gold
[_] The item is valued at over [___]**
[_] The item is an equippable armor
*Sub classifications
**User-determined value.

And so on and so forth, applicable to Discarding, Dropping, Selling, and Salvaging. As it'd be client-sided, and the script would only be called up when doing one of the above, I can't forsee any issues with performance degradation, and with on/off toggles, anybody that dislikes them should have no quarrels. [Like with the filter. It's there for people who want it, and anybody that doesn't like it can turn it off with a few simple clicks]

Wasn't a major thing, but I sold a nice focus I liked once when I lagged and clicked sell twice
And then there's the thread about Alt+F4 announcements in the tombs by players.

Not game-breaking issues, and won't dramatically increase the quality of the game, but I believe it will help at least a little, with 0 drawbacks. If the settings are stored client-side, then there're no extra storage costs, no extra usage of server processing power, etc., and the client only receives the information the server sends. Shouldn't prove to be abusable at all.
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