Jun 04, 2005, 08:34 PM // 20:34
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#2
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Banned
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All I'm so angry about was Alesia always flying around. I don't like that.
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Jun 04, 2005, 08:42 PM // 20:42
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#3
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Krytan Explorer
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the henchman flying is a bug. thats gotta get fixed sometime. and its all the henchmen doing it, not specific ones. (war and monk in your post, don't know if its just the only 2 you've seen)
henchmen don't go afer the map, they have a formation they use, if you stand stills omewhere, you can move abit and they will take up the exact same formation around you
atleast henchmen follow you when you run away, minions don't, the henchman code and minion code is not the same obviously, so the topic name would be wrong, since its obviously henchmen you are talking about
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Jun 04, 2005, 08:43 PM // 20:43
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#4
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Banned
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YES I AGREE WITH YOU
right click on ground to attack area....
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Jun 04, 2005, 08:47 PM // 20:47
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#5
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Banned
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HERE'S A LIST OF EVERYTHING I CAN THINK OF REGARDING HENCHMEN
needed henchmen controls updates
mini icons next to names which display the afflictions of allies
timer numbers counting down or some kinda darkening clock which tells when an enchantment/shout/ability etc is going to end
when i ctrl click or double click enemy monster model (not the small enemy name) they attack target foe regardless (its already like this ctrl click, but i'd like double click as well
//the issue here is they stop attacking when i move around back to me when i try to adjust myself... me being a monk and trying to find a nice cozy hiding spot in the back so that i don't aggro anybody
when i ctrl click or double click on my name or ally name that is dead, a healer henchman
will attempt to revive that hench above all other tasks
when i ctrl click or double click on another living ally's name, all healer henchies must protect
this ally the most with healing spells (this can include myself if i were selfish enough...
or the healer henchman should guard herself above all depending on situation)
right click to attack area and the inhabitants therein or stay in that target area of location
right click on name and order an individual assault from this NPC hench to a target enemy
with his particular skills, like order orion to do elemental drops on targets which are on hard
to reach locations such as bridge traps
finally when taking poison dmg... henchies follow you as closely as possible
and when taking meteor/fire drops dmg, henchies seperate away from eachother in a circular fashion
/ADDED UPDATE: henchman alesia and henchman claude stand too close to the monsters... they should always retreat such as when henchman stefan and/or henchman thom retreat sometimes to use their healing signet
Last edited by seeker monk; Jun 06, 2005 at 12:32 AM // 00:32..
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Jun 04, 2005, 08:50 PM // 20:50
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#6
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Ascalonian Squire
Join Date: May 2005
Location: United States of A Level: 21
Guild: Travelers of Tyria
Profession: Me/R
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Thom has gotten my group killed so many times.
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Jun 04, 2005, 09:37 PM // 21:37
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#7
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Academy Page
Join Date: May 2005
Location: Nottingham
Profession: W/Mo
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Not only do the henchmen fly but they also go on a vendetta against what killed them meaning they die again and giving more death penaltys (Alesia mainly).
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Jun 05, 2005, 12:03 AM // 00:03
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#9
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Academy Page
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If this be of any use, I did notice they make a formation around you in the order you pick them when making the group.
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Jun 05, 2005, 12:05 AM // 00:05
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#10
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Banned
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another idea is for henchman to be equal to your lvl...
so if i'm lvl 11 then henchmen are all lvl 11
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Jun 05, 2005, 01:30 AM // 01:30
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#11
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Ascalonian Squire
Join Date: May 2005
Location: United States of A Level: 21
Guild: Travelers of Tyria
Profession: Me/R
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Quote:
Originally Posted by seeker monk
another idea is for henchman to be equal to your lvl...
so if i'm lvl 11 then henchmen are all lvl 11
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I'm sure there's some reason that wouldn't work. I just don't know what it is.
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Jun 06, 2005, 12:22 AM // 00:22
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#12
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Elite Guru
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I'll give you a prime example why there annoying. I wanted to do the Bloodstone fen bonus mission. i know how to do it, except my henchies thought of a better plan. to attack everything they see, even if i didnt issue a command of a attack they still attacked.
What would be great, is to allow 4 new henchmen activation buttions, Charge (for aggessive attacking, less healing) Defensive (Attack if being attacked, or issued to attack by you, healing more normal like now) Idle (Dont attack at anything, only concerntrate on healing and defensive magic) and Follow Me (which they dont attack unless you tell them to, they heal you automatically however, and follow you. so if you stop they stop, and dont wander off.) and you only have to press down the button to leave it on as active, till when you want to change it, (with a quick key). it would be pointless if you had to issue a button to there every command per fight.
At least that way myself/others can pass a mission or bonus without worrying my henchies are going to stuff it up for me.
On another note, henchmen should be able to heal allied npc characters. Its frustrating to find in a mission like thunderhead keep where your henchmen dont heal the king. and forces people to make parties with people. Myself i like to enjoy most missions by myself or with friends. and we are not healers.
After all they are henchmen and we do pay them in the long run, shouldnt we at least get some privillege over what they can, and cant do? otherwise its pointless paying someone who makes it unhappy for the rest of the party. or at least give a "your fired!" button in gameplay, lol
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Jun 06, 2005, 12:29 AM // 00:29
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#13
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Banned
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i know in previous threads i've bashed bone horror necros
BUT A SKINNY WHITE BALD BONE HORROR HENCHMAN would be nice on excessive monster MISSIONS
call him CYRUS.. THE VIRUS...
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