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Old Jun 04, 2005, 02:26 PM // 14:26   #1
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Default Please fix the balance.

I believe this is a valid complaint here. I went solo for this test in Elonas just to get this capture sequence. I do not want to upload more than 2 images to save space so I am posting the two most important pieces of evidence. I will document the remaing missing pictures.

On the opening shot, I did 20 damage to the minotuar. They both charged and hit my trap one hit me for 16 and the other hit me for 25 which falls within reason. I shot one for 30 and get hit for 25. Again this is not a problem and falls within the balance. But look at this next picture. It is way out of line for balance. they both hit me for 69. I could have used heal here but I wanted to keep the arrows flying. This is about damage versus near level mobs and balance.

[IMG]gw011.JPG[/IMG]

Now again I hit for 15 and take 18. Shot for 13 get hit for 24 and 46. Him for 14 get hit for 18 and 20. Within reason but now the kicker. The killing blow! Even his Mighty Blow is less than a regular attack.

[IMG]gw015.JPG[/IMG]

If this is balanced then I am ...................
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File Type: jpg gw015.JPG (135.5 KB, 121 views)
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Old Jun 04, 2005, 03:22 PM // 15:22   #2
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No your basically a ranger shooting at a warrior then a nice soft pin cushion that is a caster . No rangers do not suck there just increadibly hard to solo with =[
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Old Jun 04, 2005, 03:46 PM // 15:46   #3
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Quote:
Originally Posted by The Red Knight
No your basically a ranger shooting at a warrior then a nice soft pin cushion that is a caster . No rangers do not suck there just increadibly hard to solo with =[
Even against a ranged mob the damage is not balanced. Look at this and tell me it is balanced. Even with my percision shot and my skills maxed at 16 the most damage I could do would be 57. Yet this guy hits me for 108 not only that but he is peppering me with 60+ damage a hit while I do like 11. Markmanship is 11. If this is balance then I am done with this game.

In order to do the equivlent damage I would have to drop to this.

gw008.jpg
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File Type: jpg gw008.JPG (129.4 KB, 72 views)

Last edited by Axelia; Jun 04, 2005 at 04:10 PM // 16:10..
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Old Jun 04, 2005, 04:11 PM // 16:11   #4
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Why are you letting them hit you? Aren't they crippled after they hit your barbed trap? Why not just storm chaser off and set another? And penetrating shot will fix your damage. Rangers have evasion skills for a reason.

Lack of imagination != lack of balance

Last edited by Tellani Artini; Jun 04, 2005 at 04:14 PM // 16:14..
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Old Jun 04, 2005, 04:19 PM // 16:19   #5
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Quote:
Originally Posted by Tellani Artini
Why are you letting them hit you? Aren't they crippled after they hit your barbed trap? Why not just storm chaser off and set another? And penetrating shot will fix your damage. Rangers have evasion skills for a reason.

Lack of imagination != lack of balance
that might be true in the real world, but this isnt the real world.

imagination means nothing when confined by borders, in a world in a box, the top is the limit.
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Old Jun 04, 2005, 04:28 PM // 16:28   #6
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Distance -vs- Melee
If you choose to melee with a distance fighter, what do you expect the outcome to be? There are Many options for keeping your targets at a distance, use them.
( Charm Pet being a common one. )

Because you can damage a target at a distance, your damage output is expected to be less. You should be doing your normal damage and taking ... NONE.

Melee criticals are supposed to be high damage. There are even Skills designed specificly to reduce the number of hits / criticals you take.
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Old Jun 04, 2005, 04:32 PM // 16:32   #7
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Quote:
Originally Posted by Dagbiker
that might be true in the real world, but this isnt the real world.

imagination means nothing when confined by borders, in a world in a box, the top is the limit.
Ok. I'm just saying Axelia should try some different techniques before crying unbalance. Standing there and getting hit is not the top of the box for a ranger, by far.
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Old Jun 04, 2005, 04:38 PM // 16:38   #8
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i aggree, im just trying to say that there is no way to be absilutly "flexibal" in this game
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Old Jun 04, 2005, 04:43 PM // 16:43   #9
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You all miss the point here. This is about PC damage vers mob damage. I damn well know to run, use whirling defense, etc,etc...

What I am trying to point out is the mobs damages exceeds 4 time the players output. Now in PvP is IS matched but in PvE is is way out of balance
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Old Jun 04, 2005, 04:51 PM // 16:51   #10
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Everyone is trying to help here. A ranger is not designed to fight up close. Look at your clothes. One thing you have to realize is that you are not a tank. Thats the final answer.
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Old Jun 04, 2005, 04:55 PM // 16:55   #11
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Quote:
Originally Posted by Axelia
You all miss the point here. This is about PC damage vers mob damage. I damn well know to run, use whirling defense, etc,etc...

What I am trying to point out is the mobs damages exceeds 4 time the players output. Now in PvP is IS matched but in PvE is is way out of balance
I think it's balanced perfectly when a lazy ranger gets beaten down by two minotaurs whose levels are pretty close to theirs. What do the raw numbers matter? You have so many advantages over those minotaurs it's almost silly.

You think it's bad in the desert, just wait..
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Old Jun 04, 2005, 04:56 PM // 16:56   #12
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i do beleave there is imbalance, perhaps not with the ranger "tanking" (i hate sterotyping like that ) though
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Old Jun 04, 2005, 05:03 PM // 17:03   #13
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Quote:
Originally Posted by EcPercy
Everyone is trying to help here. A ranger is not designed to fight up close. Look at your clothes. One thing you have to realize is that you are not a tank. Thats the final answer.
I know I am not a tank. I never intended to be one. In most cases I run, whirling defense and set another trap but the damage I do compared to the mob is IMO totally unbalanced.
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Old Jun 04, 2005, 05:33 PM // 17:33   #14
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Could be two critical hits happening at the same time. Minotaurs are strength puppies, they will be tearing through your armour at some point or another. If you want to run a lower risk of getting hit with criticals, avoid facing warriors and rangers.
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Old Jun 04, 2005, 05:43 PM // 17:43   #15
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Quote:
Originally Posted by Silmor
Could be two critical hits happening at the same time. Minotaurs are strength puppies, they will be tearing through your armour at some point or another. If you want to run a lower risk of getting hit with criticals, avoid facing warriors and rangers.
Thanks first logical reply.

Question: What is the highest damage hammer in the game?
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Old Jun 04, 2005, 06:01 PM // 18:01   #16
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They max out at 35, calculate in armour piercing from strength and other factors, slight level difference and things can get nasty on occasion.
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Old Jun 04, 2005, 06:09 PM // 18:09   #17
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Quote:
Originally Posted by Silmor
They max out at 35, calculate in armour piercing from strength and other factors, slight level difference and things can get nasty on occasion.
If the calculator is correct then ignoring my armor completely with a critical hit the maximum damage that a minotaur could do is 57

Last edited by Axelia; Jun 04, 2005 at 06:14 PM // 18:14..
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Old Jun 04, 2005, 06:11 PM // 18:11   #18
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About the mobs, nobody is stronger than them, pretty much.
Not saying you can't still kill or solo them, just that they tend to max out their attributes fast.

The boss you get Illusionary Weaponry from at the Iron Mines, for example, hits you for 42 damage per hit, which is 16 Illusion Magic attribute.

The Forgotten Cursebearer's Order of Pain does 16 additional life stealing, which is also 16 Blood Magic.

Unless you have superior runes, you're not matching them pound for pound in power. They pretty much require you to act smarter than the AI. (Even if you did match them in attributes, you'd be behind in HP)

Edit: For the calculator, did you calculate in the bonus for having 16 hammer mastery? It's not huge, but it should help make the calculations for damage more accurate.

Last edited by Mercury Angel; Jun 04, 2005 at 06:14 PM // 18:14..
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Old Jun 04, 2005, 06:17 PM // 18:17   #19
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Quote:
Originally Posted by Mercury Angel
Edit: For the calculator, did you calculate in the bonus for having 16 hammer mastery? It's not huge, but it should help make the calculations for damage more accurate.

Yes I did with a attrib of 16 (115%) and a critical hit 141% the total output from a single blow would not exceed 56.7865 (57 rounded up)
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Old Jun 04, 2005, 06:18 PM // 18:18   #20
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Well, we don't know if Minotaurs are restricted by the maximum damage hammers. The difference doesn't seem that drastic, and I don't think it's unreasonable for the high-end PvE to be slightly imbalanced in the favour of the monsters; players get coordinated parties, they get teams they can't choose, skills they can't choose and AI that only gives them a limited range of options.

Facing a level 28 enemy shouldn't be possible either because of the level cap, but it makes for a fun challenge. If you still want assured balance, play PvP - at least there you know whatever you're facing is restricted in the same ways you are.

Last edited by Silmor; Jun 04, 2005 at 06:20 PM // 18:20..
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