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Old Jun 07, 2005, 05:59 PM // 17:59   #1
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Default This may be a little over the top but...an agro list?

How about an agro list?

Let's say you walk into PvP, you grab the Monks health bars, and you drag them to your Aggro list, which is like your Party list but for storing enemy names for quick reference.

Now I can see how this would be a little uh...unbalancing maybe? I dunno but wanna see what ya'll think of this.

Personally I like the idea. But I also like the idea of being able to switch between 3 monks constantly and keep them all shut down without tabbing through the names really quickly. It'd make my Mesmer job a whole lot easier :P
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Old Jun 07, 2005, 06:17 PM // 18:17   #2
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It's called 'Target calling'. It's the best you're going to get.
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Old Jun 07, 2005, 06:27 PM // 18:27   #3
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Target calling is fine, except being a mesmer I don't attack the target.

I attack the monks that are healing the target.
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Old Jun 07, 2005, 09:44 PM // 21:44   #4
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hello??????? the monk should be your target at all times that a monk is alive youru entire team except for maybe the mesmer should be trying to kill it whil the mesmer shuts down the other monks.
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Old Jun 07, 2005, 10:11 PM // 22:11   #5
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Thank you Cpt. Obvious.

But what if they have three monks? You'd have to press the tab key a maximum of 7 times to cycle to the next monk and that's just if it's that one team on screen, what if you have anotehr team sitting in the distance?

I'm not saying this is necessary, it's just a suggestion to help with targetting.

As is it's kinda frustrating to find the next monk in the heat of battle.
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Old Jun 07, 2005, 10:17 PM // 22:17   #6
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i love the way that when people suggest different targeting methods, the first thing brought up is target calling - as if a single person on this board doesn't know exactly what it is...

I too would prefer a 'list' style display rather than clicking on names, ideally a mirror of your own party bar.
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Old Jun 07, 2005, 10:22 PM // 22:22   #7
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Downside to a list style is that a team can't hide and manage to res itself during pvp.

I don't know how many times i have seen 2 teams collide 1 nearly get killed and a third swoops down on the winning team. the nearly killed team falls back reses thier fallen members and manages to win the match. Being able to keep track of everyones health and stats seems to take away a lot of strategy
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Old Jun 07, 2005, 10:47 PM // 22:47   #8
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Quote:
I don't know how many times i have seen 2 teams collide 1 nearly get killed and a third swoops down on the winning team. the nearly killed team falls back reses thier fallen members and manages to win the match. Being able to keep track of everyones health and stats seems to take away a lot of strategy
I've seen this too, more than once actually.

And one of my teams did this too (we still lost but still).

Perhaps have the bar just show health, or even just the name without health.

Or if the person is X distance away the name pops off the bar.
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Old Jun 07, 2005, 10:52 PM // 22:52   #9
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Well, holding down Ctrl you can see their names and you can still Tab through them. So really the list only makes easier a function you already possess. Unless of course you're so far away that they stop showing up on-screen when you hit Ctrl and can't Tab through them any more, but I would imagine their names would pop off the list when that happens. Or at least get grayed out or something.
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Old Jun 07, 2005, 11:41 PM // 23:41   #10
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Quote:
Originally Posted by Caco-Cola
How about an agro list?

Let's say you walk into PvP, you grab the Monks health bars, and you drag them to your Aggro list, which is like your Party list but for storing enemy names for quick reference.

Now I can see how this would be a little uh...unbalancing maybe? I dunno but wanna see what ya'll think of this.

Personally I like the idea. But I also like the idea of being able to switch between 3 monks constantly and keep them all shut down without tabbing through the names really quickly. It'd make my Mesmer job a whole lot easier :P
What you are asking for is akin to a macro - which while having obvious advantages and uses is generally frowned upon by the gaming community.
Farmers employ them for 24/7 operations, and using such is commonly a bannable offense.

Guild Wars is predicated on the idea that SKILL overcomes obstacles - not finding clever ways to sidestep the challenge altogether. Macros and similar devices (bots) allow unscrupulous players to attain rewards on the cheap, and then of course cash in on the unsuspecting populace.
These are typically the same clowns who brag about it to everyone as well.

But in closing, it's doubtless that people exist who already employ exactly these tools. When you hear about teams being taken down in less than 3 seconds in PvP it makes you wonder...human reflexes are fast, but that smacks of automation.
The same of those who have an endless supply of rare runes and items.
A quick post to the support.guildwars.com site can do wonders to curb these nefarious activities.

May your SKILLS prevail,

Talesin
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Old Jun 07, 2005, 11:57 PM // 23:57   #11
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Uh...

a list of names isn't a macro.

You do know what a macro is right?

I'll define it just in case you don't.


A macro is an automated way of doing tedious chores on a computer.


Such as skill grinding in UO, buying equipment in CS, etc.

I don't advocate macros as they do ruin the game as you said.


What I suggested was a way to drag names to a list, much like a party list. I fail to see how that is even related to a macro.
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Old Jun 08, 2005, 12:07 AM // 00:07   #12
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What's wanted is basically a method to filter out targets you don't want so that you can switch targets with more ease. Why would an anti-caster want to have to cycle through multiple warriors and rangers to target and hex the enemy monks?
In this case, it's a controlled list of quick cycle names.

Another upside to this I can think of us dragging and dropping minions to a similar list for necromancers, with minimal changes to the coding, and then you've got your own personal minions tracker too.
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Old Jun 08, 2005, 12:26 AM // 00:26   #13
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Hm. Interesting idea. I kind of like it actually. In any case, I do think that there should definitely be a more flexible targeting system.
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Old Jun 08, 2005, 01:58 AM // 01:58   #14
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Quote:
Originally Posted by Caco-Cola


A macro is an automated way of doing tedious chores on a computer.



You mean like of cycling thru target to find the ones you want and keep track of them all? yep sounds like the 'tedious chore' this idea is trying to remove. its a macro. all thats different is your trying to make it an ingame built in macro.

a macro isn't nessicarily bad. I mean the entire interface is a macro really. the problem is using macros that arn't builtinto the game. there is a reason its not there.
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Old Jun 08, 2005, 05:03 AM // 05:03   #15
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what about an 'enemies list'
and then it lists out all the enemies that are on your radar

that way if a group is hiding off somewhere in tombs or wherever, they wouldnt show up until you got close enough to care

something to that effect...
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Old Jun 08, 2005, 05:32 AM // 05:32   #16
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Yeah, Ive been suggesting this forever myself. Target calling is great for damage dealers, but monks aint going to attack called target. And neither should a mesmer, or anyother distrupter or shutdown class. Imagine what it would be like as a monk to not have a team bar. Thats what its like for a disrutpter. As a mesmer, you have to do run through all of the enemies and hope you can spot the one thats going to do something, while possably missing or ignoring something you could have stopped.

Mesmers babysit targets..thats whats going to make the big save.

Im all for a enemy target bar. Id think that it would hold up to 3 targets that you can select on the fly. You dont even need to see enemy health just the skill they are using if they are within a certan range.

It wouldnt be cheap. It would increase the effectiveness of the mesmer and even ranger a lot. Much like the teambar increases the effectiveness of the monk.

Last edited by Goonter; Jun 08, 2005 at 05:41 AM // 05:41..
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