May 20, 2005, 08:01 PM // 20:01
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#1
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Krytan Explorer
Join Date: May 2005
Location: Ohio, USA
Profession: W/Mo
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AI Tweak for NPC tag alongs needed
I wanted to bring up an idea for an AI tweak that I hope will get some attention and that the dev's will see it.
In a battle PvE it is nice when your henchmen, and NPC's will go into the fray to do battle. And yes, sometimes they get a little too gung-ho for their own good. However, I don't lament this as all in all the AI is fine, and the game is really geared for peep interaction and cooperation anyway.
Where I ran into big problems on a few occasions was on this issue that happened in different situations:
1. When going through the breach to find the Duke, and find the supply wagon there is a need to go down into the tar/river and walk under a bridge. While going under this super high bridge, my henchmen decided they wanted to engage the enemy up on the bridge, even though the couldn't see or reach them. I figured that I'd run far enough ahead hoping that they would follow. However, they just stood there and I actually had to go back and defeat these charr before they would follow me. I understand them engaging the foe, but perhaps we need something built into the AI program for them to disengage and catch up to me when possible.
2. Secondly I was heading towards this fort(the name eludes me at the moment). I had this dude with his two henchmen (all hammer wielding warriors) who were tagging along with me and I was supposed to escort them to a given point. However, we ran across a similar occurance as number one in that there were some gargoyles in the tar riverbed below a bridge we needed to cross to get to the fort. Needless to say, they stopped to engage the gargoyles and would not budge. I, having a warrior build that I was using at the time, was not really equiped to get these gargoyles. Of course neither were the hammer wielding NPC's who were supposed to be following me. So there they stood while the gargoyles used mesmering spells to take their HPs and used their missle attacks until they had died, thus causing my mission to end in failure.
The problem is, of course, that NPC's and henchmen may engage against our wishes, but more than that, they may stop and stubbernly refuse to budge whilst an enemy is above or below them even though they can't even touch them.
The fix, I would presume, would be that the AI for them was fixed so that they would disengage and return to following me once I walk far enough away so that there is a trigger to cause them to catch up with me.
Any constructive thoughts?
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May 20, 2005, 08:14 PM // 20:14
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#2
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Academy Page
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I think all you have to do is target yourself and hit space... I might be wrong but thats what i heard somewhere.
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May 21, 2005, 12:40 AM // 00:40
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#3
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Krytan Explorer
Join Date: May 2005
Location: Ohio, USA
Profession: W/Mo
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OK, I'll try that. Thanks!
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Jun 08, 2005, 02:22 PM // 14:22
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#4
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Jungle Guide
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another problem, they dont know how to use their rez's right: had the mage wizard who was perfectly safe to rez me....full health, no enemies on him; but no, he waits for like 2 minutes til the rest of the team dies and attempts to rez on his final breath as all the enemies gang on him....and dies
henches are only good for cannon fodder that i use as meat shields to distract a big mob while a run ahead through an area i dont feel i like grinding through
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Jun 08, 2005, 06:52 PM // 18:52
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#5
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Academy Page
Join Date: Apr 2005
Location: Columbus, Ohio
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I have the same complaint.
I'll have to try the target self and space bar.
If this doesn't "call" the henchies to you then maybe GW ought to program in a command to kill of the selected henchmen.
Preferably one at a time.
If nothing else I'd feel better after killing them off.
BTW I also jsut absolutly love watching a Little thom r Stefan whack on a critter that is self healing for the same amout of damage being done to it between hits.
Alesia is so cute just popping back and forth keeping the fighters alive.
That litel x in the upper corner looks real ggod at that point in time.
-How about when you transport and they don't???
Oh well! Maybe the lot drops get better the more times you go through one of these sessions. ((At least let me dream))
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