May 30, 2005, 08:04 PM // 20:04
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#1
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Ascalonian Squire
Join Date: Apr 2005
Location: The Brink of Insanity
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Elemental Discrimination and Post-Story gaming
I have 2 problems with this game.
1. as an elementalist I think it's entirely unfair that Fire magic hits for twice as much as every other element as well as striking all foes in an area. it makes no sense that an AE spell would do more damage than a normal single-target spell would, and making an entire set of AE spells do more than any other set of AE or Single-target spells makes absolutely no sense at all. from the way I see it, Fire magic does exactly the right amount of damage that spells need to do, but ALL spells need to be able to do that much. Water, Wind and Earth spells should all hit for a max of 100+ damage (damage varies according to the spells, of course) unless the extra effects of the spell should cause the spell to do less (in other words, spells like Chain Lightning, Maelstrom, and Metoer Shower should do less damage than others in their respective magic catagories because they do things that are very powerful).
2. the game ends with the story. after you beat the story line, all that's left is to go back and do bonus missions and/or go to Underworld and Fissure. in other games, you can play for months and years and still have many things you could be doing, but on Guild Wars I've played for about a month and I'm already done with everything interesting. there's no awesome items that I can quest for, there's no particular reason for me to save up for more money than I have because the 15 and 30 K armors are entirely pointless (especially for an elementalist and a few others, where the only difference is the way the armor dyes), and there really isn't any motivation for me to play anything at all on the game outside of PvP. at this point I'm considering putting GW away for a while until there are more quests to do and more zones to explore. I still enjoy the game, there's just not enough for me to do on it.
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May 30, 2005, 08:09 PM // 20:09
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#2
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Wilds Pathfinder
Join Date: May 2005
Location: United States
Profession: Me/
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i'm hoping they'll add some seriously insane bosses to the game. akin to WoW's stuff (while I never played wow, I've seen videos of some, insane battles to say the least)
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May 30, 2005, 08:14 PM // 20:14
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#3
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Ascalonian Squire
Join Date: Apr 2005
Location: The Brink of Insanity
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I'm hoping for the same. so far the scarriest thing is just trying to pick on some of the bigger mobs, like the Bladed Aataxes. there aren't any stand-alone bosses that take a full group just to kill (apart from the last level). this game, as a whole, needs to be made more like WoW is, really. GW is great, the concept behind it is awesome and the gameplay rocks, but there aren't enough things to do and there aren't enough things to find to really hold the interests of a serious player. I think the problem is it's just too PvP heavy, really. PvP is great to have and I wouldn't wanna take anything away from it, but I think they've just focused the entire game into PvP, and not everyone wants to do nothing but PvP on GW....they just need to put more focus on improving the PvE experience and lengthening it.
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May 30, 2005, 08:25 PM // 20:25
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#4
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Krytan Explorer
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Quote:
Originally Posted by akuryou13
this game, as a whole, needs to be made more like WoW is, really.
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Get out of here.
Quote:
Originally Posted by akuryou13
GW is great, the concept behind it is awesome and the gameplay rocks, but there aren't enough things to do and there aren't enough things to find to really hold the interests of a serious player. I think the problem is it's just too PvP heavy, really. PvP is great to have and I wouldn't wanna take anything away from it, but I think they've just focused the entire game into PvP, and not everyone wants to do nothing but PvP on GW....they just need to put more focus on improving the PvE experience and lengthening it.
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Yeah, guess what? It's a PvP game. Surprise! Go play WoW please, if you love it so much, and stop trying to mess around with GW. FFS.
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May 30, 2005, 09:11 PM // 21:11
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#5
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Frost Gate Guardian
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Quote:
Originally Posted by DarrenJasper
Yeah, guess what? It's a PvP game.
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But, unfortunately, they've been subtracting from the PvP game rather than adding to it. There are now less arenas and less PvP game types than there were at release. What's up with that? Bring back the CTF relic maps, add an Aurora Glade style domination map, whatever. If this is going to succeed as a PvP game then it seriously needs some more PvP content.
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May 30, 2005, 09:55 PM // 21:55
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#6
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Desert Nomad
Join Date: May 2005
Location: Awaiting GW2
Profession: W/
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Quote:
Originally Posted by DarrenJasper
Get out of here....
...Yeah, guess what? It's a PvP game. Surprise! Go play WoW please, if you love it so much, and stop trying to mess around with GW. FFS.
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Agreed and agreed. If you seriously like WOW a lot, then go play that. What's stopping you...
And besides, I personally like GW better, and wouldn't want to see the graphics screwed up and cartoony or see them add a huge billion-level grind. I'm good
/endhyperbole
Note: We do need more PvP stuff though
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May 30, 2005, 10:52 PM // 22:52
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#8
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Frost Gate Guardian
Join Date: May 2005
Location: USA
Profession: E/
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My response to the OP's problem #1:
I don't completely agree with you on this issue. It is true that Fire does some huge damage with Area of Effect. I agree that Air should do more damage than Fire since it is more single target focused. However, water and earth are fine the way they are. Water is not meant for huge damage, it is a rather useful support line. The snares of water magic are very useful and in combination with maelstrom, can be very powerful. Earth already has some big hitting spells (aftershock, obsidian flame, earthquake), so earth should remain the same.
My only problem with the elementalists in GW is that the game kinda forces a beginning elementalist to use fire. It is very difficult to use eart, water, or air in the beginning of the game due to the lack of substantial spells. GW should allow a beginning elementalist to choose what element they woudl like to specialize in (i understand that this would make it a bit more complicated for the developers, but it would make it a bit more fair to those who are bored of fire)
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May 30, 2005, 11:19 PM // 23:19
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#9
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Krytan Explorer
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Quote:
Originally Posted by Z-Shinrei
My only problem with the elementalists in GW is that the game kinda forces a beginning elementalist to use fire. It is very difficult to use eart, water, or air in the beginning of the game due to the lack of substantial spells. GW should allow a beginning elementalist to choose what element they woudl like to specialize in (i understand that this would make it a bit more complicated for the developers, but it would make it a bit more fair to those who are bored of fire)
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Actually, forcing elementalist to specialize early in game would make most of them specialize in fire, completely defeats your purpose. The game as it is allows you to change specialization any time you like, just by moving attribute points and skills around, is far more flexible. True, fire magic is favored in pve, but in pvp characters such as Rangers have armor specially tailored to resist fire, lightening and cold (+15, and that's on top of +30 against elemental in general), warriors have dragonscale armor (not sure how much fire resistance it offers though), making earth magic a little more useful, in spite of its low damage. Also, area effect of fire is not very useful in pvp as players move around alot.
Last edited by Hell Marauder; May 30, 2005 at 11:27 PM // 23:27..
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May 30, 2005, 11:26 PM // 23:26
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#10
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Wilds Pathfinder
Join Date: Mar 2005
Location: Under a rock
Guild: zP
Profession: Me/
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Well Earth, done right, is far more powerful than Fire. But, way harder to play. Exaustion, timing, and high cost spells, but lots of knockdown.
I recently build a Earth/Curse/Blood Ele/Necro for PvP and could easily take down a Warrior one on one and leave with 3/4 health (and no energy) using only a Earth magic Minor rune.
And earth magic is where all the good wards are. I don't know why so many people use fire, ohh that is right, firestorm, the most worthless spell ever.
You might as well hold up a flashing banner that says you have 10 seconds to leave the area or you will get damaged.
Learn Eruption, and Earthquake and learn to deal with the exaustion and cost while you blind them and knock them down.
And Obsidian Flame costs 5 energy, exausts you but I have made it do more than 110 damage. Talk about a killing blow.
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May 30, 2005, 11:44 PM // 23:44
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#11
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Frost Gate Guardian
Join Date: May 2005
Location: USA
Profession: E/
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I think you misunderstood my post (i probably wasn't very clear). When I talk about specializing in a certain element at the beginning of the game, I do not mean that they lose access to teh other elements. They just start with a different, but equivalent element spell - for example, an aeromancer starter would start with lightning strike instead of flare, a geomancer would get stone/earth daggers (don;t remember what the name is), etc. But they will still gain access to the other elelment spells, but later in the game (like an aeromancer would get flare when a pyromancer woudl get lightning strike).
I hope this clears up my previous post.
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May 31, 2005, 01:36 AM // 01:36
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#12
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Wilds Pathfinder
Join Date: Mar 2005
Location: Under a rock
Guild: zP
Profession: Me/
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Ahh I see. Still I like the way it is.
If you have your Earth skills you are further along.
I am building a Sword Warrior right now. It was really frusterating having all the Axe skills I needed to make a warrior and only 2 Sword Skills. I fot a few missions further and now I am tryong to pick my favorite three the bring along.
I think it is in the design. I makes me mad, then happy
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May 31, 2005, 02:18 AM // 02:18
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#13
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Desert Nomad
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The problem is, fire is good for beginners, as most of its skills do what playing the early game requires, and that's damage. Earth is a lot more complex to play, as its defensive spells arne't that useful early on when enemies dont' hit for that much, and its offense is lacking unless you want to give level 5 players access to spells you get at around ascension. Airg is simply not very good damage wise for PvE early on, as most of its spells only target one enemy, and for its mana cost its just not worth it against most early monsters. Again, for air to be good, they need to have high level air and late game air spells, not something a elementalist below level 10 should have access to for balance reasons. Water spells pretty much deal no damage, and are mostly used for very specialized builds that do things other than damage, which again, needs other late game spells to work effectively and giving early players access would make the game imbalanced and probably more confusing to new players.
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May 31, 2005, 02:23 AM // 02:23
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#14
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Elite Guru
Join Date: Feb 2005
Location: Just a Box in a Cage
Guild: Hurry Up The Cakes [Oven]
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Quote:
Originally Posted by DarrenJasper
Yeah, guess what? It's a PvP game. Surprise! Go play WoW please, if you love it so much, and stop trying to mess around with GW. FFS.
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It WAS a PvP game... During the beta... now it's "Grind Wars" whoever unlocks the most skills first wins!! It's like a horrible version of WoW or something, with minor tweaks, but shortlived.
__________________
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May 31, 2005, 02:33 AM // 02:33
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#15
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Academy Page
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The above comment is simply not true.
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May 31, 2005, 02:36 AM // 02:36
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#16
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Elite Guru
Join Date: Feb 2005
Location: Just a Box in a Cage
Guild: Hurry Up The Cakes [Oven]
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There's no use denying it. I love the game... But I'm not going to pretend it wasn't thousands of times better during the beta, when I could log on, make a PvP character with a custom perfect build, and jump into PvP instantly.
The story is fun...
... the first time...
... going through it 3 times (minimum)... sucks...
__________________
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May 31, 2005, 02:39 AM // 02:39
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#17
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Krytan Explorer
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Quote:
Originally Posted by Chaynsaw
The above comment is simply not true.
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Hey, great rebuttal!
He has a point, and a valid one. I don't know if I would personally compare it to WoW just yet, but I don't like slogging through the official campaign (aka the PvP tutorial) for the third time any more than he does.
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May 31, 2005, 02:43 AM // 02:43
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#18
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Pre-Searing Cadet
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Lets just think about this for a sec... you played as Elementalist for a month and have no more things to do... assuming you dont like PVP, you can create 3 new "different" types of characters and do it all over again and enjoy the skills from different characters. So that is 3 characters plus 1 month each to finish the game at your pace, thats 3 months more... soon also a "free" update is coming for everyone so there is more to do. Thats pretty good dont you think?
Furthermore, the game is titled "GUILD Wars" hence GUILDs have a lot to do with it. If you do create 4 characters and play your heart out, you are still going at about 4 months of gameplay, free update coming soon, and the occasional PvP match with your guild mates (if you are into that) all for a lost once off cost of $xx (wherever you are in the world), and no monthly cost to play, that is bad?
I know you are running out of things to play but perhaps the message in all that is that you have had a LITERAL BLAST playing the game so much that you are sad it is over but considering how much you can still do, try another character and build them up and enjoy being someone else.
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May 31, 2005, 03:01 AM // 03:01
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#20
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Academy Page
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Quote:
Originally Posted by DarrenJasper
Hey, great rebuttal!
He has a point, and a valid one. I don't know if I would personally compare it to WoW just yet, but I don't like slogging through the official campaign (aka the PvP tutorial) for the third time any more than he does.
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Whoever unlocks the most skills wins? Surely you are not that misguided.
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