Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Jun 10, 2005, 03:05 AM // 03:05   #1
Krytan Explorer
 
 
Join Date: May 2005
Location: College Station, TX
Guild: Kansas City Hotsteppers. Hawt!
Advertisement

Disable Ads
Default Past level 20, the death penalty gets harder and harder to work off...

But why?

Well as far as I can tell DP work-off is based on percentage. You get X percentage and you lose 1% death penalty.

Which is fine, but past level 20 you get more and more experience, and your bar grows more and more but you aren't getting any better.

You're not getting any more health, and more damage, etc. So there's really no reason for your experience bar to grow bigger.

But it does, and thus whenever you recieve a death penalty it becomes harder and harder, requiring more and more XP, to work off. It shouldn't be like this IMO. They're basically punishing you for earning more XP past level 20.


Some may argue "well don't die then" and that's fine. But sometimes when you're out and about you really can't help it. It happens, through a flaw or just out numbering from one of those spots where 50 ice fiends spawned and you're liek 'wtf'?

Yah, you know what I'm talking about (well PvErs at least...).

So why do we get penalized for simply playing the game?
Caco-Cola is offline   Reply With Quote
Old Jun 10, 2005, 03:19 AM // 03:19   #2
Krytan Explorer
 
psycore's Avatar
 
Join Date: May 2005
Default

It's every 250xp you will lose 1 DP regardless of level.
psycore is offline   Reply With Quote
Old Jun 10, 2005, 03:22 AM // 03:22   #3
Desert Nomad
 
ManadartheHealer's Avatar
 
Join Date: May 2005
Location: Awaiting GW2
Profession: W/
Default

Quote:
Originally Posted by Caco-Cola
It happens, through a flaw or just out numbering from one of those spots where 50 ice fiends spawned and you're liek 'wtf'?
I've been to that place (just NW of Marhan's Grotto, right? ), but I thought that in each group there were 25 Imps (imps right?), but there were 3 groups, for a total of around 75

Last edited by ManadartheHealer; Jun 10, 2005 at 03:31 AM // 03:31..
ManadartheHealer is offline   Reply With Quote
Old Jun 10, 2005, 03:29 AM // 03:29   #4
Desert Nomad
 
DrSLUGFly's Avatar
 
Join Date: May 2005
Location: European Server or International
Default

Quote:
Originally Posted by psycore
It's every 250xp you will lose 1 DP regardless of level.
what I think he means is that for higher levels those 250 xp are damn tough to come by... i think
DrSLUGFly is offline   Reply With Quote
Old Jun 10, 2005, 03:30 AM // 03:30   #5
Krytan Explorer
 
 
Join Date: May 2005
Location: College Station, TX
Guild: Kansas City Hotsteppers. Hawt!
Default

indeed.

Because instead of giving you say, a level 28 monster, they just give you 6 level 20s.

And six level 20s are damn harder than a level 28, however they don't give the same amount of XP.
Caco-Cola is offline   Reply With Quote
Old Jun 10, 2005, 04:02 AM // 04:02   #6
Krytan Explorer
 
deathwearer's Avatar
 
Join Date: May 2005
Location: Canada/Quebec
Guild: Silentum Altum
Profession: E/Mo
Default

Every 250xp you lose one DP. I don't think its that hard to get it off personaly.
deathwearer is offline   Reply With Quote
Old Jun 10, 2005, 04:14 AM // 04:14   #7
Krytan Explorer
 
 
Join Date: May 2005
Location: College Station, TX
Guild: Kansas City Hotsteppers. Hawt!
Default

I do.

Mainly because Avicara braves only give me 21 XP (I'm with a party of 7 henchmen btw as people never seem to wanna just go exploring to see what's out there) so I have to kill roughly 12 of these (it's actually a fraction but you can't get .907641 of an enemy) to remove one point.

Sooo they travel in groups of like 6 (sometimes 12 if two groups merge together). I'm guaranteed to die at least once per every fifth group or so (henchmen don't work well together. I think Alesia is jealous that Reyna has the heart of Little Thom).

That's at least 15% death penalty per zone (considering the henchmen die, they get DPs too, they get weaker, die quicker to allow more time for enemies to come after you) and since I"m not a healer I can't really control me dying, or them dying, or anything.
Caco-Cola is offline   Reply With Quote
Old Jun 10, 2005, 04:20 AM // 04:20   #8
Wilds Pathfinder
 
Join Date: May 2005
Default

I agree that DP can get too hard to work off later in the game. Then again, the pve game is pretty easy for a halfway coordinated group and seeing it get any easier is kinda disheartening for those who do like it a lot. Guess that's a different issue though.
Zeru is offline   Reply With Quote
Old Jun 10, 2005, 04:26 AM // 04:26   #9
Krytan Explorer
 
deathwearer's Avatar
 
Join Date: May 2005
Location: Canada/Quebec
Guild: Silentum Altum
Profession: E/Mo
Default

your hunting north of granite citadel right? made that place many time yesterday and today. And still, if you dont always die, geting rid of the DP isnt that hard and long ( ok... if you have a 60 DP thats gona be long and hard )
deathwearer is offline   Reply With Quote
Old Jun 10, 2005, 04:39 AM // 04:39   #10
Krytan Explorer
 
 
Join Date: May 2005
Location: College Station, TX
Guild: Kansas City Hotsteppers. Hawt!
Default

Indeed I was death. Decided that I was bored of saying "Anti-caster Mesmer (with TS/Vent) LFG!" in ToPK and decided to find the great Northern Passage (see what I did there?) that goes from Beacon's to....wherever.

Never did complete the journey. It got to teh 60% death penalty point where one hit was literally killing me and I said "**** it!" and went back to ToPK to spam my message some more.
Caco-Cola is offline   Reply With Quote
Old Jun 10, 2005, 04:47 AM // 04:47   #11
Krytan Explorer
 
deathwearer's Avatar
 
Join Date: May 2005
Location: Canada/Quebec
Guild: Silentum Altum
Profession: E/Mo
Default

Well once you go to 60 DP, that's about time you start again because you're going nowhere
deathwearer is offline   Reply With Quote
Old Jun 10, 2005, 04:50 AM // 04:50   #12
Krytan Explorer
 
 
Join Date: May 2005
Location: College Station, TX
Guild: Kansas City Hotsteppers. Hawt!
Default

Well at that point it wouldn't really matter because I'd just have to fight my way through again and die again and wouldn't get anywhere....again.

If the DP just wore off a bit faster it'd be fine.


It's not that I can't kill the enemies, it's just that they give me 21 XP..maybe if they gave twice that and I only had to kill five (to get rid of a whole freakin 1% of DP) then it wouldn't be so bad.



I'm still waiting for the tankers/farmers to come in and give me their oh-so-insightful 'get monk secondary' opinion.
Caco-Cola is offline   Reply With Quote
Old Jun 10, 2005, 04:59 AM // 04:59   #13
Krytan Explorer
 
deathwearer's Avatar
 
Join Date: May 2005
Location: Canada/Quebec
Guild: Silentum Altum
Profession: E/Mo
Default

i wouldn't mind the fact it's wear off faster, but not too fast... think about PvP also, you get DP and can get if off also.
deathwearer is offline   Reply With Quote
Old Jun 10, 2005, 05:37 AM // 05:37   #14
Krytan Explorer
 
 
Join Date: May 2005
Location: College Station, TX
Guild: Kansas City Hotsteppers. Hawt!
Default

That's true.

It used to be way back in beta on a time limit.

15% wore off over 10 minutes time.


They should do that. Have the timer thing, but keep the system now. So it's either wait 10 minutes or fight it off, whichever comes first.
Caco-Cola is offline   Reply With Quote
Old Jun 10, 2005, 05:38 AM // 05:38   #15
Krytan Explorer
 
deathwearer's Avatar
 
Join Date: May 2005
Location: Canada/Quebec
Guild: Silentum Altum
Profession: E/Mo
Default

well people that hunt with henchy would go afk, smoke a cig and come back ( that's what i would do myself hehe )
deathwearer is offline   Reply With Quote
Old Jun 10, 2005, 05:42 AM // 05:42   #16
Krytan Explorer
 
 
Join Date: May 2005
Location: College Station, TX
Guild: Kansas City Hotsteppers. Hawt!
Default

Yah but if you do that you'd have to do it every time you died.

So you go, die, smoke a cig, come back, die, smoke a cig, come back, smoke, etc until you die of lung cancer.



Maybe 20 minutes?
Caco-Cola is offline   Reply With Quote
Old Jun 10, 2005, 05:43 AM // 05:43   #17
Krytan Explorer
 
deathwearer's Avatar
 
Join Date: May 2005
Location: Canada/Quebec
Guild: Silentum Altum
Profession: E/Mo
Default

hey, i smoke a lot already, that wouldn't hurt me more than it curently does.

i think the curent system is the only one that work... if you think about it seriously.
deathwearer is offline   Reply With Quote
Old Jun 10, 2005, 05:56 AM // 05:56   #18
Frost Gate Guardian
 
Join Date: Jun 2005
Default

Quote:
Originally Posted by Caco-Cola
Yah but if you do that you'd have to do it every time you died.

So you go, die, smoke a cig, come back, die, smoke a cig, come back, smoke, etc until you die of lung cancer.



Maybe 20 minutes?
Hey, I like this idea.
Evan The Cursed is offline   Reply With Quote
Old Jun 10, 2005, 06:06 AM // 06:06   #19
Wilds Pathfinder
 
Aaaaagh's Avatar
 
Join Date: May 2005
Default

Quote:
Originally Posted by Evan The Cursed
Hey, I like this idea.
Me too, would make the game alot more enjoyable. It wouldnt hurt anything either. Cept for the smokers, but I say screw em!
Aaaaagh is offline   Reply With Quote
Old Jun 10, 2005, 06:30 AM // 06:30   #20
Krytan Explorer
 
 
Join Date: May 2005
Location: College Station, TX
Guild: Kansas City Hotsteppers. Hawt!
Default

Quote:
Cept for the smokers, but I say screw em!
Ah you gonna take that death?


Anyways, all jesting aside, I think 20 minutes really would be better.

Not to give smokers a longer drag on their cigs but for PvP matches the longest last one I've seen was roughly 20 minutes.

So yah. 10 would be too short in PvP, 20 would probably be better.
Caco-Cola is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
whispering Sardelac Sanitarium 9 Dec 09, 2005 10:49 AM // 10:49
Dr Wu The Riverside Inn 39 Dec 06, 2005 03:33 PM // 15:33
I can hit anything harder than you can... Yukito Kunisaki The Campfire 44 Sep 26, 2005 12:50 PM // 12:50
evilmadboy Questions & Answers 9 Sep 09, 2005 06:05 PM // 18:05
Make it harder......just do it StarGatherer The Riverside Inn 33 Aug 25, 2005 11:55 AM // 11:55


All times are GMT. The time now is 06:42 AM // 06:42.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("