Jun 10, 2005, 07:21 AM // 07:21
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#1
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The Humanoid Typhoon
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
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IDEA: Teleport Stones (Possible Money Sink)
IDEA DELETED.
Too many people are bitching and the trolling is far to rude...
Last edited by RTSFirebat; Jun 10, 2005 at 02:02 PM // 14:02..
Reason: Slight change to title
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Jun 10, 2005, 07:45 AM // 07:45
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#3
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The Humanoid Typhoon
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
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Quote:
Originally Posted by eA-Zaku
Perhaps if they simply charged you every time you double clicked/traveled to another area. Also, if you're stuck in the wilderness and you're broke, when you log out and log back in you'll be in the nearest outpost
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Well having to pre-charge the stone is more role-play like And its not like PvP character would need the stone.
Do like the idea of the logout, back to nearest town idea for free... like it is now.... couldn't see it being abused since it a waste of time on the player and who couldn't afford 5-20g in this game
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Jun 10, 2005, 09:39 AM // 09:39
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#5
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The Humanoid Typhoon
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
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Quote:
Originally Posted by Nefser
Bloody hell. Why not just have a.net pull 10% of your gold every time you zone. Or not drop gold...or not drop items as often. Having some 'toll charge' on a regular basis for playing a game to avoid having so much gold in game due to playtime...is just mad.
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Charging 5g to teleport instantly to town, mission, outpost and major city in the game is hardly 10% of ingame gold now is it?
I don't call if mad, I call it interesting to see. You saying you don't have 5-10g to spare for a single teleport to anywhere in the world?
You know other games force you to walk/run/ride on a mouth and use public transport to get to places... A.net is giving us a free ride at the moment.
Adding a minor fee wouldn't stop people moving about at all, but would help reduce the amount of horded gold floating about.
Quote:
Originally Posted by Nefser
Don't you see the paradox? You get gold while in game playing and they take gold while you're in game playing. Hmmmm.
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No I don't, you wouldn't be forced to use it now would you? Often I personally think it seems to easy to be able to simply click-and-go to anywhere I like in the game. 5g for a teleport is so low most people wouldn't be able to tell the difference anyhow.
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Jun 10, 2005, 10:28 AM // 10:28
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#6
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Ascalonian Squire
Join Date: May 2005
Location: Sweden
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Uhm, if to much gold floating around is a problem, why don't they simply add things for ppl to buy that is actually WORTH buying/craft, but make them alot more expensive? In other words adding a gold sink that actually count?
For instance, armor, make a high-end 100k set/piece with the AL = highest AL today +1
and voila, you have a 500k moneysink, which will only affect post-campain gamers which wants to have something to strive for, but won't affect the casual players and those that have no interest/time to spend the next year playing farming for gold
The law of powergaming states (yea, I just made that up) that only the best counts.
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Jun 10, 2005, 12:14 PM // 12:14
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#7
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on a GW break until C4
Join Date: Feb 2005
Location: In your shadow
Guild: Servants of Fortuna
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No offense but not only does it make travel a lot more annoying (especially if you run out of stone/gold in a crucial moment), but it would be a very very bad money sink.
Like ID kits and salvage kits, or worse bags, you're removing money from lowbies and beginners who are poor. To keep the economy healthy and balanced, you want to get money out of rich people, not poor players. Many players have hundreds of thousands of gold, do you think this travel stone would affect them? Having a gold fee based on the % of your wealth is pointless as well. It would be easy to cheat the system with mules and stash.
In a few words, forcing poor people to lose money by hindering them when they're playing the game is bad. If you want a good money sink, you need something exciting (eg: gambling, unlocking, saving time) that rich and clever players are willing to sacrifice money on. They'll have fun with this money sink, in their own special way, and gold remains a usable currency.
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Jun 10, 2005, 12:36 PM // 12:36
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#8
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The Humanoid Typhoon
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
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tsk... why not just close the tread Mr Know-it-all... you haven't made my day... sigh..
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Jun 10, 2005, 12:52 PM // 12:52
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#9
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Frost Gate Guardian
Join Date: Apr 2005
Location: Marhan's Grotto
Guild: Running Makes It Worse [Run]
Profession: R/E
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I don't like this at all. Now that I'm at lvl 20 I tend to teleport to lots of places caily, since theres no more missions to bring me places anymore. I would probably spend 50g+ every day, which is about 350g a week. May not be a lot to most, but it IS a lot to others.
Besides giving players the privaledge to travel anywhere for free, and then charging them for it. They would not go well with most players.
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Jun 10, 2005, 01:25 PM // 13:25
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#10
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Wilds Pathfinder
Join Date: May 2005
Location: United States
Profession: Me/
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Stupid idea. Not all of us have shit tons of money and armor is expensive enough right now. I'm level 17 and if I was charge 10g for each time I warped around, I'd be broke as shit.
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Jun 10, 2005, 01:38 PM // 13:38
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#11
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The Humanoid Typhoon
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
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Quote:
Originally Posted by toastgodsupreme
Stupid idea. Not all of us have shit tons of money and armor is expensive enough right now. I'm level 17 and if I was charge 10g for each time I warped around, I'd be broke as shit.
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Christ no need to swear you know.
So its not one of my better ideas... don't see you coming up with anything.
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Jun 10, 2005, 03:36 PM // 15:36
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#13
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Banned
Join Date: May 2005
Location: Uk Leicester
Profession: N/R
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Disagree
Quote:
Originally Posted by FrogDevourer
you're removing money from lowbies and beginners who are poor.
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If I remember I was never traverling backwards as a lowbie I was constatly running forward to the next outpost. Charging for transfers between outpost would mainly be used by high levels going back to low level areas to sell items to noobs.
You then budget yourself for moves and dont just flit from one area to another looking for something to do. It will also encourage players who have completed the game to team up to move about.
I have opened up 90% of my fog of war on the map and can move from Asc to anywhere on the map. Wheres the fun gone when you can just click away and you have travelled across a continent and back again searching for them special purchase's. I have done it spamming every area with a shout for a certain item I am looking for or selling.
A little RPG still in it but with the added option of paying for a transfer in a hurry by using expensive stones to do it.
I think it would also slow the economy down.
Last edited by Sandman Uk; Jun 10, 2005 at 03:39 PM // 15:39..
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Jun 10, 2005, 04:13 PM // 16:13
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#14
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on a GW break until C4
Join Date: Feb 2005
Location: In your shadow
Guild: Servants of Fortuna
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Quote:
Originally Posted by RTSFirebat
tsk... why not just close the tread Mr Know-it-all... you haven't made my day... sigh..
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Because I can disagree on the efficiency of a suggestion without using moderator power.
I'm neither bitching, nor whining, nor trolling. I'm just convinced portal stones are not a good solution to fix the economy, but that doesn't mean I'm right. I'd like to be Mr Know-it-all, but unfortunately I don't know half as much as I would like to.
Posting a suggestion doesn't mean your idea will be cheered on, or generally welcome. If you're convinced your suggestion is good, ignore trolls and stand up against argument. Explain why this is a good fix, and why my own arguments were wrong.
All suggestions can be argued upon and improved. No offense intended, but deleting your first post because you met some opposition is hardly constructive.
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