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Old Jun 09, 2005, 09:20 PM // 21:20   #1
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Default Suggestion for a new difficulty setting

I am among the minority on this forum who doesnt like the new patch.
I think that it would be nice for Anet to add a new difficulty level in this game for 18+ year olds. When you start a new char you would select the option in the menu. The new difficulty level would have THE OLD SOC system, harder monsters and quests with less exp reward, THE OLD INFUSE SYSTEM, and higher prices. The reward for playing on such "hard" difficulty, would be SPECIAL CUSTOMIZATION OPTIONS for armor and weapons, and mabe even new types of armor and weapons. Basically this would be a kind of a ladder system. This would separate the adults from the kids, and give an actual challange to those who want it. People would be forced to learn to play together and coordinate their actions, as there would be pretty much no way to get anywhere in the game without good teamwork.
(The rune trader and gold sinks should stay though(even though I liked farming), to prevent botting and excessive farming.)

My suggestions are not perfect off course, and I'm sure you people can think of good additions or changes to what I said here.
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Old Jun 09, 2005, 09:42 PM // 21:42   #2
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Nothing wrong with a new difficulty setting for pve. However it should have nothing to do with more grind. Difficult does not equal more grind. Old infuse system wasn't difficult if you could do it once, just repetitive. Instead, it should feature more monster spawns, more monsters, and bosses that use a wider variety range of skills and better ones too; examples being mark of protection, shield of judgement, tigers fury, etc.

sidenote: your not-so-subtle references to kids and adults is comical. And the "add a new difficulty level in this game for 18+ year olds" made me laugh as well. Age has nothing to do with anything here; adding stuff like that doesn't help your suggestion at all.
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Old Jun 09, 2005, 09:45 PM // 21:45   #3
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Quote:
Originally Posted by ibex333
I am among the minority on this forum who doesnt like the new patch.
I think that it would be nice for Anet to add a new difficulty level in this game for 18+ year olds. When you start a new char you would select the option in the menu. The new difficulty level would have THE OLD SOC system, harder monsters and quests with less exp reward, THE OLD INFUSE SYSTEM, and higher prices. The reward for playing on such "hard" difficulty, would be SPECIAL CUSTOMIZATION OPTIONS for armor and weapons, and mabe even new types of armor and weapons. Basically this would be a kind of a ladder system. This would separate the adults from the kids, and give an actual challange to those who want it. People would be forced to learn to play together and coordinate their actions, as there would be pretty much no way to get anywhere in the game without good teamwork.
(The rune trader and gold sinks should stay though(even though I liked farming), to prevent botting and excessive farming.)

My suggestions are not perfect off course, and I'm sure you people can think of good additions or changes to what I said here.
You'd probley still get the kids no matter what you do, but i'm for higher difficulty levels either way! Speaking of new types of armor and weapons, I posted "learning trades". Basicly I mentioned that it would be cool to craft your own gear as well. Special customizing would be nice too... I don't wasted the gold on 20% higher attack rating.
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Old Jun 09, 2005, 10:32 PM // 22:32   #4
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Quote:
Originally Posted by Zeru
Nothing wrong with a new difficulty setting for pve. However it should have nothing to do with more grind. Difficult does not equal more grind. Old infuse system wasn't difficult if you could do it once, just repetitive. Instead, it should feature more monster spawns, more monsters, and bosses that use a wider variety range of skills and better ones too; examples being mark of protection, shield of judgement, tigers fury, etc.

sidenote: your not-so-subtle references to kids and adults is comical. And the "add a new difficulty level in this game for 18+ year olds" made me laugh as well. Age has nothing to do with anything here; adding stuff like that doesn't help your suggestion at all.

I dont know what is so funny to you. Age has everything to do with everything here. Especially here. If you ever played Diablo 2 in the last 2-3 years, you'd understand why I feel this way about kids and adults in the same game. Nuff said.

PS: I agree with you that we will have kids in GW no matter what. But I believe that my suggestions posted above will give a better challange to those who want it. Also, I dont have anything against kids. I love em. Just not when Anet changes many aspects of the game around just to better suit them, or when they call me a NOOB in Diablo 2.
If everything I said is still funny to you, laugh all you want. Laughing is good for you according to scientists :P
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Old Jun 10, 2005, 02:04 AM // 02:04   #5
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The irony is that all the 'kids' with too much time on their hands are screaming death and murder about this patch because all the runes they farmed became next to worthless in one blow. It's the more 'casual', mature players who understand the 'player skill, not character skill' concept a bit better who were catered to in this patch.

That said, I wouldn't mind more challenge in PvE either, and I'm eager to see what ArenaNet will add now that they can see how the current mission challenge is met by many teams. What you're suggesting has little to do with challenge, as noted. Challenge isn't about being able to repeat one trick five times, or a hundred times for that matter.

Challenge is all about getting your behind kicked because your team messed up, forcing you to rethink your team composition, builds etc. Unfortunately in PvE it usually means finding the best way to abuse monster AI, and once you discover the trick for a place that place stops being a challenge.

Part of maturity is being able to shrug off petty insults made by immature people, by the way.
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Old Jun 10, 2005, 03:56 PM // 15:56   #6
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Quote:
Originally Posted by Silmor
The irony is that all the 'kids' with too much time on their hands are screaming death and murder about this patch because all the runes they farmed became next to worthless in one blow. It's the more 'casual', mature players who understand the 'player skill, not character skill' concept a bit better who were catered to in this patch.

That said, I wouldn't mind more challenge in PvE either, and I'm eager to see what ArenaNet will add now that they can see how the current mission challenge is met by many teams. What you're suggesting has little to do with challenge, as noted. Challenge isn't about being able to repeat one trick five times, or a hundred times for that matter.

Challenge is all about getting your behind kicked because your team messed up, forcing you to rethink your team composition, builds etc. Unfortunately in PvE it usually means finding the best way to abuse monster AI, and once you discover the trick for a place that place stops being a challenge.

Part of maturity is being able to shrug off petty insults made by immature people, by the way.


I never said that doing a mission 5 times over is a challange. I only implied that I have no problem with it. There was only one mission in the game like this and that's the infuse quest. I clearly stated many other nice challanges that can be introduced into the game.
What you are implying here along with many others is that for you, the main challanges come only in PvP. That's selfish. You have to understand that not everyone does PvP, not everyone has Ventrilo or Teamspeak, and not everyone has fast connection. I wasnt even talking about PvP here. I was suggesting how PvE can be improved. Anet made this game to be played in PvP as well as PvE, and since I see that the PvE component has been ruined, I was just trying to suggest some changes.

Quote:
Originally Posted by Silmor
Part of maturity is being able to shrug off petty insults made by immature people, by the way.
Heh.. That's what I was doing all the time. I am tired of this crap however, and I wish that it would stop. I understand that it will not, but I can dream, can't I ??
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Old Jun 10, 2005, 04:42 PM // 16:42   #7
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I'm all for a hardcore more as long as I can play with regular players, and as long as it's more challenging. Not much difficult, more challenging.

Monsters are already cheating. They have a higher level, more HPs and higher attributes to balance their weak AI. Tweaking the difficulty is pretty easy: add monsters, make them cheat even more. PvE will be more difficult but not much more challenging. Tweaking challenge setting is another matter.

I don't want opponents who are ten times tougher than me (although bosses should be a lot tougher), I want a strong and balanced group of enemies using skills coherently, instead of packs of lvl23523 hydras spamming the same spells over and over. I want monsters to resurrect one another and to behave like a basic human group would.

Player's age, Infuse runs or SoC have nothing to do with the game difficulty or challenge. There is no point in having skills like Battle Rage so hard to capture. It's as pointless as running 5 times to the Seer. Getting skills shouldn't be a pokemon-like game (gotta capture 'em all) as it kills the build variety which used to be the backbone of this game.

For the records, I have captured everything I need and I unlocked Battle Rage when it was very hard to capture, and I had an infused armor before the patch. It was neither fun, nor challenging, I just needed more time.
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