I just want to top this thread because this is a great idea.
I was going to make a thread about it but I found this by searching.
The 1v1 arena could be made so that no experience is gained or anything, so that it didn't actually affect the game. It would just be a place for two people to go and duel.
I would also love to see that you could challenge someone to the duel, instead of it just being a random 1v1.
I have a suggestion that I believe will make arena more fun for all players.
1v1 Arena
Pro:
---It's a fact that people like to be the best and nothing says 'best' like winning 1 vs 1 arena tournements.
Ahem. No.
It's a fact that skillful players enjoy a challenge that really calls on them to work together in concerted effort to overcome formidable obstacles. It's called teamwork. A dedicated team is often referred to as a . . . GUILD.
Quote:
Originally Posted by Wizard Yingu
---Some people don't have a ready team to compete all the time, due to various reason --- one of which is using weird profession combos ---
Translation: If you try something unusual, the lemming pack will not invite you, and you are. . . WEIRD. /shudder!
Quote:
Originally Posted by Wizard Yingu
Warrior/Monk will get group more often than let's say Mesmer/Warrior.
Not if your group consists of people exhibiting intelligence. Warrior/Monk is the most common, overhyped and rather boring combo out there. Hooray ~ its self sufficient. (**does happy dance**) It is a solid build, but there are many far superior - dependent on your TEAM build of course.
Quote:
Originally Posted by Wizard Yingu
---It brings a different kind of combat to GW. Some people make pure support characters that can't hold a candle to a level 0 Gwen. With the 1 vs 1 arena, people who choose to create a good solo fighter... well, CAN. Not everyone likes to make a E/Mo just to be useful in a group.
Many other games offer 1:1 PvP and . . it's boring. First of all, it simply polarizes the already lackluster population into 1 or 2 specialty types; lets call these "UBer 733T Do0ds" which will then proceed to further pollute our already brackish PvP zones with their moronic speech and behaviors.
Nay friend, while I know your post was made in good faith, this is opening a pandora's box that will not be closed.
The GW developers really thought out the whole PVP process and it shows. Let's keep what works and not fix what isn't broken.
Lots of posts... didn't read them all, but here's a con.
There are other things that I think the devs can do to improve this game. This addition seems like it would take up a lot of time and, thus, take away from more important additions/updates.
The game is balanced for Group vs Group not for 1 vs 1.
and taken in count the game being balanced is mostly based on PvP combat, people will go cry to nerf / overpower classes just because they are losing in 1 vs 1.
I think this would work with the condition that people must team up in the pre-fight area. That means no random 1v1. The characters know who they're fighting and will have time to set their build up right to compensate. It'll also be a more personal "duel" atmosphere, and allow people to test with friends what works best in PvP in a closed setting.
Sweet i was just about to post a thing about 1v1 i really want 1v1 even if the game is called guildwars. 1v1 is esential to all rpgs . its fun to do and test ur abilities with 1v1, sometimes group battles get tiring to me, then the only way to gain fame or rank as i know of is tombz. i want some 1v1.... maybe just 1 arena at least. 1...
Ahem. No.
It's a fact that skillful players enjoy a challenge that really calls on them to work together in concerted effort to overcome formidable obstacles. It's called teamwork. A dedicated team is often referred to as a . . . GUILD.
Translation: If you try something unusual, the lemming pack will not invite you, and you are. . . WEIRD. /shudder!
Not if your group consists of people exhibiting intelligence. Warrior/Monk is the most common, overhyped and rather boring combo out there. Hooray ~ its self sufficient. (**does happy dance**) It is a solid build, but there are many far superior - dependent on your TEAM build of course.
Many other games offer 1:1 PvP and . . it's boring. First of all, it simply polarizes the already lackluster population into 1 or 2 specialty types; lets call these "UBer 733T Do0ds" which will then proceed to further pollute our already brackish PvP zones with their moronic speech and behaviors.
Nay friend, while I know your post was made in good faith, this is opening a pandora's box that will not be closed.
The GW developers really thought out the whole PVP process and it shows. Let's keep what works and not fix what isn't broken.
May your skills prevail,
Talesin
One of the nice aspects of Guild Wars PVP is that it only occurs in the arenas and other designated areas.
A 1v1 arena would be no different. If you think 1v1 PVP is boring, don't participate. I personally want to duel with my friends who think Mesmers are powerless against Warriors.
It should also be very easy to implement a 1v1 arena, although I'm no developer; it seems as if they could just "clone" one of the current arenas and adjust it so that it accepted only 1 player on each team and allowed for challenging players.
I would propose an alternative. Provide 1v1 PvPing in your Guild Hall against guild members only. This way, it would be a valid way to test new strategies/builds in a controlled environment, the combatants would know each other, and while typical trash talk may ensue, you'll rarely be facing the standard "I PWND j00 n00b!!!1!". This would not only sidestep the issue of a call for nerfing of certain skills, but would actually encourage team cohesion as guilds experiments with various builds to determine what is most effective in a team setting.
Cons to this argument would be that people would begin rapidly switching Guilds to fight each other. The easiest way to combat this is pick your officers well, but there is bound to be many guilds which have players added for the sole purpose of PvPing them and then having them leave. I can see this as a potentially destructive influence on the guild system. Feedback as always is appreciated.
-Edit-
Wow, just scrolled a little farther down the page and saw another topic which basically is the same argument. I'm not plagiarizing, I swear!
Last edited by Silver Elite; Jun 08, 2005 at 09:14 AM // 09:14..
My opinion on 1 Vs. 1 is that its a good training and gives you valuable info on how to build your characters, also i think it would be much more fun than boring competition arenas, also i think we should have open arenas ( max 10 at a time in one arena ) where its Dog eat Dog and strongest survives for the next round etc. etc and in the end they would get some sorta price like 1K money or a purple or golden item
Would the admins sticky this topic please?
Because I keep on seeing the same topic being brought up, now and then.
This thread had some good pros, and cons for the 1v1 arena, and I think the GW people should see this. Thanks in advance.
If you guys soo wanted 1 vs 1 battles why not try this:
I haven't finished the game yet but i read that your guild can challenge other guilds in GVG battles. so you have then 16 people on the map, all meet at the center, then 14 of you stand back and watch while 1 rep from each guild goes fight. At least then you'll have 14 other witnesses to see which build is better 1 on 1. That's the only thing i can think of if you guys wanted to fight without anyone else helping. It'll be more like a fight club or something.
Only con to this is that you cannot fight your guildmates. but oh well. I really don't want this game turning into another lineage.
Con:
-Can't think of any... Even if I can... Why would I post it?
Some other people have posted reasons why it's bad. I'd like to add my "reason why every feature is bad":
1. It takes up time from ArenaNet. There are a lot of things I'd prefer them to do before 1 vs. 1, for sure, even if I like it at all.
2. Nearly every feature is "good", in that most players want it. Saying you like a feature is mostly meaningless. For all of those who are in favor of this suggestion, *please* take the time to list all of the things you'd like ArenaNet to implement first, or at least a vague idea of how important it is to you. Not everything can be top priority!
3. The reason for you to post why it's bad is to people will think you are serious and trying to be fair. As it is, I can only assume you selfishly want what YOU like and aren't interested in truly examining the issue at hand from all sides, since you apparently aren't willing to argue both sides. (Yes, I know you had more to say, this is a general comment, not really directed at anyone.)
4. In this particular case, you split the community. Adding 1 vs 1 decreases the number of likely players for other gameplay formats. I'm not saying this clearly terrible, but imagine if they supported 1v1, 2v2, 3v3, ... 99v99, 100v100. Everyone would pick the number they like best, and never find an opponent. =p Anytime there's something that is able to split the community, you have to think about it a little harder and make sure it's really a format you want. Doubly so because you can't necessarily just add another thing later that's more "important" and then take away the earlier feature... without totally pissing off your customers.
Please: Anytime you want a feature, say how important it is to you. (And saying they are all the most important every time is quite pointless, because then you won't actually get the thing you really want.)
Last edited by JoDiamonds; Jun 11, 2005 at 02:27 AM // 02:27..