Jun 08, 2005, 09:29 PM // 21:29
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#1
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Wilds Pathfinder
Join Date: May 2005
Location: USA/Near Chicago
Guild: The Divine Darkness <TDDG>
Profession: W/Me
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Learning Trades
I'd like to see a character learn a trade like becoming a blacksmith, weapon smith, furnture maker...name some more? This is something aside from choosing 1st/2nd Classes. Whats the point? To step out of the daily rountine of quests and missions, something you can choose to (or not) work on.
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Jun 08, 2005, 09:56 PM // 21:56
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#2
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Lion's Arch Merchant
Join Date: Mar 2005
Guild: Elysium Protectorate [EP]
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This is not WoW/EQ buddy.
Think about it. If they do implement a "crafting" class. That means it'll be more farming needed to "gather material"...which will simply stir the whole farming honet nest. Besides, what are you going to craft? Some uber armor/weapon?? Isn't that against the whole point of GW?
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Jun 08, 2005, 09:58 PM // 21:58
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#3
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Krytan Explorer
Join Date: Jun 2005
Location: America
Guild: The Kansas City Hotsteppers [KCHS]
Profession: R/
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I'm glad we don't have intentional timesinks like this in GW.
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Jun 09, 2005, 04:03 AM // 04:03
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#4
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Wilds Pathfinder
Join Date: May 2005
Location: USA/Near Chicago
Guild: The Divine Darkness <TDDG>
Profession: W/Me
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Quote:
Originally Posted by Elythor
This is not WoW/EQ buddy.
Think about it. If they do implement a "crafting" class. That means it'll be more farming needed to "gather material"...which will simply stir the whole farming honet nest. Besides, what are you going to craft? Some uber armor/weapon?? Isn't that against the whole point of GW?
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There needs to be more things to divide up your focus while you're playing...more farming, more trading, more purchases from the material trader. Last time I checked, GW wasn't a marathon of who can reach the end of the game the fastest... But, Ubber armor and weapons is a great idea! The kind of stuff you need to become better trained to learn to make! Is it againest the whole of GW? Nah. if the whole focus of GW, is to remain only Pvp, Quests, and missions, then say 10 expansion packs later...what new and exciting things has there been to look forward to...a million more quests, 50,000 more skills, and 25 diffrent classes to mix and match to your hearts content? Mmm...if you listen carefully you can hear that sound a fog horn makes in the distance... "B-O-R-I-N-G-!-!-!"
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Jun 09, 2005, 04:21 AM // 04:21
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#6
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Wilds Pathfinder
Join Date: May 2005
Location: USA/Near Chicago
Guild: The Divine Darkness <TDDG>
Profession: W/Me
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Quote:
Originally Posted by eA-Zaku
This has been talked about before. Coincidentally, more than 50% of the responses were against it. Will ya look at that?
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NO! Tell me it isn't so!?!? think i'm going to cry now..
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Jun 09, 2005, 04:30 AM // 04:30
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#8
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Krytan Explorer
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Whoa, crafting! I knew it was only a matter of time before someone suggested this. I guess there is no level this forum will not sink to.
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Jun 09, 2005, 04:32 AM // 04:32
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#9
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Wilds Pathfinder
Join Date: May 2005
Location: USA/Near Chicago
Guild: The Divine Darkness <TDDG>
Profession: W/Me
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Quote:
Originally Posted by eA-Zaku
Lol
Sorry to say, but timesinks will be farming/unlocking and developing new builds/strategies, not sewing a pair of pants for your ranger.
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Sewing a pair of pants for your ranger! Hey, I like that one! Let's say your "sewing" skill isn't high enough, you could possibly forget to put on a zipper for his fly...LMAO!
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Jun 09, 2005, 04:33 AM // 04:33
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#10
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Wilds Pathfinder
Join Date: May 2005
Location: USA/Near Chicago
Guild: The Divine Darkness <TDDG>
Profession: W/Me
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Quote:
Originally Posted by DarrenJasper
Whoa, crafting! I knew it was only a matter of time before someone suggested this. I guess there is no level this forum will not sink to.
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lol, next it will be a roller skating club! ha ha
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Jun 09, 2005, 04:38 AM // 04:38
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#11
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Frost Gate Guardian
Join Date: Jun 2005
Location: Gold Coast, Australia
Profession: Mo/R
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How 'bout an ice-skating rink? But seriously, all players should (and do) have inherent crafting abilities.
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Jun 09, 2005, 04:55 AM // 04:55
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#12
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Wilds Pathfinder
Join Date: Feb 2005
Location: Santa Rosa, CA
Guild: Confusion in The Ranks[tArD]
Profession: Mo/W
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it would be cool to have diffrent types of things to split up the time, but its sorta to late to implement that now..
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Jun 09, 2005, 04:58 AM // 04:58
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#13
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Pre-Searing Cadet
Join Date: May 2005
Profession: W/Mo
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crafting abilities is a nice idea because now u cant grind and do runs and shit so after u beat the game and are tired of jus killing things u can hunt for materials to make stuff out of...
the furniture maker is a funny idea but it sounds good if u have a guild hall and u can spoof it up
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Jun 09, 2005, 09:16 PM // 21:16
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#14
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Wilds Pathfinder
Join Date: May 2005
Location: USA/Near Chicago
Guild: The Divine Darkness <TDDG>
Profession: W/Me
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Quote:
Originally Posted by MoldyRiceFrenzy
it would be cool to have diffrent types of things to split up the time, but its sorta to late to implement that now..
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Weather you like it or not, in order for GW to continue competing for gamers attention in the years to come, they'll have to implement more into the game, houses, crafting, everything else that been mentioned in here... If EQ has lasted over 5 years and people are willing to pay $15.00 a month just to play...they must be doing something right! Either which way, I don't think it too late to implement now.
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Jun 10, 2005, 05:33 AM // 05:33
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#15
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Core Guru
Join Date: Feb 2005
Guild: The Drifters [DRFT]
Profession: E/Me
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Yeah, I can see crafting resulting in 50/50 responses.
Personally, I enjoyed crafting in the other games I've played -- but only when I had the money/time for it. It was good to do, when you had nothing else to do in the game (finished all the missions, finished leveling, etc.), or didn't feel like going out and doing KILL KILL KILL that day, but still wanted to socialize with the people in-game.
However, I can also see the other side of the argument, where crafting wouldn't quite 'fit' with what the game has intended.
If somehow, they could implement some sort of craft to act as a time & money sink, without having to make it required to "spend tons of hours plaing" be a "better player", then maybe, just maybe.
Perhaps - some sort of craft that makes novelty items, like Dwarven Ale -- money sink and time sink. Something fun to do with your spare time, that isn't required to play the game.
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Jun 11, 2005, 05:08 PM // 17:08
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#16
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Wilds Pathfinder
Join Date: May 2005
Location: USA/Near Chicago
Guild: The Divine Darkness <TDDG>
Profession: W/Me
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Quote:
Originally Posted by Galatea
Yeah, I can see crafting resulting in 50/50 responses.
Personally, I enjoyed crafting in the other games I've played -- but only when I had the money/time for it. It was good to do, when you had nothing else to do in the game (finished all the missions, finished leveling, etc.), or didn't feel like going out and doing KILL KILL KILL that day, but still wanted to socialize with the people in-game.
However, I can also see the other side of the argument, where crafting wouldn't quite 'fit' with what the game has intended.
If somehow, they could implement some sort of craft to act as a time & money sink, without having to make it required to "spend tons of hours plaing" be a "better player", then maybe, just maybe.
Perhaps - some sort of craft that makes novelty items, like Dwarven Ale -- money sink and time sink. Something fun to do with your spare time, that isn't required to play the game.
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Crafting is something that should always be optional, that way those 50% (+ or -) who don't want anything to do with it don't have to
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Jun 11, 2005, 05:25 PM // 17:25
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#17
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Ascalonian Squire
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Crafting is boring.
Houses are cool.
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Jun 11, 2005, 05:32 PM // 17:32
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#18
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Core Guru
Join Date: Feb 2005
Guild: The Drifters [DRFT]
Profession: E/Me
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Yeah, if crafting was a fully optional thing - that resulted in items that wouldn't have certain players have an unfair advantage over other players (because they had the money to raise their crafting skills), then I would be all for it.
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Jun 11, 2005, 05:43 PM // 17:43
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#19
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Krytan Explorer
Join Date: May 2005
Location: College Station, TX
Guild: Kansas City Hotsteppers. Hawt!
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I see no problem with crafting.
But I don't think crafting say, weapons, would be a good idea.
Maybe furniture and stuff...
Or actually maybe crafting weapons too, but not upgrades.
I dunno.
But I wholy support hte Furniture idea after seeing how large and empty guild halls are.
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Jun 11, 2005, 06:38 PM // 18:38
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#20
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Frost Gate Guardian
Join Date: May 2005
Location: Maryland
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the thing is if there is no "traide skill", or "rare loot" or any other "exploreable" areas then there is no real reason to keep playing. and thats not good. now i dont want to see "sinks" eather but perhaps instead of mining ore to smelt it you could just buy the ore to smelt it.
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